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Sony PlayStation Vita review
Sony’s PlayStation Vita represents the company’s second entry into the volatile handheld gaming market. The original PlayStation Portable found reasonable success as a largely traditional system, with console-style games being bought in boxes from stores just like other PlayStations, but the portable gaming market has changed in the six years since that console launched. With $0.99 smartphone apps like Angry Birds satiating the boredom of many commutes, just how much appetite there is for a "full" on-the-go gaming experience is debatable. Sony's answer? Pack as much as it can into a single device, and price it starting at $249.99.
On paper, the PS Vita is an astonishing piece of hardware, with a quad-core processor powering nearly PS3-level graphics on a 5-inch AMOLED touchscreen backed up by two analog sticks, a touch-sensitive back panel, and a smartphone-style OS. It's a confusing prospect — a dedicated gaming handheld with a lot of features taken from devices that have caused people to question the need for dedicated gaming handhelds in the first place. "Vita" means "life", but will there be a place in yours for Sony's latest creation? Let's find out.
Note: This review was originally for the Japanese version of the PlayStation Vita, but we've since updated several sections to reflect the US variant as well. In particular, check out the Connectivity section for impressions of the AT&T 3G model. We've also added a video review just below!
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Sony PlayStation Vita review
Sony’s PlayStation Vita represents the company’s second entry into the volatile handheld gaming market. The original PlayStation Portable found reasonable success as a largely traditional system, with console-style games being bought in boxes from stores just like other PlayStations, but the portable gaming market has changed in the six years since that console launched. With $0.99 smartphone apps like Angry Birds satiating the boredom of many commutes, just how much appetite there is for a "full" on-the-go gaming experience is debatable. Sony's answer? Pack as much as it can into a single device, and price it starting at $249.99.
On paper, the PS Vita is an astonishing piece of hardware, with a quad-core processor powering nearly PS3-level graphics on a 5-inch AMOLED touchscreen backed up by two analog sticks, a touch-sensitive back panel, and a smartphone-style OS. It's a confusing prospect — a dedicated gaming handheld with a lot of features taken from devices that have caused people to question the need for dedicated gaming handhelds in the first place. "Vita" means "life", but will there be a place in yours for Sony's latest creation? Let's find out.
Note: This review was originally for the Japanese version of the PlayStation Vita, but we've since updated several sections to reflect the US variant as well. In particular, check out the Connectivity section for impressions of the AT&T 3G model. We've also added a video review just below!
-

Sony PlayStation Vita review
Sony’s PlayStation Vita represents the company’s second entry into the volatile handheld gaming market. The original PlayStation Portable found reasonable success as a largely traditional system, with console-style games being bought in boxes from stores just like other PlayStations, but the portable gaming market has changed in the six years since that console launched. With $0.99 smartphone apps like Angry Birds satiating the boredom of many commutes, just how much appetite there is for a "full" on-the-go gaming experience is debatable. Sony's answer? Pack as much as it can into a single device, and price it starting at $249.99.
On paper, the PS Vita is an astonishing piece of hardware, with a quad-core processor powering nearly PS3-level graphics on a 5-inch AMOLED touchscreen backed up by two analog sticks, a touch-sensitive back panel, and a smartphone-style OS. It's a confusing prospect — a dedicated gaming handheld with a lot of features taken from devices that have caused people to question the need for dedicated gaming handhelds in the first place. "Vita" means "life", but will there be a place in yours for Sony's latest creation? Let's find out.
Note: This review was originally for the Japanese version of the PlayStation Vita, but we've since updated several sections to reflect the US variant as well. In particular, check out the Connectivity section for impressions of the AT&T 3G model. We've also added a video review just below!
-

Sony PlayStation Vita review
Sony’s PlayStation Vita represents the company’s second entry into the volatile handheld gaming market. The original PlayStation Portable found reasonable success as a largely traditional system, with console-style games being bought in boxes from stores just like other PlayStations, but the portable gaming market has changed in the six years since that console launched. With $0.99 smartphone apps like Angry Birds satiating the boredom of many commutes, just how much appetite there is for a "full" on-the-go gaming experience is debatable. Sony's answer? Pack as much as it can into a single device, and price it starting at $249.99.
On paper, the PS Vita is an astonishing piece of hardware, with a quad-core processor powering nearly PS3-level graphics on a 5-inch AMOLED touchscreen backed up by two analog sticks, a touch-sensitive back panel, and a smartphone-style OS. It's a confusing prospect — a dedicated gaming handheld with a lot of features taken from devices that have caused people to question the need for dedicated gaming handhelds in the first place. "Vita" means "life", but will there be a place in yours for Sony's latest creation? Let's find out.
Note: This review was originally for the Japanese version of the PlayStation Vita, but we've since updated several sections to reflect the US variant as well. In particular, check out the Connectivity section for impressions of the AT&T 3G model. We've also added a video review just below!
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Sony PlayStation Vita review
Sony’s PlayStation Vita represents the company’s second entry into the volatile handheld gaming market. The original PlayStation Portable found reasonable success as a largely traditional system, with console-style games being bought in boxes from stores just like other PlayStations, but the portable gaming market has changed in the six years since that console launched. With $0.99 smartphone apps like Angry Birds satiating the boredom of many commutes, just how much appetite there is for a "full" on-the-go gaming experience is debatable. Sony's answer? Pack as much as it can into a single device, and price it starting at $249.99.
On paper, the PS Vita is an astonishing piece of hardware, with a quad-core processor powering nearly PS3-level graphics on a 5-inch AMOLED touchscreen backed up by two analog sticks, a touch-sensitive back panel, and a smartphone-style OS. It's a confusing prospect — a dedicated gaming handheld with a lot of features taken from devices that have caused people to question the need for dedicated gaming handhelds in the first place. "Vita" means "life", but will there be a place in yours for Sony's latest creation? Let's find out.
Note: This review was originally for the Japanese version of the PlayStation Vita, but we've since updated several sections to reflect the US variant as well. In particular, check out the Connectivity section for impressions of the AT&T 3G model. We've also added a video review just below!
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Sony PlayStation Vita review
Sony’s PlayStation Vita represents the company’s second entry into the volatile handheld gaming market. The original PlayStation Portable found reasonable success as a largely traditional system, with console-style games being bought in boxes from stores just like other PlayStations, but the portable gaming market has changed in the six years since that console launched. With $0.99 smartphone apps like Angry Birds satiating the boredom of many commutes, just how much appetite there is for a "full" on-the-go gaming experience is debatable. Sony's answer? Pack as much as it can into a single device, and price it starting at $249.99.
On paper, the PS Vita is an astonishing piece of hardware, with a quad-core processor powering nearly PS3-level graphics on a 5-inch AMOLED touchscreen backed up by two analog sticks, a touch-sensitive back panel, and a smartphone-style OS. It's a confusing prospect — a dedicated gaming handheld with a lot of features taken from devices that have caused people to question the need for dedicated gaming handhelds in the first place. "Vita" means "life", but will there be a place in yours for Sony's latest creation? Let's find out.
Note: This review was originally for the Japanese version of the PlayStation Vita, but we've since updated several sections to reflect the US variant as well. In particular, check out the Connectivity section for impressions of the AT&T 3G model. We've also added a video review just below!
-

Sony PlayStation Vita review
Sony’s PlayStation Vita represents the company’s second entry into the volatile handheld gaming market. The original PlayStation Portable found reasonable success as a largely traditional system, with console-style games being bought in boxes from stores just like other PlayStations, but the portable gaming market has changed in the six years since that console launched. With $0.99 smartphone apps like Angry Birds satiating the boredom of many commutes, just how much appetite there is for a "full" on-the-go gaming experience is debatable. Sony's answer? Pack as much as it can into a single device, and price it starting at $249.99.
On paper, the PS Vita is an astonishing piece of hardware, with a quad-core processor powering nearly PS3-level graphics on a 5-inch AMOLED touchscreen backed up by two analog sticks, a touch-sensitive back panel, and a smartphone-style OS. It's a confusing prospect — a dedicated gaming handheld with a lot of features taken from devices that have caused people to question the need for dedicated gaming handhelds in the first place. "Vita" means "life", but will there be a place in yours for Sony's latest creation? Let's find out.
Note: This review was originally for the Japanese version of the PlayStation Vita, but we've since updated several sections to reflect the US variant as well. In particular, check out the Connectivity section for impressions of the AT&T 3G model. We've also added a video review just below!
-

Sony PlayStation Vita review
Sony’s PlayStation Vita represents the company’s second entry into the volatile handheld gaming market. The original PlayStation Portable found reasonable success as a largely traditional system, with console-style games being bought in boxes from stores just like other PlayStations, but the portable gaming market has changed in the six years since that console launched. With $0.99 smartphone apps like Angry Birds satiating the boredom of many commutes, just how much appetite there is for a "full" on-the-go gaming experience is debatable. Sony's answer? Pack as much as it can into a single device, and price it starting at $249.99.
On paper, the PS Vita is an astonishing piece of hardware, with a quad-core processor powering nearly PS3-level graphics on a 5-inch AMOLED touchscreen backed up by two analog sticks, a touch-sensitive back panel, and a smartphone-style OS. It's a confusing prospect — a dedicated gaming handheld with a lot of features taken from devices that have caused people to question the need for dedicated gaming handhelds in the first place. "Vita" means "life", but will there be a place in yours for Sony's latest creation? Let's find out.
Note: This review was originally for the Japanese version of the PlayStation Vita, but we've since updated several sections to reflect the US variant as well. In particular, check out the Connectivity section for impressions of the AT&T 3G model. We've also added a video review just below!
-

Sony PlayStation Vita review
Sony’s PlayStation Vita represents the company’s second entry into the volatile handheld gaming market. The original PlayStation Portable found reasonable success as a largely traditional system, with console-style games being bought in boxes from stores just like other PlayStations, but the portable gaming market has changed in the six years since that console launched. With $0.99 smartphone apps like Angry Birds satiating the boredom of many commutes, just how much appetite there is for a "full" on-the-go gaming experience is debatable. Sony's answer? Pack as much as it can into a single device, and price it starting at $249.99.
On paper, the PS Vita is an astonishing piece of hardware, with a quad-core processor powering nearly PS3-level graphics on a 5-inch AMOLED touchscreen backed up by two analog sticks, a touch-sensitive back panel, and a smartphone-style OS. It's a confusing prospect — a dedicated gaming handheld with a lot of features taken from devices that have caused people to question the need for dedicated gaming handhelds in the first place. "Vita" means "life", but will there be a place in yours for Sony's latest creation? Let's find out.
Note: This review was originally for the Japanese version of the PlayStation Vita, but we've since updated several sections to reflect the US variant as well. In particular, check out the Connectivity section for impressions of the AT&T 3G model. We've also added a video review just below!
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Sony PlayStation Vita review
Sony’s PlayStation Vita represents the company’s second entry into the volatile handheld gaming market. The original PlayStation Portable found reasonable success as a largely traditional system, with console-style games being bought in boxes from stores just like other PlayStations, but the portable gaming market has changed in the six years since that console launched. With $0.99 smartphone apps like Angry Birds satiating the boredom of many commutes, just how much appetite there is for a "full" on-the-go gaming experience is debatable. Sony's answer? Pack as much as it can into a single device, and price it starting at $249.99.
On paper, the PS Vita is an astonishing piece of hardware, with a quad-core processor powering nearly PS3-level graphics on a 5-inch AMOLED touchscreen backed up by two analog sticks, a touch-sensitive back panel, and a smartphone-style OS. It's a confusing prospect — a dedicated gaming handheld with a lot of features taken from devices that have caused people to question the need for dedicated gaming handhelds in the first place. "Vita" means "life", but will there be a place in yours for Sony's latest creation? Let's find out.
Note: This review was originally for the Japanese version of the PlayStation Vita, but we've since updated several sections to reflect the US variant as well. In particular, check out the Connectivity section for impressions of the AT&T 3G model. We've also added a video review just below!
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Sony PlayStation Vita review
Sony’s PlayStation Vita represents the company’s second entry into the volatile handheld gaming market. The original PlayStation Portable found reasonable success as a largely traditional system, with console-style games being bought in boxes from stores just like other PlayStations, but the portable gaming market has changed in the six years since that console launched. With $0.99 smartphone apps like Angry Birds satiating the boredom of many commutes, just how much appetite there is for a "full" on-the-go gaming experience is debatable. Sony's answer? Pack as much as it can into a single device, and price it starting at $249.99.
On paper, the PS Vita is an astonishing piece of hardware, with a quad-core processor powering nearly PS3-level graphics on a 5-inch AMOLED touchscreen backed up by two analog sticks, a touch-sensitive back panel, and a smartphone-style OS. It's a confusing prospect — a dedicated gaming handheld with a lot of features taken from devices that have caused people to question the need for dedicated gaming handhelds in the first place. "Vita" means "life", but will there be a place in yours for Sony's latest creation? Let's find out.
Note: This review was originally for the Japanese version of the PlayStation Vita, but we've since updated several sections to reflect the US variant as well. In particular, check out the Connectivity section for impressions of the AT&T 3G model. We've also added a video review just below!
-

Sony PlayStation Vita review
Sony’s PlayStation Vita represents the company’s second entry into the volatile handheld gaming market. The original PlayStation Portable found reasonable success as a largely traditional system, with console-style games being bought in boxes from stores just like other PlayStations, but the portable gaming market has changed in the six years since that console launched. With $0.99 smartphone apps like Angry Birds satiating the boredom of many commutes, just how much appetite there is for a "full" on-the-go gaming experience is debatable. Sony's answer? Pack as much as it can into a single device, and price it starting at $249.99.
On paper, the PS Vita is an astonishing piece of hardware, with a quad-core processor powering nearly PS3-level graphics on a 5-inch AMOLED touchscreen backed up by two analog sticks, a touch-sensitive back panel, and a smartphone-style OS. It's a confusing prospect — a dedicated gaming handheld with a lot of features taken from devices that have caused people to question the need for dedicated gaming handhelds in the first place. "Vita" means "life", but will there be a place in yours for Sony's latest creation? Let's find out.
Note: This review was originally for the Japanese version of the PlayStation Vita, but we've since updated several sections to reflect the US variant as well. In particular, check out the Connectivity section for impressions of the AT&T 3G model. We've also added a video review just below!
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Sony PlayStation Vita review
Sony’s PlayStation Vita represents the company’s second entry into the volatile handheld gaming market. The original PlayStation Portable found reasonable success as a largely traditional system, with console-style games being bought in boxes from stores just like other PlayStations, but the portable gaming market has changed in the six years since that console launched. With $0.99 smartphone apps like Angry Birds satiating the boredom of many commutes, just how much appetite there is for a "full" on-the-go gaming experience is debatable. Sony's answer? Pack as much as it can into a single device, and price it starting at $249.99.
On paper, the PS Vita is an astonishing piece of hardware, with a quad-core processor powering nearly PS3-level graphics on a 5-inch AMOLED touchscreen backed up by two analog sticks, a touch-sensitive back panel, and a smartphone-style OS. It's a confusing prospect — a dedicated gaming handheld with a lot of features taken from devices that have caused people to question the need for dedicated gaming handhelds in the first place. "Vita" means "life", but will there be a place in yours for Sony's latest creation? Let's find out.
Note: This review was originally for the Japanese version of the PlayStation Vita, but we've since updated several sections to reflect the US variant as well. In particular, check out the Connectivity section for impressions of the AT&T 3G model. We've also added a video review just below!
-

Sony PlayStation Vita review
Sony’s PlayStation Vita represents the company’s second entry into the volatile handheld gaming market. The original PlayStation Portable found reasonable success as a largely traditional system, with console-style games being bought in boxes from stores just like other PlayStations, but the portable gaming market has changed in the six years since that console launched. With $0.99 smartphone apps like Angry Birds satiating the boredom of many commutes, just how much appetite there is for a "full" on-the-go gaming experience is debatable. Sony's answer? Pack as much as it can into a single device, and price it starting at $249.99.
On paper, the PS Vita is an astonishing piece of hardware, with a quad-core processor powering nearly PS3-level graphics on a 5-inch AMOLED touchscreen backed up by two analog sticks, a touch-sensitive back panel, and a smartphone-style OS. It's a confusing prospect — a dedicated gaming handheld with a lot of features taken from devices that have caused people to question the need for dedicated gaming handhelds in the first place. "Vita" means "life", but will there be a place in yours for Sony's latest creation? Let's find out.
Note: This review was originally for the Japanese version of the PlayStation Vita, but we've since updated several sections to reflect the US variant as well. In particular, check out the Connectivity section for impressions of the AT&T 3G model. We've also added a video review just below!
-

Sony PlayStation Vita review
Sony’s PlayStation Vita represents the company’s second entry into the volatile handheld gaming market. The original PlayStation Portable found reasonable success as a largely traditional system, with console-style games being bought in boxes from stores just like other PlayStations, but the portable gaming market has changed in the six years since that console launched. With $0.99 smartphone apps like Angry Birds satiating the boredom of many commutes, just how much appetite there is for a "full" on-the-go gaming experience is debatable. Sony's answer? Pack as much as it can into a single device, and price it starting at $249.99.
On paper, the PS Vita is an astonishing piece of hardware, with a quad-core processor powering nearly PS3-level graphics on a 5-inch AMOLED touchscreen backed up by two analog sticks, a touch-sensitive back panel, and a smartphone-style OS. It's a confusing prospect — a dedicated gaming handheld with a lot of features taken from devices that have caused people to question the need for dedicated gaming handhelds in the first place. "Vita" means "life", but will there be a place in yours for Sony's latest creation? Let's find out.
Note: This review was originally for the Japanese version of the PlayStation Vita, but we've since updated several sections to reflect the US variant as well. In particular, check out the Connectivity section for impressions of the AT&T 3G model. We've also added a video review just below!
-

Sony PlayStation Vita review
Sony’s PlayStation Vita represents the company’s second entry into the volatile handheld gaming market. The original PlayStation Portable found reasonable success as a largely traditional system, with console-style games being bought in boxes from stores just like other PlayStations, but the portable gaming market has changed in the six years since that console launched. With $0.99 smartphone apps like Angry Birds satiating the boredom of many commutes, just how much appetite there is for a "full" on-the-go gaming experience is debatable. Sony's answer? Pack as much as it can into a single device, and price it starting at $249.99.
On paper, the PS Vita is an astonishing piece of hardware, with a quad-core processor powering nearly PS3-level graphics on a 5-inch AMOLED touchscreen backed up by two analog sticks, a touch-sensitive back panel, and a smartphone-style OS. It's a confusing prospect — a dedicated gaming handheld with a lot of features taken from devices that have caused people to question the need for dedicated gaming handhelds in the first place. "Vita" means "life", but will there be a place in yours for Sony's latest creation? Let's find out.
Note: This review was originally for the Japanese version of the PlayStation Vita, but we've since updated several sections to reflect the US variant as well. In particular, check out the Connectivity section for impressions of the AT&T 3G model. We've also added a video review just below!
-

Sony PlayStation Vita review
Sony’s PlayStation Vita represents the company’s second entry into the volatile handheld gaming market. The original PlayStation Portable found reasonable success as a largely traditional system, with console-style games being bought in boxes from stores just like other PlayStations, but the portable gaming market has changed in the six years since that console launched. With $0.99 smartphone apps like Angry Birds satiating the boredom of many commutes, just how much appetite there is for a "full" on-the-go gaming experience is debatable. Sony's answer? Pack as much as it can into a single device, and price it starting at $249.99.
On paper, the PS Vita is an astonishing piece of hardware, with a quad-core processor powering nearly PS3-level graphics on a 5-inch AMOLED touchscreen backed up by two analog sticks, a touch-sensitive back panel, and a smartphone-style OS. It's a confusing prospect — a dedicated gaming handheld with a lot of features taken from devices that have caused people to question the need for dedicated gaming handhelds in the first place. "Vita" means "life", but will there be a place in yours for Sony's latest creation? Let's find out.
Note: This review was originally for the Japanese version of the PlayStation Vita, but we've since updated several sections to reflect the US variant as well. In particular, check out the Connectivity section for impressions of the AT&T 3G model. We've also added a video review just below!
-

Sony PlayStation Vita review
Sony’s PlayStation Vita represents the company’s second entry into the volatile handheld gaming market. The original PlayStation Portable found reasonable success as a largely traditional system, with console-style games being bought in boxes from stores just like other PlayStations, but the portable gaming market has changed in the six years since that console launched. With $0.99 smartphone apps like Angry Birds satiating the boredom of many commutes, just how much appetite there is for a "full" on-the-go gaming experience is debatable. Sony's answer? Pack as much as it can into a single device, and price it starting at $249.99.
On paper, the PS Vita is an astonishing piece of hardware, with a quad-core processor powering nearly PS3-level graphics on a 5-inch AMOLED touchscreen backed up by two analog sticks, a touch-sensitive back panel, and a smartphone-style OS. It's a confusing prospect — a dedicated gaming handheld with a lot of features taken from devices that have caused people to question the need for dedicated gaming handhelds in the first place. "Vita" means "life", but will there be a place in yours for Sony's latest creation? Let's find out.
Note: This review was originally for the Japanese version of the PlayStation Vita, but we've since updated several sections to reflect the US variant as well. In particular, check out the Connectivity section for impressions of the AT&T 3G model. We've also added a video review just below!
-

Sony PlayStation Vita review
Sony’s PlayStation Vita represents the company’s second entry into the volatile handheld gaming market. The original PlayStation Portable found reasonable success as a largely traditional system, with console-style games being bought in boxes from stores just like other PlayStations, but the portable gaming market has changed in the six years since that console launched. With $0.99 smartphone apps like Angry Birds satiating the boredom of many commutes, just how much appetite there is for a "full" on-the-go gaming experience is debatable. Sony's answer? Pack as much as it can into a single device, and price it starting at $249.99.
On paper, the PS Vita is an astonishing piece of hardware, with a quad-core processor powering nearly PS3-level graphics on a 5-inch AMOLED touchscreen backed up by two analog sticks, a touch-sensitive back panel, and a smartphone-style OS. It's a confusing prospect — a dedicated gaming handheld with a lot of features taken from devices that have caused people to question the need for dedicated gaming handhelds in the first place. "Vita" means "life", but will there be a place in yours for Sony's latest creation? Let's find out.
Note: This review was originally for the Japanese version of the PlayStation Vita, but we've since updated several sections to reflect the US variant as well. In particular, check out the Connectivity section for impressions of the AT&T 3G model. We've also added a video review just below!
-

Sony PlayStation Vita review
Sony’s PlayStation Vita represents the company’s second entry into the volatile handheld gaming market. The original PlayStation Portable found reasonable success as a largely traditional system, with console-style games being bought in boxes from stores just like other PlayStations, but the portable gaming market has changed in the six years since that console launched. With $0.99 smartphone apps like Angry Birds satiating the boredom of many commutes, just how much appetite there is for a "full" on-the-go gaming experience is debatable. Sony's answer? Pack as much as it can into a single device, and price it starting at $249.99.
On paper, the PS Vita is an astonishing piece of hardware, with a quad-core processor powering nearly PS3-level graphics on a 5-inch AMOLED touchscreen backed up by two analog sticks, a touch-sensitive back panel, and a smartphone-style OS. It's a confusing prospect — a dedicated gaming handheld with a lot of features taken from devices that have caused people to question the need for dedicated gaming handhelds in the first place. "Vita" means "life", but will there be a place in yours for Sony's latest creation? Let's find out.
Note: This review was originally for the Japanese version of the PlayStation Vita, but we've since updated several sections to reflect the US variant as well. In particular, check out the Connectivity section for impressions of the AT&T 3G model. We've also added a video review just below!
-

Sony PlayStation Vita review
Sony’s PlayStation Vita represents the company’s second entry into the volatile handheld gaming market. The original PlayStation Portable found reasonable success as a largely traditional system, with console-style games being bought in boxes from stores just like other PlayStations, but the portable gaming market has changed in the six years since that console launched. With $0.99 smartphone apps like Angry Birds satiating the boredom of many commutes, just how much appetite there is for a "full" on-the-go gaming experience is debatable. Sony's answer? Pack as much as it can into a single device, and price it starting at $249.99.
On paper, the PS Vita is an astonishing piece of hardware, with a quad-core processor powering nearly PS3-level graphics on a 5-inch AMOLED touchscreen backed up by two analog sticks, a touch-sensitive back panel, and a smartphone-style OS. It's a confusing prospect — a dedicated gaming handheld with a lot of features taken from devices that have caused people to question the need for dedicated gaming handhelds in the first place. "Vita" means "life", but will there be a place in yours for Sony's latest creation? Let's find out.
Note: This review was originally for the Japanese version of the PlayStation Vita, but we've since updated several sections to reflect the US variant as well. In particular, check out the Connectivity section for impressions of the AT&T 3G model. We've also added a video review just below!
-

Sony PlayStation Vita review
Sony’s PlayStation Vita represents the company’s second entry into the volatile handheld gaming market. The original PlayStation Portable found reasonable success as a largely traditional system, with console-style games being bought in boxes from stores just like other PlayStations, but the portable gaming market has changed in the six years since that console launched. With $0.99 smartphone apps like Angry Birds satiating the boredom of many commutes, just how much appetite there is for a "full" on-the-go gaming experience is debatable. Sony's answer? Pack as much as it can into a single device, and price it starting at $249.99.
On paper, the PS Vita is an astonishing piece of hardware, with a quad-core processor powering nearly PS3-level graphics on a 5-inch AMOLED touchscreen backed up by two analog sticks, a touch-sensitive back panel, and a smartphone-style OS. It's a confusing prospect — a dedicated gaming handheld with a lot of features taken from devices that have caused people to question the need for dedicated gaming handhelds in the first place. "Vita" means "life", but will there be a place in yours for Sony's latest creation? Let's find out.
Note: This review was originally for the Japanese version of the PlayStation Vita, but we've since updated several sections to reflect the US variant as well. In particular, check out the Connectivity section for impressions of the AT&T 3G model. We've also added a video review just below!
-

Sony PlayStation Vita review
Sony’s PlayStation Vita represents the company’s second entry into the volatile handheld gaming market. The original PlayStation Portable found reasonable success as a largely traditional system, with console-style games being bought in boxes from stores just like other PlayStations, but the portable gaming market has changed in the six years since that console launched. With $0.99 smartphone apps like Angry Birds satiating the boredom of many commutes, just how much appetite there is for a "full" on-the-go gaming experience is debatable. Sony's answer? Pack as much as it can into a single device, and price it starting at $249.99.
On paper, the PS Vita is an astonishing piece of hardware, with a quad-core processor powering nearly PS3-level graphics on a 5-inch AMOLED touchscreen backed up by two analog sticks, a touch-sensitive back panel, and a smartphone-style OS. It's a confusing prospect — a dedicated gaming handheld with a lot of features taken from devices that have caused people to question the need for dedicated gaming handhelds in the first place. "Vita" means "life", but will there be a place in yours for Sony's latest creation? Let's find out.
Note: This review was originally for the Japanese version of the PlayStation Vita, but we've since updated several sections to reflect the US variant as well. In particular, check out the Connectivity section for impressions of the AT&T 3G model. We've also added a video review just below!
-

Sony PlayStation Vita review
Sony’s PlayStation Vita represents the company’s second entry into the volatile handheld gaming market. The original PlayStation Portable found reasonable success as a largely traditional system, with console-style games being bought in boxes from stores just like other PlayStations, but the portable gaming market has changed in the six years since that console launched. With $0.99 smartphone apps like Angry Birds satiating the boredom of many commutes, just how much appetite there is for a "full" on-the-go gaming experience is debatable. Sony's answer? Pack as much as it can into a single device, and price it starting at $249.99.
On paper, the PS Vita is an astonishing piece of hardware, with a quad-core processor powering nearly PS3-level graphics on a 5-inch AMOLED touchscreen backed up by two analog sticks, a touch-sensitive back panel, and a smartphone-style OS. It's a confusing prospect — a dedicated gaming handheld with a lot of features taken from devices that have caused people to question the need for dedicated gaming handhelds in the first place. "Vita" means "life", but will there be a place in yours for Sony's latest creation? Let's find out.
Note: This review was originally for the Japanese version of the PlayStation Vita, but we've since updated several sections to reflect the US variant as well. In particular, check out the Connectivity section for impressions of the AT&T 3G model. We've also added a video review just below!
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Sony PlayStation Vita review
Sony’s PlayStation Vita represents the company’s second entry into the volatile handheld gaming market. The original PlayStation Portable found reasonable success as a largely traditional system, with console-style games being bought in boxes from stores just like other PlayStations, but the portable gaming market has changed in the six years since that console launched. With $0.99 smartphone apps like Angry Birds satiating the boredom of many commutes, just how much appetite there is for a "full" on-the-go gaming experience is debatable. Sony's answer? Pack as much as it can into a single device, and price it starting at $249.99.
On paper, the PS Vita is an astonishing piece of hardware, with a quad-core processor powering nearly PS3-level graphics on a 5-inch AMOLED touchscreen backed up by two analog sticks, a touch-sensitive back panel, and a smartphone-style OS. It's a confusing prospect — a dedicated gaming handheld with a lot of features taken from devices that have caused people to question the need for dedicated gaming handhelds in the first place. "Vita" means "life", but will there be a place in yours for Sony's latest creation? Let's find out.
Note: This review was originally for the Japanese version of the PlayStation Vita, but we've since updated several sections to reflect the US variant as well. In particular, check out the Connectivity section for impressions of the AT&T 3G model. We've also added a video review just below!
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Sony PlayStation Vita review
Sony’s PlayStation Vita represents the company’s second entry into the volatile handheld gaming market. The original PlayStation Portable found reasonable success as a largely traditional system, with console-style games being bought in boxes from stores just like other PlayStations, but the portable gaming market has changed in the six years since that console launched. With $0.99 smartphone apps like Angry Birds satiating the boredom of many commutes, just how much appetite there is for a "full" on-the-go gaming experience is debatable. Sony's answer? Pack as much as it can into a single device, and price it starting at $249.99.
On paper, the PS Vita is an astonishing piece of hardware, with a quad-core processor powering nearly PS3-level graphics on a 5-inch AMOLED touchscreen backed up by two analog sticks, a touch-sensitive back panel, and a smartphone-style OS. It's a confusing prospect — a dedicated gaming handheld with a lot of features taken from devices that have caused people to question the need for dedicated gaming handhelds in the first place. "Vita" means "life", but will there be a place in yours for Sony's latest creation? Let's find out.
Note: This review was originally for the Japanese version of the PlayStation Vita, but we've since updated several sections to reflect the US variant as well. In particular, check out the Connectivity section for impressions of the AT&T 3G model. We've also added a video review just below!
-

Sony PlayStation Vita review
Sony’s PlayStation Vita represents the company’s second entry into the volatile handheld gaming market. The original PlayStation Portable found reasonable success as a largely traditional system, with console-style games being bought in boxes from stores just like other PlayStations, but the portable gaming market has changed in the six years since that console launched. With $0.99 smartphone apps like Angry Birds satiating the boredom of many commutes, just how much appetite there is for a "full" on-the-go gaming experience is debatable. Sony's answer? Pack as much as it can into a single device, and price it starting at $249.99.
On paper, the PS Vita is an astonishing piece of hardware, with a quad-core processor powering nearly PS3-level graphics on a 5-inch AMOLED touchscreen backed up by two analog sticks, a touch-sensitive back panel, and a smartphone-style OS. It's a confusing prospect — a dedicated gaming handheld with a lot of features taken from devices that have caused people to question the need for dedicated gaming handhelds in the first place. "Vita" means "life", but will there be a place in yours for Sony's latest creation? Let's find out.
Note: This review was originally for the Japanese version of the PlayStation Vita, but we've since updated several sections to reflect the US variant as well. In particular, check out the Connectivity section for impressions of the AT&T 3G model. We've also added a video review just below!
-

Sony PlayStation Vita review
Sony’s PlayStation Vita represents the company’s second entry into the volatile handheld gaming market. The original PlayStation Portable found reasonable success as a largely traditional system, with console-style games being bought in boxes from stores just like other PlayStations, but the portable gaming market has changed in the six years since that console launched. With $0.99 smartphone apps like Angry Birds satiating the boredom of many commutes, just how much appetite there is for a "full" on-the-go gaming experience is debatable. Sony's answer? Pack as much as it can into a single device, and price it starting at $249.99.
On paper, the PS Vita is an astonishing piece of hardware, with a quad-core processor powering nearly PS3-level graphics on a 5-inch AMOLED touchscreen backed up by two analog sticks, a touch-sensitive back panel, and a smartphone-style OS. It's a confusing prospect — a dedicated gaming handheld with a lot of features taken from devices that have caused people to question the need for dedicated gaming handhelds in the first place. "Vita" means "life", but will there be a place in yours for Sony's latest creation? Let's find out.
Note: This review was originally for the Japanese version of the PlayStation Vita, but we've since updated several sections to reflect the US variant as well. In particular, check out the Connectivity section for impressions of the AT&T 3G model. We've also added a video review just below!
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Sony PlayStation Vita review
Sony’s PlayStation Vita represents the company’s second entry into the volatile handheld gaming market. The original PlayStation Portable found reasonable success as a largely traditional system, with console-style games being bought in boxes from stores just like other PlayStations, but the portable gaming market has changed in the six years since that console launched. With $0.99 smartphone apps like Angry Birds satiating the boredom of many commutes, just how much appetite there is for a "full" on-the-go gaming experience is debatable. Sony's answer? Pack as much as it can into a single device, and price it starting at $249.99.
On paper, the PS Vita is an astonishing piece of hardware, with a quad-core processor powering nearly PS3-level graphics on a 5-inch AMOLED touchscreen backed up by two analog sticks, a touch-sensitive back panel, and a smartphone-style OS. It's a confusing prospect — a dedicated gaming handheld with a lot of features taken from devices that have caused people to question the need for dedicated gaming handhelds in the first place. "Vita" means "life", but will there be a place in yours for Sony's latest creation? Let's find out.
Note: This review was originally for the Japanese version of the PlayStation Vita, but we've since updated several sections to reflect the US variant as well. In particular, check out the Connectivity section for impressions of the AT&T 3G model. We've also added a video review just below!
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Sony PlayStation Vita review
Sony’s PlayStation Vita represents the company’s second entry into the volatile handheld gaming market. The original PlayStation Portable found reasonable success as a largely traditional system, with console-style games being bought in boxes from stores just like other PlayStations, but the portable gaming market has changed in the six years since that console launched. With $0.99 smartphone apps like Angry Birds satiating the boredom of many commutes, just how much appetite there is for a "full" on-the-go gaming experience is debatable. Sony's answer? Pack as much as it can into a single device, and price it starting at $249.99.
On paper, the PS Vita is an astonishing piece of hardware, with a quad-core processor powering nearly PS3-level graphics on a 5-inch AMOLED touchscreen backed up by two analog sticks, a touch-sensitive back panel, and a smartphone-style OS. It's a confusing prospect — a dedicated gaming handheld with a lot of features taken from devices that have caused people to question the need for dedicated gaming handhelds in the first place. "Vita" means "life", but will there be a place in yours for Sony's latest creation? Let's find out.
Note: This review was originally for the Japanese version of the PlayStation Vita, but we've since updated several sections to reflect the US variant as well. In particular, check out the Connectivity section for impressions of the AT&T 3G model. We've also added a video review just below!
-

Sony PlayStation Vita review
Sony’s PlayStation Vita represents the company’s second entry into the volatile handheld gaming market. The original PlayStation Portable found reasonable success as a largely traditional system, with console-style games being bought in boxes from stores just like other PlayStations, but the portable gaming market has changed in the six years since that console launched. With $0.99 smartphone apps like Angry Birds satiating the boredom of many commutes, just how much appetite there is for a "full" on-the-go gaming experience is debatable. Sony's answer? Pack as much as it can into a single device, and price it starting at $249.99.
On paper, the PS Vita is an astonishing piece of hardware, with a quad-core processor powering nearly PS3-level graphics on a 5-inch AMOLED touchscreen backed up by two analog sticks, a touch-sensitive back panel, and a smartphone-style OS. It's a confusing prospect — a dedicated gaming handheld with a lot of features taken from devices that have caused people to question the need for dedicated gaming handhelds in the first place. "Vita" means "life", but will there be a place in yours for Sony's latest creation? Let's find out.
Note: This review was originally for the Japanese version of the PlayStation Vita, but we've since updated several sections to reflect the US variant as well. In particular, check out the Connectivity section for impressions of the AT&T 3G model. We've also added a video review just below!
-

Sony PlayStation Vita review
Sony’s PlayStation Vita represents the company’s second entry into the volatile handheld gaming market. The original PlayStation Portable found reasonable success as a largely traditional system, with console-style games being bought in boxes from stores just like other PlayStations, but the portable gaming market has changed in the six years since that console launched. With $0.99 smartphone apps like Angry Birds satiating the boredom of many commutes, just how much appetite there is for a "full" on-the-go gaming experience is debatable. Sony's answer? Pack as much as it can into a single device, and price it starting at $249.99.
On paper, the PS Vita is an astonishing piece of hardware, with a quad-core processor powering nearly PS3-level graphics on a 5-inch AMOLED touchscreen backed up by two analog sticks, a touch-sensitive back panel, and a smartphone-style OS. It's a confusing prospect — a dedicated gaming handheld with a lot of features taken from devices that have caused people to question the need for dedicated gaming handhelds in the first place. "Vita" means "life", but will there be a place in yours for Sony's latest creation? Let's find out.
Note: This review was originally for the Japanese version of the PlayStation Vita, but we've since updated several sections to reflect the US variant as well. In particular, check out the Connectivity section for impressions of the AT&T 3G model. We've also added a video review just below!
-

Sony PlayStation Vita review
Sony’s PlayStation Vita represents the company’s second entry into the volatile handheld gaming market. The original PlayStation Portable found reasonable success as a largely traditional system, with console-style games being bought in boxes from stores just like other PlayStations, but the portable gaming market has changed in the six years since that console launched. With $0.99 smartphone apps like Angry Birds satiating the boredom of many commutes, just how much appetite there is for a "full" on-the-go gaming experience is debatable. Sony's answer? Pack as much as it can into a single device, and price it starting at $249.99.
On paper, the PS Vita is an astonishing piece of hardware, with a quad-core processor powering nearly PS3-level graphics on a 5-inch AMOLED touchscreen backed up by two analog sticks, a touch-sensitive back panel, and a smartphone-style OS. It's a confusing prospect — a dedicated gaming handheld with a lot of features taken from devices that have caused people to question the need for dedicated gaming handhelds in the first place. "Vita" means "life", but will there be a place in yours for Sony's latest creation? Let's find out.
Note: This review was originally for the Japanese version of the PlayStation Vita, but we've since updated several sections to reflect the US variant as well. In particular, check out the Connectivity section for impressions of the AT&T 3G model. We've also added a video review just below!
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Sony PlayStation Vita review
Sony’s PlayStation Vita represents the company’s second entry into the volatile handheld gaming market. The original PlayStation Portable found reasonable success as a largely traditional system, with console-style games being bought in boxes from stores just like other PlayStations, but the portable gaming market has changed in the six years since that console launched. With $0.99 smartphone apps like Angry Birds satiating the boredom of many commutes, just how much appetite there is for a "full" on-the-go gaming experience is debatable. Sony's answer? Pack as much as it can into a single device, and price it starting at $249.99.
On paper, the PS Vita is an astonishing piece of hardware, with a quad-core processor powering nearly PS3-level graphics on a 5-inch AMOLED touchscreen backed up by two analog sticks, a touch-sensitive back panel, and a smartphone-style OS. It's a confusing prospect — a dedicated gaming handheld with a lot of features taken from devices that have caused people to question the need for dedicated gaming handhelds in the first place. "Vita" means "life", but will there be a place in yours for Sony's latest creation? Let's find out.
Note: This review was originally for the Japanese version of the PlayStation Vita, but we've since updated several sections to reflect the US variant as well. In particular, check out the Connectivity section for impressions of the AT&T 3G model. We've also added a video review just below!
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Sony PlayStation Vita review
Sony’s PlayStation Vita represents the company’s second entry into the volatile handheld gaming market. The original PlayStation Portable found reasonable success as a largely traditional system, with console-style games being bought in boxes from stores just like other PlayStations, but the portable gaming market has changed in the six years since that console launched. With $0.99 smartphone apps like Angry Birds satiating the boredom of many commutes, just how much appetite there is for a "full" on-the-go gaming experience is debatable. Sony's answer? Pack as much as it can into a single device, and price it starting at $249.99.
On paper, the PS Vita is an astonishing piece of hardware, with a quad-core processor powering nearly PS3-level graphics on a 5-inch AMOLED touchscreen backed up by two analog sticks, a touch-sensitive back panel, and a smartphone-style OS. It's a confusing prospect — a dedicated gaming handheld with a lot of features taken from devices that have caused people to question the need for dedicated gaming handhelds in the first place. "Vita" means "life", but will there be a place in yours for Sony's latest creation? Let's find out.
Note: This review was originally for the Japanese version of the PlayStation Vita, but we've since updated several sections to reflect the US variant as well. In particular, check out the Connectivity section for impressions of the AT&T 3G model. We've also added a video review just below!
-

Sony PlayStation Vita review
Sony’s PlayStation Vita represents the company’s second entry into the volatile handheld gaming market. The original PlayStation Portable found reasonable success as a largely traditional system, with console-style games being bought in boxes from stores just like other PlayStations, but the portable gaming market has changed in the six years since that console launched. With $0.99 smartphone apps like Angry Birds satiating the boredom of many commutes, just how much appetite there is for a "full" on-the-go gaming experience is debatable. Sony's answer? Pack as much as it can into a single device, and price it starting at $249.99.
On paper, the PS Vita is an astonishing piece of hardware, with a quad-core processor powering nearly PS3-level graphics on a 5-inch AMOLED touchscreen backed up by two analog sticks, a touch-sensitive back panel, and a smartphone-style OS. It's a confusing prospect — a dedicated gaming handheld with a lot of features taken from devices that have caused people to question the need for dedicated gaming handhelds in the first place. "Vita" means "life", but will there be a place in yours for Sony's latest creation? Let's find out.
Note: This review was originally for the Japanese version of the PlayStation Vita, but we've since updated several sections to reflect the US variant as well. In particular, check out the Connectivity section for impressions of the AT&T 3G model. We've also added a video review just below!
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Sony PlayStation Vita review
Sony’s PlayStation Vita represents the company’s second entry into the volatile handheld gaming market. The original PlayStation Portable found reasonable success as a largely traditional system, with console-style games being bought in boxes from stores just like other PlayStations, but the portable gaming market has changed in the six years since that console launched. With $0.99 smartphone apps like Angry Birds satiating the boredom of many commutes, just how much appetite there is for a "full" on-the-go gaming experience is debatable. Sony's answer? Pack as much as it can into a single device, and price it starting at $249.99.
On paper, the PS Vita is an astonishing piece of hardware, with a quad-core processor powering nearly PS3-level graphics on a 5-inch AMOLED touchscreen backed up by two analog sticks, a touch-sensitive back panel, and a smartphone-style OS. It's a confusing prospect — a dedicated gaming handheld with a lot of features taken from devices that have caused people to question the need for dedicated gaming handhelds in the first place. "Vita" means "life", but will there be a place in yours for Sony's latest creation? Let's find out.
Note: This review was originally for the Japanese version of the PlayStation Vita, but we've since updated several sections to reflect the US variant as well. In particular, check out the Connectivity section for impressions of the AT&T 3G model. We've also added a video review just below!
-

Sony PlayStation Vita review
Sony’s PlayStation Vita represents the company’s second entry into the volatile handheld gaming market. The original PlayStation Portable found reasonable success as a largely traditional system, with console-style games being bought in boxes from stores just like other PlayStations, but the portable gaming market has changed in the six years since that console launched. With $0.99 smartphone apps like Angry Birds satiating the boredom of many commutes, just how much appetite there is for a "full" on-the-go gaming experience is debatable. Sony's answer? Pack as much as it can into a single device, and price it starting at $249.99.
On paper, the PS Vita is an astonishing piece of hardware, with a quad-core processor powering nearly PS3-level graphics on a 5-inch AMOLED touchscreen backed up by two analog sticks, a touch-sensitive back panel, and a smartphone-style OS. It's a confusing prospect — a dedicated gaming handheld with a lot of features taken from devices that have caused people to question the need for dedicated gaming handhelds in the first place. "Vita" means "life", but will there be a place in yours for Sony's latest creation? Let's find out.
Note: This review was originally for the Japanese version of the PlayStation Vita, but we've since updated several sections to reflect the US variant as well. In particular, check out the Connectivity section for impressions of the AT&T 3G model. We've also added a video review just below!
-

Sony PlayStation Vita review
Sony’s PlayStation Vita represents the company’s second entry into the volatile handheld gaming market. The original PlayStation Portable found reasonable success as a largely traditional system, with console-style games being bought in boxes from stores just like other PlayStations, but the portable gaming market has changed in the six years since that console launched. With $0.99 smartphone apps like Angry Birds satiating the boredom of many commutes, just how much appetite there is for a "full" on-the-go gaming experience is debatable. Sony's answer? Pack as much as it can into a single device, and price it starting at $249.99.
On paper, the PS Vita is an astonishing piece of hardware, with a quad-core processor powering nearly PS3-level graphics on a 5-inch AMOLED touchscreen backed up by two analog sticks, a touch-sensitive back panel, and a smartphone-style OS. It's a confusing prospect — a dedicated gaming handheld with a lot of features taken from devices that have caused people to question the need for dedicated gaming handhelds in the first place. "Vita" means "life", but will there be a place in yours for Sony's latest creation? Let's find out.
Note: This review was originally for the Japanese version of the PlayStation Vita, but we've since updated several sections to reflect the US variant as well. In particular, check out the Connectivity section for impressions of the AT&T 3G model. We've also added a video review just below!
-

Sony PlayStation Vita review
Sony’s PlayStation Vita represents the company’s second entry into the volatile handheld gaming market. The original PlayStation Portable found reasonable success as a largely traditional system, with console-style games being bought in boxes from stores just like other PlayStations, but the portable gaming market has changed in the six years since that console launched. With $0.99 smartphone apps like Angry Birds satiating the boredom of many commutes, just how much appetite there is for a "full" on-the-go gaming experience is debatable. Sony's answer? Pack as much as it can into a single device, and price it starting at $249.99.
On paper, the PS Vita is an astonishing piece of hardware, with a quad-core processor powering nearly PS3-level graphics on a 5-inch AMOLED touchscreen backed up by two analog sticks, a touch-sensitive back panel, and a smartphone-style OS. It's a confusing prospect — a dedicated gaming handheld with a lot of features taken from devices that have caused people to question the need for dedicated gaming handhelds in the first place. "Vita" means "life", but will there be a place in yours for Sony's latest creation? Let's find out.
Note: This review was originally for the Japanese version of the PlayStation Vita, but we've since updated several sections to reflect the US variant as well. In particular, check out the Connectivity section for impressions of the AT&T 3G model. We've also added a video review just below!
-

Sony PlayStation Vita review
Sony’s PlayStation Vita represents the company’s second entry into the volatile handheld gaming market. The original PlayStation Portable found reasonable success as a largely traditional system, with console-style games being bought in boxes from stores just like other PlayStations, but the portable gaming market has changed in the six years since that console launched. With $0.99 smartphone apps like Angry Birds satiating the boredom of many commutes, just how much appetite there is for a "full" on-the-go gaming experience is debatable. Sony's answer? Pack as much as it can into a single device, and price it starting at $249.99.
On paper, the PS Vita is an astonishing piece of hardware, with a quad-core processor powering nearly PS3-level graphics on a 5-inch AMOLED touchscreen backed up by two analog sticks, a touch-sensitive back panel, and a smartphone-style OS. It's a confusing prospect — a dedicated gaming handheld with a lot of features taken from devices that have caused people to question the need for dedicated gaming handhelds in the first place. "Vita" means "life", but will there be a place in yours for Sony's latest creation? Let's find out.
Note: This review was originally for the Japanese version of the PlayStation Vita, but we've since updated several sections to reflect the US variant as well. In particular, check out the Connectivity section for impressions of the AT&T 3G model. We've also added a video review just below!
-

Sony PlayStation Vita review
Sony’s PlayStation Vita represents the company’s second entry into the volatile handheld gaming market. The original PlayStation Portable found reasonable success as a largely traditional system, with console-style games being bought in boxes from stores just like other PlayStations, but the portable gaming market has changed in the six years since that console launched. With $0.99 smartphone apps like Angry Birds satiating the boredom of many commutes, just how much appetite there is for a "full" on-the-go gaming experience is debatable. Sony's answer? Pack as much as it can into a single device, and price it starting at $249.99.
On paper, the PS Vita is an astonishing piece of hardware, with a quad-core processor powering nearly PS3-level graphics on a 5-inch AMOLED touchscreen backed up by two analog sticks, a touch-sensitive back panel, and a smartphone-style OS. It's a confusing prospect — a dedicated gaming handheld with a lot of features taken from devices that have caused people to question the need for dedicated gaming handhelds in the first place. "Vita" means "life", but will there be a place in yours for Sony's latest creation? Let's find out.
Note: This review was originally for the Japanese version of the PlayStation Vita, but we've since updated several sections to reflect the US variant as well. In particular, check out the Connectivity section for impressions of the AT&T 3G model. We've also added a video review just below!
-

Sony PlayStation Vita review
Sony’s PlayStation Vita represents the company’s second entry into the volatile handheld gaming market. The original PlayStation Portable found reasonable success as a largely traditional system, with console-style games being bought in boxes from stores just like other PlayStations, but the portable gaming market has changed in the six years since that console launched. With $0.99 smartphone apps like Angry Birds satiating the boredom of many commutes, just how much appetite there is for a "full" on-the-go gaming experience is debatable. Sony's answer? Pack as much as it can into a single device, and price it starting at $249.99.
On paper, the PS Vita is an astonishing piece of hardware, with a quad-core processor powering nearly PS3-level graphics on a 5-inch AMOLED touchscreen backed up by two analog sticks, a touch-sensitive back panel, and a smartphone-style OS. It's a confusing prospect — a dedicated gaming handheld with a lot of features taken from devices that have caused people to question the need for dedicated gaming handhelds in the first place. "Vita" means "life", but will there be a place in yours for Sony's latest creation? Let's find out.
Note: This review was originally for the Japanese version of the PlayStation Vita, but we've since updated several sections to reflect the US variant as well. In particular, check out the Connectivity section for impressions of the AT&T 3G model. We've also added a video review just below!
-

Sony PlayStation Vita review
Sony’s PlayStation Vita represents the company’s second entry into the volatile handheld gaming market. The original PlayStation Portable found reasonable success as a largely traditional system, with console-style games being bought in boxes from stores just like other PlayStations, but the portable gaming market has changed in the six years since that console launched. With $0.99 smartphone apps like Angry Birds satiating the boredom of many commutes, just how much appetite there is for a "full" on-the-go gaming experience is debatable. Sony's answer? Pack as much as it can into a single device, and price it starting at $249.99.
On paper, the PS Vita is an astonishing piece of hardware, with a quad-core processor powering nearly PS3-level graphics on a 5-inch AMOLED touchscreen backed up by two analog sticks, a touch-sensitive back panel, and a smartphone-style OS. It's a confusing prospect — a dedicated gaming handheld with a lot of features taken from devices that have caused people to question the need for dedicated gaming handhelds in the first place. "Vita" means "life", but will there be a place in yours for Sony's latest creation? Let's find out.
Note: This review was originally for the Japanese version of the PlayStation Vita, but we've since updated several sections to reflect the US variant as well. In particular, check out the Connectivity section for impressions of the AT&T 3G model. We've also added a video review just below!
-

Sony PlayStation Vita review
Sony’s PlayStation Vita represents the company’s second entry into the volatile handheld gaming market. The original PlayStation Portable found reasonable success as a largely traditional system, with console-style games being bought in boxes from stores just like other PlayStations, but the portable gaming market has changed in the six years since that console launched. With $0.99 smartphone apps like Angry Birds satiating the boredom of many commutes, just how much appetite there is for a "full" on-the-go gaming experience is debatable. Sony's answer? Pack as much as it can into a single device, and price it starting at $249.99.
On paper, the PS Vita is an astonishing piece of hardware, with a quad-core processor powering nearly PS3-level graphics on a 5-inch AMOLED touchscreen backed up by two analog sticks, a touch-sensitive back panel, and a smartphone-style OS. It's a confusing prospect — a dedicated gaming handheld with a lot of features taken from devices that have caused people to question the need for dedicated gaming handhelds in the first place. "Vita" means "life", but will there be a place in yours for Sony's latest creation? Let's find out.
Note: This review was originally for the Japanese version of the PlayStation Vita, but we've since updated several sections to reflect the US variant as well. In particular, check out the Connectivity section for impressions of the AT&T 3G model. We've also added a video review just below!
-

Sony PlayStation Vita review
Sony’s PlayStation Vita represents the company’s second entry into the volatile handheld gaming market. The original PlayStation Portable found reasonable success as a largely traditional system, with console-style games being bought in boxes from stores just like other PlayStations, but the portable gaming market has changed in the six years since that console launched. With $0.99 smartphone apps like Angry Birds satiating the boredom of many commutes, just how much appetite there is for a "full" on-the-go gaming experience is debatable. Sony's answer? Pack as much as it can into a single device, and price it starting at $249.99.
On paper, the PS Vita is an astonishing piece of hardware, with a quad-core processor powering nearly PS3-level graphics on a 5-inch AMOLED touchscreen backed up by two analog sticks, a touch-sensitive back panel, and a smartphone-style OS. It's a confusing prospect — a dedicated gaming handheld with a lot of features taken from devices that have caused people to question the need for dedicated gaming handhelds in the first place. "Vita" means "life", but will there be a place in yours for Sony's latest creation? Let's find out.
Note: This review was originally for the Japanese version of the PlayStation Vita, but we've since updated several sections to reflect the US variant as well. In particular, check out the Connectivity section for impressions of the AT&T 3G model. We've also added a video review just below!
-

Sony PlayStation Vita review
Sony’s PlayStation Vita represents the company’s second entry into the volatile handheld gaming market. The original PlayStation Portable found reasonable success as a largely traditional system, with console-style games being bought in boxes from stores just like other PlayStations, but the portable gaming market has changed in the six years since that console launched. With $0.99 smartphone apps like Angry Birds satiating the boredom of many commutes, just how much appetite there is for a "full" on-the-go gaming experience is debatable. Sony's answer? Pack as much as it can into a single device, and price it starting at $249.99.
On paper, the PS Vita is an astonishing piece of hardware, with a quad-core processor powering nearly PS3-level graphics on a 5-inch AMOLED touchscreen backed up by two analog sticks, a touch-sensitive back panel, and a smartphone-style OS. It's a confusing prospect — a dedicated gaming handheld with a lot of features taken from devices that have caused people to question the need for dedicated gaming handhelds in the first place. "Vita" means "life", but will there be a place in yours for Sony's latest creation? Let's find out.
Note: This review was originally for the Japanese version of the PlayStation Vita, but we've since updated several sections to reflect the US variant as well. In particular, check out the Connectivity section for impressions of the AT&T 3G model. We've also added a video review just below!
-

Sony PlayStation Vita review
Sony’s PlayStation Vita represents the company’s second entry into the volatile handheld gaming market. The original PlayStation Portable found reasonable success as a largely traditional system, with console-style games being bought in boxes from stores just like other PlayStations, but the portable gaming market has changed in the six years since that console launched. With $0.99 smartphone apps like Angry Birds satiating the boredom of many commutes, just how much appetite there is for a "full" on-the-go gaming experience is debatable. Sony's answer? Pack as much as it can into a single device, and price it starting at $249.99.
On paper, the PS Vita is an astonishing piece of hardware, with a quad-core processor powering nearly PS3-level graphics on a 5-inch AMOLED touchscreen backed up by two analog sticks, a touch-sensitive back panel, and a smartphone-style OS. It's a confusing prospect — a dedicated gaming handheld with a lot of features taken from devices that have caused people to question the need for dedicated gaming handhelds in the first place. "Vita" means "life", but will there be a place in yours for Sony's latest creation? Let's find out.
Note: This review was originally for the Japanese version of the PlayStation Vita, but we've since updated several sections to reflect the US variant as well. In particular, check out the Connectivity section for impressions of the AT&T 3G model. We've also added a video review just below!
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Sony PlayStation Vita review
Sony’s PlayStation Vita represents the company’s second entry into the volatile handheld gaming market. The original PlayStation Portable found reasonable success as a largely traditional system, with console-style games being bought in boxes from stores just like other PlayStations, but the portable gaming market has changed in the six years since that console launched. With $0.99 smartphone apps like Angry Birds satiating the boredom of many commutes, just how much appetite there is for a "full" on-the-go gaming experience is debatable. Sony's answer? Pack as much as it can into a single device, and price it starting at $249.99.
On paper, the PS Vita is an astonishing piece of hardware, with a quad-core processor powering nearly PS3-level graphics on a 5-inch AMOLED touchscreen backed up by two analog sticks, a touch-sensitive back panel, and a smartphone-style OS. It's a confusing prospect — a dedicated gaming handheld with a lot of features taken from devices that have caused people to question the need for dedicated gaming handhelds in the first place. "Vita" means "life", but will there be a place in yours for Sony's latest creation? Let's find out.
Note: This review was originally for the Japanese version of the PlayStation Vita, but we've since updated several sections to reflect the US variant as well. In particular, check out the Connectivity section for impressions of the AT&T 3G model. We've also added a video review just below!
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Sony PlayStation Vita review
Sony’s PlayStation Vita represents the company’s second entry into the volatile handheld gaming market. The original PlayStation Portable found reasonable success as a largely traditional system, with console-style games being bought in boxes from stores just like other PlayStations, but the portable gaming market has changed in the six years since that console launched. With $0.99 smartphone apps like Angry Birds satiating the boredom of many commutes, just how much appetite there is for a "full" on-the-go gaming experience is debatable. Sony's answer? Pack as much as it can into a single device, and price it starting at $249.99.
On paper, the PS Vita is an astonishing piece of hardware, with a quad-core processor powering nearly PS3-level graphics on a 5-inch AMOLED touchscreen backed up by two analog sticks, a touch-sensitive back panel, and a smartphone-style OS. It's a confusing prospect — a dedicated gaming handheld with a lot of features taken from devices that have caused people to question the need for dedicated gaming handhelds in the first place. "Vita" means "life", but will there be a place in yours for Sony's latest creation? Let's find out.
Note: This review was originally for the Japanese version of the PlayStation Vita, but we've since updated several sections to reflect the US variant as well. In particular, check out the Connectivity section for impressions of the AT&T 3G model. We've also added a video review just below!
-

Sony PlayStation Vita review
Sony’s PlayStation Vita represents the company’s second entry into the volatile handheld gaming market. The original PlayStation Portable found reasonable success as a largely traditional system, with console-style games being bought in boxes from stores just like other PlayStations, but the portable gaming market has changed in the six years since that console launched. With $0.99 smartphone apps like Angry Birds satiating the boredom of many commutes, just how much appetite there is for a "full" on-the-go gaming experience is debatable. Sony's answer? Pack as much as it can into a single device, and price it starting at $249.99.
On paper, the PS Vita is an astonishing piece of hardware, with a quad-core processor powering nearly PS3-level graphics on a 5-inch AMOLED touchscreen backed up by two analog sticks, a touch-sensitive back panel, and a smartphone-style OS. It's a confusing prospect — a dedicated gaming handheld with a lot of features taken from devices that have caused people to question the need for dedicated gaming handhelds in the first place. "Vita" means "life", but will there be a place in yours for Sony's latest creation? Let's find out.
Note: This review was originally for the Japanese version of the PlayStation Vita, but we've since updated several sections to reflect the US variant as well. In particular, check out the Connectivity section for impressions of the AT&T 3G model. We've also added a video review just below!
-

Sony PlayStation Vita review
Sony’s PlayStation Vita represents the company’s second entry into the volatile handheld gaming market. The original PlayStation Portable found reasonable success as a largely traditional system, with console-style games being bought in boxes from stores just like other PlayStations, but the portable gaming market has changed in the six years since that console launched. With $0.99 smartphone apps like Angry Birds satiating the boredom of many commutes, just how much appetite there is for a "full" on-the-go gaming experience is debatable. Sony's answer? Pack as much as it can into a single device, and price it starting at $249.99.
On paper, the PS Vita is an astonishing piece of hardware, with a quad-core processor powering nearly PS3-level graphics on a 5-inch AMOLED touchscreen backed up by two analog sticks, a touch-sensitive back panel, and a smartphone-style OS. It's a confusing prospect — a dedicated gaming handheld with a lot of features taken from devices that have caused people to question the need for dedicated gaming handhelds in the first place. "Vita" means "life", but will there be a place in yours for Sony's latest creation? Let's find out.
Note: This review was originally for the Japanese version of the PlayStation Vita, but we've since updated several sections to reflect the US variant as well. In particular, check out the Connectivity section for impressions of the AT&T 3G model. We've also added a video review just below!
-

Sony PlayStation Vita review
Sony’s PlayStation Vita represents the company’s second entry into the volatile handheld gaming market. The original PlayStation Portable found reasonable success as a largely traditional system, with console-style games being bought in boxes from stores just like other PlayStations, but the portable gaming market has changed in the six years since that console launched. With $0.99 smartphone apps like Angry Birds satiating the boredom of many commutes, just how much appetite there is for a "full" on-the-go gaming experience is debatable. Sony's answer? Pack as much as it can into a single device, and price it starting at $249.99.
On paper, the PS Vita is an astonishing piece of hardware, with a quad-core processor powering nearly PS3-level graphics on a 5-inch AMOLED touchscreen backed up by two analog sticks, a touch-sensitive back panel, and a smartphone-style OS. It's a confusing prospect — a dedicated gaming handheld with a lot of features taken from devices that have caused people to question the need for dedicated gaming handhelds in the first place. "Vita" means "life", but will there be a place in yours for Sony's latest creation? Let's find out.
Note: This review was originally for the Japanese version of the PlayStation Vita, but we've since updated several sections to reflect the US variant as well. In particular, check out the Connectivity section for impressions of the AT&T 3G model. We've also added a video review just below!
-

Sony PlayStation Vita review
Sony’s PlayStation Vita represents the company’s second entry into the volatile handheld gaming market. The original PlayStation Portable found reasonable success as a largely traditional system, with console-style games being bought in boxes from stores just like other PlayStations, but the portable gaming market has changed in the six years since that console launched. With $0.99 smartphone apps like Angry Birds satiating the boredom of many commutes, just how much appetite there is for a "full" on-the-go gaming experience is debatable. Sony's answer? Pack as much as it can into a single device, and price it starting at $249.99.
On paper, the PS Vita is an astonishing piece of hardware, with a quad-core processor powering nearly PS3-level graphics on a 5-inch AMOLED touchscreen backed up by two analog sticks, a touch-sensitive back panel, and a smartphone-style OS. It's a confusing prospect — a dedicated gaming handheld with a lot of features taken from devices that have caused people to question the need for dedicated gaming handhelds in the first place. "Vita" means "life", but will there be a place in yours for Sony's latest creation? Let's find out.
Note: This review was originally for the Japanese version of the PlayStation Vita, but we've since updated several sections to reflect the US variant as well. In particular, check out the Connectivity section for impressions of the AT&T 3G model. We've also added a video review just below!
-

Sony PlayStation Vita review
Sony’s PlayStation Vita represents the company’s second entry into the volatile handheld gaming market. The original PlayStation Portable found reasonable success as a largely traditional system, with console-style games being bought in boxes from stores just like other PlayStations, but the portable gaming market has changed in the six years since that console launched. With $0.99 smartphone apps like Angry Birds satiating the boredom of many commutes, just how much appetite there is for a "full" on-the-go gaming experience is debatable. Sony's answer? Pack as much as it can into a single device, and price it starting at $249.99.
On paper, the PS Vita is an astonishing piece of hardware, with a quad-core processor powering nearly PS3-level graphics on a 5-inch AMOLED touchscreen backed up by two analog sticks, a touch-sensitive back panel, and a smartphone-style OS. It's a confusing prospect — a dedicated gaming handheld with a lot of features taken from devices that have caused people to question the need for dedicated gaming handhelds in the first place. "Vita" means "life", but will there be a place in yours for Sony's latest creation? Let's find out.
Note: This review was originally for the Japanese version of the PlayStation Vita, but we've since updated several sections to reflect the US variant as well. In particular, check out the Connectivity section for impressions of the AT&T 3G model. We've also added a video review just below!
-

Sony PlayStation Vita review
Sony’s PlayStation Vita represents the company’s second entry into the volatile handheld gaming market. The original PlayStation Portable found reasonable success as a largely traditional system, with console-style games being bought in boxes from stores just like other PlayStations, but the portable gaming market has changed in the six years since that console launched. With $0.99 smartphone apps like Angry Birds satiating the boredom of many commutes, just how much appetite there is for a "full" on-the-go gaming experience is debatable. Sony's answer? Pack as much as it can into a single device, and price it starting at $249.99.
On paper, the PS Vita is an astonishing piece of hardware, with a quad-core processor powering nearly PS3-level graphics on a 5-inch AMOLED touchscreen backed up by two analog sticks, a touch-sensitive back panel, and a smartphone-style OS. It's a confusing prospect — a dedicated gaming handheld with a lot of features taken from devices that have caused people to question the need for dedicated gaming handhelds in the first place. "Vita" means "life", but will there be a place in yours for Sony's latest creation? Let's find out.
Note: This review was originally for the Japanese version of the PlayStation Vita, but we've since updated several sections to reflect the US variant as well. In particular, check out the Connectivity section for impressions of the AT&T 3G model. We've also added a video review just below!
-

Sony PlayStation Vita review
Sony’s PlayStation Vita represents the company’s second entry into the volatile handheld gaming market. The original PlayStation Portable found reasonable success as a largely traditional system, with console-style games being bought in boxes from stores just like other PlayStations, but the portable gaming market has changed in the six years since that console launched. With $0.99 smartphone apps like Angry Birds satiating the boredom of many commutes, just how much appetite there is for a "full" on-the-go gaming experience is debatable. Sony's answer? Pack as much as it can into a single device, and price it starting at $249.99.
On paper, the PS Vita is an astonishing piece of hardware, with a quad-core processor powering nearly PS3-level graphics on a 5-inch AMOLED touchscreen backed up by two analog sticks, a touch-sensitive back panel, and a smartphone-style OS. It's a confusing prospect — a dedicated gaming handheld with a lot of features taken from devices that have caused people to question the need for dedicated gaming handhelds in the first place. "Vita" means "life", but will there be a place in yours for Sony's latest creation? Let's find out.
Note: This review was originally for the Japanese version of the PlayStation Vita, but we've since updated several sections to reflect the US variant as well. In particular, check out the Connectivity section for impressions of the AT&T 3G model. We've also added a video review just below!
-

Sony PlayStation Vita review
Sony’s PlayStation Vita represents the company’s second entry into the volatile handheld gaming market. The original PlayStation Portable found reasonable success as a largely traditional system, with console-style games being bought in boxes from stores just like other PlayStations, but the portable gaming market has changed in the six years since that console launched. With $0.99 smartphone apps like Angry Birds satiating the boredom of many commutes, just how much appetite there is for a "full" on-the-go gaming experience is debatable. Sony's answer? Pack as much as it can into a single device, and price it starting at $249.99.
On paper, the PS Vita is an astonishing piece of hardware, with a quad-core processor powering nearly PS3-level graphics on a 5-inch AMOLED touchscreen backed up by two analog sticks, a touch-sensitive back panel, and a smartphone-style OS. It's a confusing prospect — a dedicated gaming handheld with a lot of features taken from devices that have caused people to question the need for dedicated gaming handhelds in the first place. "Vita" means "life", but will there be a place in yours for Sony's latest creation? Let's find out.
Note: This review was originally for the Japanese version of the PlayStation Vita, but we've since updated several sections to reflect the US variant as well. In particular, check out the Connectivity section for impressions of the AT&T 3G model. We've also added a video review just below!
-

Sony PlayStation Vita review
Sony’s PlayStation Vita represents the company’s second entry into the volatile handheld gaming market. The original PlayStation Portable found reasonable success as a largely traditional system, with console-style games being bought in boxes from stores just like other PlayStations, but the portable gaming market has changed in the six years since that console launched. With $0.99 smartphone apps like Angry Birds satiating the boredom of many commutes, just how much appetite there is for a "full" on-the-go gaming experience is debatable. Sony's answer? Pack as much as it can into a single device, and price it starting at $249.99.
On paper, the PS Vita is an astonishing piece of hardware, with a quad-core processor powering nearly PS3-level graphics on a 5-inch AMOLED touchscreen backed up by two analog sticks, a touch-sensitive back panel, and a smartphone-style OS. It's a confusing prospect — a dedicated gaming handheld with a lot of features taken from devices that have caused people to question the need for dedicated gaming handhelds in the first place. "Vita" means "life", but will there be a place in yours for Sony's latest creation? Let's find out.
Note: This review was originally for the Japanese version of the PlayStation Vita, but we've since updated several sections to reflect the US variant as well. In particular, check out the Connectivity section for impressions of the AT&T 3G model. We've also added a video review just below!
-

Sony PlayStation Vita review
Sony’s PlayStation Vita represents the company’s second entry into the volatile handheld gaming market. The original PlayStation Portable found reasonable success as a largely traditional system, with console-style games being bought in boxes from stores just like other PlayStations, but the portable gaming market has changed in the six years since that console launched. With $0.99 smartphone apps like Angry Birds satiating the boredom of many commutes, just how much appetite there is for a "full" on-the-go gaming experience is debatable. Sony's answer? Pack as much as it can into a single device, and price it starting at $249.99.
On paper, the PS Vita is an astonishing piece of hardware, with a quad-core processor powering nearly PS3-level graphics on a 5-inch AMOLED touchscreen backed up by two analog sticks, a touch-sensitive back panel, and a smartphone-style OS. It's a confusing prospect — a dedicated gaming handheld with a lot of features taken from devices that have caused people to question the need for dedicated gaming handhelds in the first place. "Vita" means "life", but will there be a place in yours for Sony's latest creation? Let's find out.
Note: This review was originally for the Japanese version of the PlayStation Vita, but we've since updated several sections to reflect the US variant as well. In particular, check out the Connectivity section for impressions of the AT&T 3G model. We've also added a video review just below!
-

Sony PlayStation Vita review
Sony’s PlayStation Vita represents the company’s second entry into the volatile handheld gaming market. The original PlayStation Portable found reasonable success as a largely traditional system, with console-style games being bought in boxes from stores just like other PlayStations, but the portable gaming market has changed in the six years since that console launched. With $0.99 smartphone apps like Angry Birds satiating the boredom of many commutes, just how much appetite there is for a "full" on-the-go gaming experience is debatable. Sony's answer? Pack as much as it can into a single device, and price it starting at $249.99.
On paper, the PS Vita is an astonishing piece of hardware, with a quad-core processor powering nearly PS3-level graphics on a 5-inch AMOLED touchscreen backed up by two analog sticks, a touch-sensitive back panel, and a smartphone-style OS. It's a confusing prospect — a dedicated gaming handheld with a lot of features taken from devices that have caused people to question the need for dedicated gaming handhelds in the first place. "Vita" means "life", but will there be a place in yours for Sony's latest creation? Let's find out.
Note: This review was originally for the Japanese version of the PlayStation Vita, but we've since updated several sections to reflect the US variant as well. In particular, check out the Connectivity section for impressions of the AT&T 3G model. We've also added a video review just below!
-

Sony PlayStation Vita review
Sony’s PlayStation Vita represents the company’s second entry into the volatile handheld gaming market. The original PlayStation Portable found reasonable success as a largely traditional system, with console-style games being bought in boxes from stores just like other PlayStations, but the portable gaming market has changed in the six years since that console launched. With $0.99 smartphone apps like Angry Birds satiating the boredom of many commutes, just how much appetite there is for a "full" on-the-go gaming experience is debatable. Sony's answer? Pack as much as it can into a single device, and price it starting at $249.99.
On paper, the PS Vita is an astonishing piece of hardware, with a quad-core processor powering nearly PS3-level graphics on a 5-inch AMOLED touchscreen backed up by two analog sticks, a touch-sensitive back panel, and a smartphone-style OS. It's a confusing prospect — a dedicated gaming handheld with a lot of features taken from devices that have caused people to question the need for dedicated gaming handhelds in the first place. "Vita" means "life", but will there be a place in yours for Sony's latest creation? Let's find out.
Note: This review was originally for the Japanese version of the PlayStation Vita, but we've since updated several sections to reflect the US variant as well. In particular, check out the Connectivity section for impressions of the AT&T 3G model. We've also added a video review just below!
-

Sony PlayStation Vita review
Sony’s PlayStation Vita represents the company’s second entry into the volatile handheld gaming market. The original PlayStation Portable found reasonable success as a largely traditional system, with console-style games being bought in boxes from stores just like other PlayStations, but the portable gaming market has changed in the six years since that console launched. With $0.99 smartphone apps like Angry Birds satiating the boredom of many commutes, just how much appetite there is for a "full" on-the-go gaming experience is debatable. Sony's answer? Pack as much as it can into a single device, and price it starting at $249.99.
On paper, the PS Vita is an astonishing piece of hardware, with a quad-core processor powering nearly PS3-level graphics on a 5-inch AMOLED touchscreen backed up by two analog sticks, a touch-sensitive back panel, and a smartphone-style OS. It's a confusing prospect — a dedicated gaming handheld with a lot of features taken from devices that have caused people to question the need for dedicated gaming handhelds in the first place. "Vita" means "life", but will there be a place in yours for Sony's latest creation? Let's find out.
Note: This review was originally for the Japanese version of the PlayStation Vita, but we've since updated several sections to reflect the US variant as well. In particular, check out the Connectivity section for impressions of the AT&T 3G model. We've also added a video review just below!
-

Sony PlayStation Vita review
Sony’s PlayStation Vita represents the company’s second entry into the volatile handheld gaming market. The original PlayStation Portable found reasonable success as a largely traditional system, with console-style games being bought in boxes from stores just like other PlayStations, but the portable gaming market has changed in the six years since that console launched. With $0.99 smartphone apps like Angry Birds satiating the boredom of many commutes, just how much appetite there is for a "full" on-the-go gaming experience is debatable. Sony's answer? Pack as much as it can into a single device, and price it starting at $249.99.
On paper, the PS Vita is an astonishing piece of hardware, with a quad-core processor powering nearly PS3-level graphics on a 5-inch AMOLED touchscreen backed up by two analog sticks, a touch-sensitive back panel, and a smartphone-style OS. It's a confusing prospect — a dedicated gaming handheld with a lot of features taken from devices that have caused people to question the need for dedicated gaming handhelds in the first place. "Vita" means "life", but will there be a place in yours for Sony's latest creation? Let's find out.
Note: This review was originally for the Japanese version of the PlayStation Vita, but we've since updated several sections to reflect the US variant as well. In particular, check out the Connectivity section for impressions of the AT&T 3G model. We've also added a video review just below!
-

Sony PlayStation Vita review
Sony’s PlayStation Vita represents the company’s second entry into the volatile handheld gaming market. The original PlayStation Portable found reasonable success as a largely traditional system, with console-style games being bought in boxes from stores just like other PlayStations, but the portable gaming market has changed in the six years since that console launched. With $0.99 smartphone apps like Angry Birds satiating the boredom of many commutes, just how much appetite there is for a "full" on-the-go gaming experience is debatable. Sony's answer? Pack as much as it can into a single device, and price it starting at $249.99.
On paper, the PS Vita is an astonishing piece of hardware, with a quad-core processor powering nearly PS3-level graphics on a 5-inch AMOLED touchscreen backed up by two analog sticks, a touch-sensitive back panel, and a smartphone-style OS. It's a confusing prospect — a dedicated gaming handheld with a lot of features taken from devices that have caused people to question the need for dedicated gaming handhelds in the first place. "Vita" means "life", but will there be a place in yours for Sony's latest creation? Let's find out.
Note: This review was originally for the Japanese version of the PlayStation Vita, but we've since updated several sections to reflect the US variant as well. In particular, check out the Connectivity section for impressions of the AT&T 3G model. We've also added a video review just below!
-

Sony PlayStation Vita review
Sony’s PlayStation Vita represents the company’s second entry into the volatile handheld gaming market. The original PlayStation Portable found reasonable success as a largely traditional system, with console-style games being bought in boxes from stores just like other PlayStations, but the portable gaming market has changed in the six years since that console launched. With $0.99 smartphone apps like Angry Birds satiating the boredom of many commutes, just how much appetite there is for a "full" on-the-go gaming experience is debatable. Sony's answer? Pack as much as it can into a single device, and price it starting at $249.99.
On paper, the PS Vita is an astonishing piece of hardware, with a quad-core processor powering nearly PS3-level graphics on a 5-inch AMOLED touchscreen backed up by two analog sticks, a touch-sensitive back panel, and a smartphone-style OS. It's a confusing prospect — a dedicated gaming handheld with a lot of features taken from devices that have caused people to question the need for dedicated gaming handhelds in the first place. "Vita" means "life", but will there be a place in yours for Sony's latest creation? Let's find out.
Note: This review was originally for the Japanese version of the PlayStation Vita, but we've since updated several sections to reflect the US variant as well. In particular, check out the Connectivity section for impressions of the AT&T 3G model. We've also added a video review just below!
There are 346 Comments. Add yours.
I want this just because oh how delicious I feel it is!
Posted on Dec 21, 2011 | 1:31 PM EST reply Recommend (33) Flag actions
thumbs up for such a bizarre locution!
Posted on Dec 21, 2011 | 2:42 PM EST reply Recommend (21) Flag actions
smartphone fanboy war that has nothing to do with the Vita begins in 3…2…1…
Posted on Feb 13, 2012 | 1:35 PM EST reply Recommend (3) Flag actions
You were right smartphone douche war did start. I swear they love to start an argument wherever they are, even on non- smartphone related things.
Posted on Feb 13, 2012 | 1:58 PM EST reply Recommend Flag actions
To be fair to the fanboy douches, the reviewer framed the review as the device vs. smartphones from the middle of the very first paragraph, and evoked the iPhone 4s twice within the first half of the first paragraph of the review proper.
This was going to be Vita vs. phones from the very beginning.
Posted on Feb 13, 2012 | 3:03 PM EST reply Recommend Flag actions
Obviously. It’s an important comparison.
Posted on Feb 13, 2012 | 5:21 PM EST reply Recommend Flag actions
yeah but many of them are arguing over whether the iOS or android UI are pretty, not whether the vita UI is or not
Posted on Feb 13, 2012 | 9:15 PM EST reply Recommend Flag actions
Can we just call it the PSV? Please? PLEASE?
Posted on Feb 13, 2012 | 10:37 PM EST reply Recommend (1) Flag actions
This thing has by far the Ugliest UI I’ve ever seen judging by today’s standards. It looks like its rendered in real-time by MS-Paint. Very amateurish!!!
Posted on Dec 21, 2011 | 4:18 PM EST reply Recommend (53) Flag actions
Looks better than Ice Cream Sandwich…
Posted on Dec 21, 2011 | 6:24 PM EST reply Recommend (25) Flag actions
ouch.. ICS is very sexy.
Posted on Dec 21, 2011 | 6:25 PM EST reply Recommend (59) Flag actions
let’s be clear – there’s absolutely NOTHING sexy about android.
nothing.
Posted on Feb 13, 2012 | 9:57 AM EST reply Recommend (14) Flag actions
Thanks for clearing things up, Spokesman-of-Earth.
Posted on Feb 13, 2012 | 11:22 AM EST reply Recommend (25) Flag actions
yes, i’m ALWAYS right.
Posted on Feb 17, 2012 | 11:00 PM EST reply Recommend Flag actions
I totally agree. Android is still remarkable very utilitarian. I have an ICS tablet and I honestly hate it specifically because I still hate Android (and I really want to love it, but it just refuses to be lovable).
Posted on Feb 13, 2012 | 11:52 AM EST reply Recommend (5) Flag actions
Jocasta is angry!
Posted on Feb 13, 2012 | 11:52 AM EST reply Recommend (3) Flag actions
wow osbscure!
Posted on Feb 13, 2012 | 2:09 PM EST reply Recommend Flag actions
Looks better than ios
Posted on Dec 21, 2011 | 8:31 PM EST reply Recommend (35) Flag actions
http://www.glassesdirect.co.uk/
Posted on Dec 22, 2011 | 6:11 PM EST reply Recommend (26) Flag actions
i see what you did there.
/intended!
Posted on Dec 22, 2011 | 8:54 PM EST reply Recommend (3) Flag actions
Seriously, I think you dropped your glasses.
Posted on Feb 13, 2012 | 11:21 AM EST reply Recommend (13) Flag actions
Sweet, where can I cop a pair of those?
Posted on Feb 19, 2012 | 12:32 PM EST reply Recommend Flag actions
How does it look better the ICS? This looks like it belongs on a fisher price toy.
Posted on Dec 23, 2011 | 3:46 PM EST reply Recommend (3) Flag actions
*then
Posted on Dec 23, 2011 | 3:46 PM EST reply Recommend Flag actions
**than
Posted on Dec 24, 2011 | 3:42 AM EST reply Recommend (45) Flag actions
Pedantic snobs, UNITE! :D
Posted on Feb 14, 2012 | 10:13 AM EST reply Recommend Flag actions
Really ? your that much of a Steve Jobs groupie , that your gonna mention Android on a portable gaming console post ? On top of that, to mention looks? 4×5 grid, really???
Posted on Feb 13, 2012 | 10:23 AM EST reply Recommend (2) Flag actions
Don’t understand what’s going on….
Posted on Feb 13, 2012 | 10:28 AM EST reply Recommend (1) Flag actions
A story about Sony turned into a apple/android fanboi fight.
Posted on Feb 13, 2012 | 11:55 AM EST reply Recommend (1) Flag actions
they clearly stole this UI from WM6.5 just look at that hexagonal grid.
Posted on Feb 22, 2012 | 1:41 PM EST reply Recommend Flag actions
Looks better than you…
And yes I’ve never seen you, but my post is just as irrelevant as yours.
Posted on Feb 13, 2012 | 1:39 PM EST reply Recommend Flag actions
You’ve never seen Ice Cream Sandwich.
Posted on Feb 13, 2012 | 8:22 PM EST reply Recommend Flag actions
ICS looks amazing
Posted on Feb 13, 2012 | 9:09 PM EST reply Recommend Flag actions
No one give a rat’s ass about the UI. The focal point of this here device is the game.
Posted on Dec 21, 2011 | 7:09 PM EST reply Recommend (9) Flag actions
I give a rats ass. You’re buying a platform, not a fixed games machine. Try and think about if the Xbox or PS3 had never updated the UI… You would never have Netflix, and all the other great features many of us have come to enjoy.
Posted on Dec 21, 2011 | 7:52 PM EST reply Recommend (18) Flag actions
Lol PS3 still hasn’t updated their UI….
Posted on Dec 22, 2011 | 9:50 AM EST reply Recommend (22) Flag actions
Let’s hope it stays that way, the XMB is one of the best simplistic GUI’s I’ve ever used and I love it. The Xbox Dashboard looks like a clusterf*** of crap compared to it.
Posted on Feb 13, 2012 | 3:22 PM EST reply Recommend (4) Flag actions
It’s one of the worst and most inefficent UIs, it’s slow, cumbersome, ugly, laggy, dull, boring, poorly organised, I could go on.
There are so many UI fails with XMB. It was great when it was released, but now it’s like comparing a smartphone OS to a featurephone one. The XB Dashboard literally mercs it in all respects, it’s not even a comparison. One is designed for 2012, the other is stuck back in 2006.
Posted on Feb 13, 2012 | 5:27 PM EST reply Recommend (1) Flag actions
Don’t buy it then.
Posted on Dec 22, 2011 | 12:47 PM EST reply Recommend (1) Flag actions
Portable game platforms aren’t just for games anymore. The iphone has changed that. They are expected to have full-featured UI to support other functions.
Times change, you should expect better as a consumer, and your “don’t buy it rhetoric” is too lazy.
Posted on Dec 23, 2011 | 1:42 PM EST reply Recommend (3) Flag actions
Yes I do expect better as a consumer even from the iphone. But if this does not function as your iphone, simply don’t buy it and you’ll be voting with your wallet. The market will decide on the success of Vita and not your rants.
Posted on Dec 23, 2011 | 5:28 PM EST reply Recommend Flag actions
People like him are the market. We all have the right to debate about a product. You don’t buy things then decide if it’s good. You find out, weigh it.
Posted on Feb 13, 2012 | 5:28 PM EST reply Recommend Flag actions
Actually they mainly do just play games and I’m fine with that. I don;t need nor really want anything more than a simple browser. I don’t need to update Facebook and Twitter on my portable games console . I have a phone for that.
Also, “The iphone has changed that”… please do some research.
Posted on Dec 23, 2011 | 10:54 PM EST reply Recommend (2) Flag actions
Okay, I did some research for him. The iPhone changed what most people expect from a portable device…. they want a better user interface than the kind they got from Windows Mobile 6 and other OS’s of the time. And since iPhone’s app store opened the gates to many kinds unusual games making the iOS a gaming platform, people want to see other portable gaming devices UI updates.
Posted on Feb 13, 2012 | 10:36 AM EST reply Recommend (1) Flag actions
You seem to be confusing what a UI is. It’s the user interface used to interact with the device. While it can also be used to define the sorts of features that are incorporated into the interface at an OS level – that really isn’t all that applicable here since you’re comparing it to the the iPhone. Really there aren’t all that many features baked into Apple’s phone … it’s mostly an app launcher.
Who’s to say they can’t bring out apps on this? As a matter of fact, they already are bringing out things like social media apps, etc.
What exactly is missing here? It has a media player, a browser, supports some limited multi-tasking (background music), and supports apps. How is this so different from what a smart phone can do?
Posted on Dec 24, 2011 | 8:23 PM EST reply Recommend (1) Flag actions
Seriously?
Posted on Dec 28, 2011 | 3:32 PM EST reply Recommend (9) Flag actions
Amazing isn’t it? Someone actually wrote that.
Posted on Jan 11, 2012 | 4:23 PM EST reply Recommend (3) Flag actions
You know it is the most feature filled OS right?
Posted on Feb 13, 2012 | 5:29 PM EST reply Recommend (1) Flag actions
Second most*
Posted on Feb 14, 2012 | 8:55 AM EST reply Recommend (2) Flag actions
Nope. 1. iOS, 2. Android.
Posted on Feb 14, 2012 | 3:39 PM EST reply Recommend Flag actions
The post-Everything era! Brought to you by Apple Fanboys®.
Posted on Feb 13, 2012 | 5:31 PM EST reply Recommend Flag actions
Think about it , most would agree the “360” is a better console , because no one give a rats ass about blue ray a web browsing on a gaming console .
Posted on Feb 13, 2012 | 10:14 AM EST reply Recommend (2) Flag actions
“most would agree the "360" is a better console”
First of all, “best” is completely subjective. Don’t presume to talk for everyone in the world.
Second, the XBox 360 came out a year before the PS3, and the current worldwide XBox 360 installed base is 57.6M units, while PS3 is 55.5M. That’s a difference in console units sold of only 2.1 M. XBox 360 sold more than 2.1M units their first year, so the PS3 has actually been catching up to it. Regardless, 57.6M and 55.5M is close enough that I’d say it’s a tie.
Maybe you don’t give a rats ass about Blu ray, but I do. Maybe you don’t give a rats ass about web browsing on a console, and I don;t either. But I definitely didn’t buy the PS3 because of the web browsing. In fact, the browser on the PS3 sucks balls. I actually own both consoles because they each have exclusives, but I prefer the PS3 because I don’t have to pay a gdamn yearly subscription to play online. Also, on many non-exclusive games the PS3 versions tend to look better.
So there’s MY opinion. Go ask the remaining 55M+ owners of each console (many of which will tell you they own both) to figure out which one they prefer and why before you claim one is better than the other.
Posted on Feb 13, 2012 | 1:53 PM EST reply Recommend (4) Flag actions
Source for my numbers:
http://news.cnet.com/8301-13506_3-57343438-17/playstation-3-continues-its-climb-despite-xbox-360-pressure/
Posted on Feb 13, 2012 | 1:55 PM EST reply Recommend Flag actions
He’s right though. The 360 and PS3 may be old, but one of them has stayed with the times. We don’t know much about the next consoles, but there will almost certainly be a digital download push. Consoles will eventually make the same transition PCs did. Physical media will die.
The subscription argument? If you can’t afford it, you maybe shouldn’t be a gamer. It’s a better experience than PSN.
- I don’t own an Xbox, only a PS3.
Posted on Feb 13, 2012 | 5:33 PM EST reply Recommend Flag actions
“The subscription argument? If you can’t afford it, you maybe shouldn’t be a gamer. It’s a better experience than PSN.”
Silly sausage. Yes, I can afford to buy two consoles, but can’t afford the XBox Live subscription? I simply don’t want to pay for it since there’s an alternative.
People like you, who try to paint themselves as more affluent, and treat others with disdain with idiotic premises, make me laugh.
Posted on Feb 14, 2012 | 3:57 PM EST reply Recommend (2) Flag actions
Wikipedia’s more recent numbers have XBox in the lead, 66 million to 62 million, so I guess the XBox has extended its lead since the cnet article. The XBox was the best selling console in the world for 2011, so the premise that the PS3 is catching up kind of falls apart. The PS3 sold better for a while, then the 360 built momentum with price cuts, the smaller console, and Kinect. The Move, on the other hand, hasn’t made much of an impact on the market.
http://en.wikipedia.org/wiki/History_of_video_game_consoles_%28seventh_generation%29#Sales_standings
Posted on Feb 14, 2012 | 2:34 PM EST reply Recommend Flag actions
If you’re going to quote more recent numbers don’t use Wikipedia.
If anything look at the 10-K reports from MS and Sony.
That said, 66M is pretty close to 62M.
Posted on Feb 14, 2012 | 3:53 PM EST reply Recommend Flag actions
Looks Japanese.
Posted on Dec 22, 2011 | 4:52 PM EST reply Recommend Flag actions
you got my vote
Posted on Feb 13, 2012 | 11:01 PM EST reply Recommend Flag actions
It’s going to be a long two months until this thing hits stateside…
Posted on Dec 21, 2011 | 1:31 PM EST reply Recommend (7) Flag actions
8.5 from The Verge? Wow, Sony did a great job then!
Posted on Dec 21, 2011 | 1:33 PM EST reply Recommend (51) Flag actions
Yeah… and some of the tone of the review sounded harsh so I was surprised it got an 8+ score. Good for Sony indeed…
Now, about those memory cards…
Posted on Dec 21, 2011 | 3:50 PM EST reply Recommend (12) Flag actions
I think it was only harsh on topics relating to things most people hate about Sony – mainly proprietary BS. They should have just used SD cards, allowed multiple user accounts and had a normal micro-usb port.
Posted on Dec 21, 2011 | 4:06 PM EST reply Recommend (1) Flag actions
This is my main gripe which is why I’m no longer pushing that I want this. I find those niggles to be too prominent. I would’ve liked the multi accounts alot.
Posted on Dec 21, 2011 | 8:01 PM EST reply Recommend Flag actions
Yeah… I said this on another post, that “one account” BS kills my argument with my gamer wife (who doesn’t like to spend money on consoles/handhelds until they lower prices once or twice).
Posted on Dec 21, 2011 | 10:46 PM EST reply Recommend Flag actions
It’s just too bad that people will still buy 3DS when this is clearly the better of the two. It would be interesting to see Microsoft joining the mobile console industry.
Posted on Dec 21, 2011 | 5:34 PM EST reply Recommend (1) Flag actions
How about… BUY BOTH
Posted on Dec 21, 2011 | 6:24 PM EST reply Recommend (4) Flag actions
If only everyone were as wise as the little Mexican girl ._.
Posted on Feb 13, 2012 | 2:26 PM EST reply Recommend Flag actions
Seriously? It depends on what you’re looking for in the console.
Come on dude.
Posted on Dec 21, 2011 | 8:03 PM EST reply Recommend (4) Flag actions
Microsoft seems to be trying to compete with WP7
Posted on Dec 21, 2011 | 8:41 PM EST reply Recommend Flag actions
The way I look at it Microsoft had a good window of opportunity with their WP7 and using their power over Xbox, have exclusive game developers create exclusives for WP7
Posted on Dec 22, 2011 | 2:30 AM EST reply Recommend Flag actions
How about the most important part: the GAMES.
Both are great.
Posted on Dec 23, 2011 | 10:56 PM EST reply Recommend Flag actions
I bought a 3DS to play Mario 3D Land and Pilotwings. The Vita doesn’t currently have any games that I want to play, so by my count the 3DS is clearly the better of the two. I’ll reevaluate when the Vita library grows over the next few months and I’ll probably get one sooner or later, but I’ll never buy a gaming system because of its hardware specs.
Posted on Feb 13, 2012 | 10:30 AM EST reply Recommend Flag actions
Sony got 8.5 because they did a great job, not the other way around
Posted on Dec 22, 2011 | 3:08 AM EST reply Recommend (2) Flag actions
Great review, but I don’t see how you can say “both are very capable systems” when comparing the Vita to 3DS. The Vita is far more powerful, has a better screen, two analog sticks and compasitive touch on the front and back instead of a resistive touch screen. If you are talking hardware capability, it’s no contest. The Vita wins by a mile.
Posted on Dec 21, 2011 | 1:34 PM EST reply Recommend Flag actions
I’m not here dissing the 3DS, it has it’s merits. I just think that statement was inaccurate. The main difference between them is not simply software libraries. The hardware difference is night and day.
Posted on Dec 21, 2011 | 1:37 PM EST reply Recommend (1) Flag actions
I’d agree, but the 3DS does have Mario and Zelda to help boost the ranks (but you’re right, the hardware is a no-contest).
Posted on Dec 21, 2011 | 1:41 PM EST reply Recommend (4) Flag actions
I have no problem with software comparisons, but his statements in the review I was commenting on were about hardware.
Posted on Dec 21, 2011 | 1:56 PM EST reply Recommend Flag actions
And just like every console, hardware is nothing if the software doesn’t back it up.
Posted on Dec 21, 2011 | 8:04 PM EST reply Recommend (6) Flag actions
Work on your reading comprehension. The statement in the review in question stated that they are both capable systems with the difference being the software libraries. This is not true. If you claim it is, you are lying or don’t know what you are talking about.
Saying hardware is nothing without software has nothing to do with this.
Posted on Dec 21, 2011 | 9:46 PM EST reply Recommend (3) Flag actions
And Sony has nothing? Uncharted, GoW (you know they’ll pull another one out), Ratchet and Clank (Ah, the good old furry Lombax)… Just to name a few.
Posted on Feb 13, 2012 | 11:23 AM EST reply Recommend (2) Flag actions
That the hardware of the Vita is BETTER doesn’t mean that the hardware of the 3DS isn’t ‘capable’ anymore. It’s still very capable to play modern games on, so I don’t see the problem here.
Posted on Feb 13, 2012 | 1:42 PM EST reply Recommend Flag actions
What makes the 3DS a capable system is its ecosystem more than its specs.
Posted on Dec 21, 2011 | 3:59 PM EST reply Recommend (4) Flag actions
Yeah sorry, that falls under software. Reread the start of that paragraph. He was not talking software when he said they are both capable, otherwise he wouldn’t have followed this up by saying “the main difference is software.”
Posted on Dec 21, 2011 | 6:05 PM EST reply Recommend Flag actions
Because he said they are both capable systems in the Wrap Up section.
They ARE both capable systems. Yes the Vita has superior hardware, but that doesn’t instantly make the 3DS not capable anymore. Go check out videos for RE Revelations and tell me the 3DS is “not a capable system.”
Posted on Dec 21, 2011 | 4:51 PM EST reply Recommend (7) Flag actions
Wrong. He specifically says that “the main difference is software libraries,” right after saying they are both capable. This is simply false and leads the reader to believe that they are on equal footing hardware capability wise. The Vita smokes the 3DS in this area.
Again, you want to talk SOFTWARE, that’s fine, but it’s a separate discussion.
Posted on Dec 21, 2011 | 5:56 PM EST reply Recommend (3) Flag actions
You guys don’t need to get defensive about the 3DS. It’s a nice handheld. Just not up to the levels of the VIta hardware, that’s all. Call a spade a spade.
Posted on Dec 21, 2011 | 5:58 PM EST reply Recommend (4) Flag actions
I like the 3D screen xD that’s about all it has. I don’t like the fact that there are two screens though. Not digging that aspect of any DS.
Posted on Dec 21, 2011 | 6:26 PM EST reply Recommend (1) Flag actions
I’m the opposite. I had been invited to a 3DS press event before it launched and tried many games in 3D and didn’t like it. It was well implemented as far as 3D goes, just I still can’t see the appeal, i kept just turning it off and playing the games normally.
However, the two screens has proved to add value to many games, and I do like that aspect of it.
Posted on Dec 22, 2011 | 4:27 AM EST reply Recommend Flag actions
That paragraph is about which is the better buy, and in any comparison between gaming systems, the main difference will be software. I said they’re both very capable systems, not that they’re as capable as each other. The Vita is easily the most impressive portable gaming hardware ever released, but the PSP smoked the DS on a technical level too and yet I know which one ended up taking most of my time.
Both are capable of hosting amazing games. The Vita is much more capable on paper, yes, but that’s not what makes a great game. Super Mario 3D Land is probably my personal game of the year, for example, and you could certainly argue that that game wouldn’t be any better on Vita (or even worse!).
Posted on Dec 21, 2011 | 11:27 PM EST reply Recommend (4) Flag actions
I’ll admit I am being nit picky here, but it’s poorly worded. A lot of people skip the bulk of a review and read the wrap-up. Saying they are both capable systems with the only difference being software libraries would lead someone to believe they are close to the same level hardware wise.
I’m not only talking about graphical capabilities here either. The Vita has two analog sticks for better gaming in a 3D environment and compasitive touchscreens that I shouldn’t have to explain the merits of vs resistive on the 3Ds. Since games on the 3DS have to be able to be played in 2D also, game makers can’t really take advantage of the 3D to enhance gameplay either. The only advantage from a gameplay standpoint the 3DS has is the 2nd screen. Otherwise the Vita is the clear winner here too.
While I do agree software libraries are the most important thing, specs with gaming systems do matter. Look at how much time fanboys spent arguing over if the X360 or PS3 had the edge.
I love The Verge, but I do think you are wrong here and should have worded the wrap up differently.
Posted on Dec 22, 2011 | 11:43 AM EST reply Recommend Flag actions
True, but developers don’t use the 3DS for it’s awesome 3D gaming capability. They’d use the Vita for that. The 3DS is still meant for the Flash-type games, puzzles, and other more simple or more traditional handheld games. For example, Pokemon would be a lot worse on the Vita. The Vita doesn’t support that paradigm very well. The 3DS is still very capable, but in a very different way.
What the Vita is trying to do is take the console experience and bring it down to a handheld size, and it does that very well. But the 3DS is still better at more traditional handheld stuff, such as Super Mario Land 3D, or Kirby. There isn’t anything at that level of capability on the Vita. At least not outside of Japan. And I don’t think that’s strictly a software issue.
So, it’s still a fairly even buy. It depends on whether you enjoy the console or handheld paradigms more.
Posted on Dec 22, 2011 | 12:37 PM EST reply Recommend Flag actions
I fail to see how the Vita is not completely capable for “traditional handheld stuff.” The only thing that would hold back a port of Pokemon, Super Mario Land 3D or Kirby (if Nintendo went insane and decided to do this) is the 2nd screen. Please explain your argument better because it makes no sense to me.
Posted on Dec 22, 2011 | 12:47 PM EST reply Recommend Flag actions
I’m really curious about this now. What magical traits does the 3DS have over the Vita that allows it to have a better version of a game like Pokemon?
Posted on Dec 22, 2011 | 12:52 PM EST reply Recommend Flag actions
It’s capable, but a bit silly. Like driving a racecar to work. If you buy a racecar, you’re going to want to race it. Driving at the speed limit will be hard, because the car will be wanting to speed up too much. Both cars are still very capable, but at different things.
And here I go making another car/tech reference.
Anyway, the Vita is going to have way too much power to play those games. If they released a direct port, no one would buy it because of all the capabilities of other games, and if they worked to make it deserving of the Vita…Well, that’s kinda the problem. You would have to work to make it deserving of the Vita.
Posted on Dec 22, 2011 | 12:52 PM EST reply Recommend Flag actions
Meaning you wouldn’t be able to focus on the bits of the game that actually matter to its concept. The game would look great, but given the same development time and manpower, the 3DS would have the more engaging version. More levels, more concepts. That’s what that type of game thrives on. Not about looking good, about lasting.
Posted on Dec 22, 2011 | 1:00 PM EST reply Recommend Flag actions
You are honestly now trying to argue that having a system with less power allows the developer to spend more time on levels? Really? That’s your argument?
Posted on Dec 22, 2011 | 1:06 PM EST reply Recommend Flag actions
That was the general idea. Yeah. I mean, you don’t want to overkill the game with processing power.
Ok, if I’m so wrong, name a single software title on the PSP that had about the same quality as a similar title on the DS. The PSP was about as capable as the DS, but by your argument the PSP should have won. So what went wrong there?
Posted on Dec 22, 2011 | 1:09 PM EST reply Recommend Flag actions
You are changing the argument here with your last question. I have never said anything about which system should have won or which had better software libraries. The argument here is hardware capability. BTW, the DS did have several capabilities over the PSP. The Vita makes up for many of those shortcomings and beats Nintendo at their own game in others.
Look, the main reason the DS had so many 2D games was it lacked the horsepower to do 3D games that well. Developers focused on what it could do within these limitations. That didn’t mean the DS was more capable of 2D games. The PSP could do them just fine as can the Vita.
From a capability standpoint the Vita can run any game just as well if not better then the 3DS can. The exception here is the 2nd screen. That’s it. No of course almost all 3DS games use the 2nd screen, but why wouldn’t they? It’s the unique feature of the system.
Posted on Dec 22, 2011 | 1:19 PM EST reply Recommend Flag actions
Umm, people buy ports of old games on new systems all the time. Take the large library of Nintendo and Super Nintendo games that sell like hotcakes on the much more powerful Wii or Playstation games you can get on the PS3, PSP and Vita. Nevermind the original download content that don’t take near full advantage of the X360 and PS3 that people love. By your argument no one would have bought Castle Crashers or Fat Princess.
Posted on Dec 22, 2011 | 1:04 PM EST reply Recommend Flag actions
At a lower pricepoint, sure. If you discount them from their original price, they’ll sell great. That doesn’t mean they compete with the full games on the system. People expect less from those games when they buy them, or else they’d be at the same pricepoint.
Posted on Dec 22, 2011 | 1:18 PM EST reply Recommend Flag actions
Price points of games have nothing to do with a systems ability to play a game. You said “Pokemon would be a lot worse on Vita.” Other then the 2nd screen, that’s complete and utter BS. Nothing you have said here shows otherwise and this whole argument is getting tiring because of this.
Posted on Dec 22, 2011 | 1:24 PM EST reply Recommend Flag actions
But the capabilities of Pokemon aren’t dependent on the second screen! If you release a game on the Vita and the 3DS, no one’s going to go, “Oh, that one’s going to be better because of the second screen.” (Well, then again, that probably happens all the time…)
I’ll admit, the game wouldn’t actually be worse. But it would be perceived as worse. It’s not perceived as the same quality of game. So, either Nintendo is bilking us out of some serious money, or there’s something wrong there.
Posted on Dec 22, 2011 | 1:29 PM EST reply Recommend Flag actions
Ok, I’m done. Whatever. You’ve got some points, but I don’t think they add up in the long run.
For what it’s worth, I more or less see what you mean on the original point. The review wrap-up doesn’t emphasize the hardware disparity enough, but it also doesn’t emphasize the software disparity. It more or less evens out, big picture wise, but it would make a big difference for uninformed consumers planning to run by on a quick tl;dr. I’d just hope that the site’s general audience is better than that, or at least understands what each system is trying to do before running off to buy one.
Posted on Dec 22, 2011 | 1:33 PM EST reply Recommend Flag actions
Sorry to bring this back up but i side with JMRouse in a way. First a gaming system is never to powerful to play simple games or less graphic intensive games also for example games such as bastion or a like have very low graphic requirements but the art and levels as well the fun factor is what makes it a great game. Pokemon if done right could be a great game on the Vita I mean i love playing all the old pokemon games Because there fun and that is what mostly counts because if the fun factor is not there then it will not be a good game also there have been lots of graphic intensive games released that are bad games. So your argument saying that the Vita would not be a good fit for “Flash-Type” is invalid. The Fun Factor is all that is needed in a game to make it a good game.no matter what system its on.
Posted on Feb 02, 2012 | 7:57 AM EST reply Recommend Flag actions
“Capable” is relative. The Vita is much more powerful, but it needs to be in order to handle the high-level graphics for Sony’s titles, like Uncharted. Meanwhile, the 3DS is “capable” of handling what Nintendo throws at it for 3D purposes. If there’s little lag to menu navigation and games play smoothly on each of the systems, I would call them both “capable”.
Posted on Dec 22, 2011 | 9:45 AM EST reply Recommend (1) Flag actions
http://dictionary.reference.com/browse/capable
Capable does not mean better.
Posted on Dec 23, 2011 | 10:57 PM EST reply Recommend Flag actions
Great extensive review, Sam!
Posted on Dec 21, 2011 | 1:34 PM EST reply Recommend Flag actions
Video ?
Posted on Dec 21, 2011 | 1:36 PM EST reply Recommend (5) Flag actions
Prob. coming.
Posted on Dec 21, 2011 | 1:41 PM EST reply Recommend Flag actions
No MAC SUpport?? WHat is this 1998??? Not that I have a MAC… just seems a bit ridiculous.
Posted on Dec 21, 2011 | 1:40 PM EST reply Recommend (22) Flag actions
(PC’s are still largely dominant)
Posted on Dec 21, 2011 | 2:21 PM EST reply Recommend (12) Flag actions
In the consumer market, PCs are not that dominating anymore. And I think a lot of people loving great products use a Mac and would love to buy a Vita.
I can use Parallels for synch, but that’s not the same. Even MS offers WinPhone7 Synchsoftware for Mac (thank you guys).
But in my opinion, Sony has no people to pull off Mac Software. And management is bad, too.
Posted on Dec 21, 2011 | 3:42 PM EST reply Recommend (10) Flag actions
Not for Linux
:(
Posted on Dec 21, 2011 | 3:55 PM EST reply Recommend Flag actions
sorry. Windows is still dominating. Come back with some facts.
Posted on Dec 21, 2011 | 4:31 PM EST reply Recommend (8) Flag actions
It depends what your definition of “dominating” is. Mac is THE premiere high-end computer. Over 90% of all $1K+ consumer systems are Macs.
The type of people who buy a product like this are absolutely the same people who will also spend $1K+ on their computer.
I for one, won’t even consider this purchase, because I don’t have Windows.
Posted on Dec 21, 2011 | 4:46 PM EST reply Recommend (7) Flag actions
Isn’t that a laptop stat?
Posted on Dec 21, 2011 | 6:04 PM EST reply Recommend (2) Flag actions
Aren’t most general use computers sold today laptops?
Posted on Dec 22, 2011 | 12:38 PM EST reply Recommend (2) Flag actions
No
Posted on Dec 22, 2011 | 2:52 PM EST reply Recommend (1) Flag actions
Probably in the US only. There are plenty of enthusiast 1000$+ PC worldwide that do not make it into stats as they are custom built from various boutiques.
Mac is certainly NOT “the” premiere high-end computer. It might be for a fan such as yourself but don’t generalize.
I am sure Sony is saddened of your decision.
Posted on Dec 21, 2011 | 7:15 PM EST reply Recommend (6) Flag actions
Give some examples. You talk a lot, but you don’t have anything to show. Show me another high-end PC/workstation that sells like the Macs do.
Quick answer: there aren’t. PCs are reclining and Macs are taking it.
Macs are the premier high-end computer. These are unibody aluminium precision machines, 27in 1440p IPS monitors. Those are not standard computer parts.
Posted on Feb 13, 2012 | 5:36 PM EST reply Recommend Flag actions
“THE premiere high-end computer”?
HAHAHAHAHAHAH
Posted on Dec 21, 2011 | 8:05 PM EST reply Recommend (7) Flag actions
I find alot wrong with this. Firstly, I’m sure you can up with that % from your head, but that’s ok with me. I don’t fight that down. BUT, I know alot of people who have done custom PCs, who have bought super laptops etc, that use Windows AND EVEN LINUX [System76]. So no, just because Macs are generally $1K+ doesn’t mean that most of the people that buy comps at those prices buy macs.
Also with desktops, I know a heck load of people that buy parts and build their own systems that past $1K by alot… should those count, your %age is off by much more than you’d think.
Posted on Dec 21, 2011 | 8:07 PM EST reply Recommend (3) Flag actions
For one, mac holds 13% of the US market and less worldwide, so yours is a hard case to make no matter how you slice it.
Also, I disagree that the people who buy Macs are the targets of this product. I think that this will get more sales as a christmas or birthday present for a kid/teenager, and they aren’t buying $1k computers. Mac users get all the games they want from their precious iPhones.
Posted on Dec 21, 2011 | 9:32 PM EST reply Recommend (10) Flag actions
I agree that Vita targets different kinds of people.
Apple sells very well and specifically targets people associated with academics such as teachers, students, etc. especially at the university level.
A typical college student is not interested in portable gaming consoles like 3DS and Vita. They will most likely utilize that money on other things.
Posted on Dec 21, 2011 | 9:49 PM EST reply Recommend Flag actions
You come up with numbers of the complete market, i.e., with business. But business is not what matters here. When looking only at private use, the Mac shifts upwards.
I didn’t meant to say that Mac users spend more money, I’d say they have a different mindset. Open for more gadget stuff. At least most of them went from PC to Mac.
And this device is not really for kids/teenagers. It’s a mature device.
Posted on Dec 22, 2011 | 8:46 AM EST reply Recommend Flag actions
I agree that “some” mac users have a waaaaay different mindset but not in the “flattering” way you put it. If you somehow want to insinuate that mac users are more likely to be handheld platforms gamers you are mistaken.
Posted on Dec 22, 2011 | 12:52 PM EST reply Recommend Flag actions
Most of the home market will not be Mac users, Some Mac users do have a different mindset, but I’d hardly call it open.
The Vita is for games. Games are for everyone. ¬.¬
Posted on Dec 23, 2011 | 11:04 PM EST reply Recommend (1) Flag actions
you don’t need to have windows to fully use the vita! just wait a little longer… it will support macs most likely when on the US release date
Posted on Dec 21, 2011 | 11:40 PM EST reply Recommend Flag actions
They’re dominating a sector that nobody cares about. Good job them. Seriously, people hardly EVER pay that much for a computer that is used casually. Your assumption isn’t even true, because the people who spend that much on computers are people who are unaware they can get the same thing or better for less if they know how to.
I’m not going to go into the whole “building versus buying” thing here, but buying a Mac is the same as buying a Prada bag or Gucci sunglasses. It’s for the name, not the quality of the product.
Posted on Feb 13, 2012 | 11:33 AM EST reply Recommend Flag actions
People with money use Mac. :p
Posted on Dec 21, 2011 | 6:27 PM EST reply Recommend (2) Flag actions
People with brains use Linux.
Posted on Dec 22, 2011 | 12:54 PM EST reply Recommend (3) Flag actions
Gaming = PC
Everything else = I’d say MAC
I have a gaming desktop that is mainly for GAMING and watching BLU RAY
Macbook Pro for studying, music, videos, photos, web browsing, etc.
I am pretty sure this is how A LOT of people are.
Posted on Dec 21, 2011 | 9:17 PM EST reply Recommend Flag actions
13% of the US consumer market isn’t “A LOT” to me
Posted on Dec 21, 2011 | 9:32 PM EST reply Recommend (5) Flag actions
how many US Consumers are there?
13% of a very large number is still a large number.
hence, A LOT.
granted… people that can afford macs are usually on the “richer” end of the population. So they can afford to have two expensive computers. One for gaming and one for portable-usage.
Posted on Dec 21, 2011 | 9:38 PM EST reply Recommend (2) Flag actions
“people that can afford macs are usually on the "richer" end of the population”
Well most people aren’t “on the "richer" end of the population” so I guess that means “I am pretty sure this is how A LOT of people are.” is false.
Posted on Feb 13, 2012 | 2:34 AM EST reply Recommend Flag actions
Not gonna start an argument about the market share numbers because they simply don’t really give the real story.
For instance, the University of California system or major schools have TONS of students using mac book computers. There are plenty of other schools that utilize mac computers in their libraries and used by faculty members. So we are probably talking about millions of students that have bought macbooks already. I mean macbooks are everywhere on every school campus.
So 13% of market share is definitely low but Apple definitely targeted the CORRECT demographic to sell their products to.
Scan a university library during midterm or finals week and you will that mac is super dominant.
Posted on Dec 21, 2011 | 9:45 PM EST reply Recommend Flag actions
At my university labs are mainly filled with windows PCs but there are some Macs as well. As far as laptops go I see most people with random windows laptops. I see Macbooks but not nearly as much as windows laptops. In fact I recently switched universities and my old university gave every student a laptop with windows 7 on it to keep. I still have it. It is included in tuition. That is a lot of windows laptops lol.
Posted on Feb 13, 2012 | 2:37 AM EST reply Recommend Flag actions
13% from ONE company that makes expensive products is quite a lot.
Posted on Dec 22, 2011 | 4:28 AM EST reply Recommend (2) Flag actions
Even that 13% is the most “optimistic” statistic. A conservative 11% is more widely used. And again US only. Eliminate US from the equation and the new “worldwide” marketshare is like 1%, 2% tops.
I would say that the mac is more “visible” with students in the US, but still wouldn’t state that is as widely used as non-mac.
Posted on Dec 22, 2011 | 12:57 PM EST reply Recommend (1) Flag actions
The US consumer market is far too broad for you to make this argument. The Vita isn’t being sold to the US consumer market, it’s being sold to the US gamer market. Which still isn’t Mac dominated, but it’s a lot closer than 13%, I’d wager. PC gamers aren’t widespread enough to offset the people who buy Macs simply because their gaming needs are adequately satisfied by their PS3’s and Xbox’s. And Vita’s, if this issue is resolved.
Posted on Dec 22, 2011 | 12:47 PM EST reply Recommend Flag actions
I’ve found absolutely no difference between a PC and a Mac for what you said its good at. Ziltch.
Posted on Dec 23, 2011 | 11:06 PM EST reply Recommend Flag actions
OK, I get it anything that needs real power you use a pc for low power tasks a mac….
Posted on Feb 13, 2012 | 2:39 AM EST reply Recommend Flag actions
Sorry to say this but I love great products but I can’t stand Macs. Not enough freedom… or something.
Posted on Feb 13, 2012 | 1:36 PM EST reply Recommend (1) Flag actions
“Not enough freedom… or something.”
OS X is not iOS so please stuff that not enough freedom BS right back up that black hole it came from.
Posted on Feb 19, 2012 | 1:07 PM EST reply Recommend Flag actions
Not among people who will spend this kind of cash early adopting a handheld gaming console. Not in the slightest.
Posted on Dec 21, 2011 | 4:43 PM EST reply Recommend Flag actions
that’s sony for you. they’ve never supported mac and probably never will. after all, apple after the return of steve jobs stole their mojo
Posted on Dec 21, 2011 | 2:48 PM EST reply Recommend Flag actions
I’m pretty sure the lack of Mac success in Japan is why the Japanese version of the console doesn’t support it.
Posted on Dec 21, 2011 | 4:01 PM EST reply Recommend (8) Flag actions
Hey, a comment that makes sense!
Posted on Dec 21, 2011 | 9:33 PM EST reply Recommend (1) Flag actions
Macs are really popular in Japan!
Posted on Dec 21, 2011 | 11:21 PM EST reply Recommend (2) Flag actions
sauce?
Posted on Feb 13, 2012 | 2:40 AM EST reply Recommend (2) Flag actions
yeah, japan only accounts for… 20% OF APPLES SALES.
http://www.macobserver.com/tmo/article/Mac_OS_X_Sales_Growing_in_Japan_Windows_Growth_Declining/
Posted on Feb 13, 2012 | 10:02 AM EST reply Recommend (1) Flag actions
APPLE’S
(been a long day)
Posted on Feb 13, 2012 | 10:02 AM EST reply Recommend Flag actions
That’s not at all what that article says, and in fact that article supports the opposite argument at the end when it says:
“In spite of all this, Japan remains one of the most difficult markets for Apple to prosper in because customers there tend to opt for lower cost computers.”
Also it’s from 2007, and is talking about sales growth, and not sales.
Did you link to the wrong article?
Posted on Feb 13, 2012 | 11:36 AM EST reply Recommend (2) Flag actions
You might have to get something like GoGadget – which is Mac only for now:
http://www.markspace.com/gogadget/gogadget_supported_devices.html
Posted on Dec 24, 2011 | 5:32 PM EST reply Recommend Flag actions
No video? I love the video reviews…
Posted on Dec 21, 2011 | 1:40 PM EST reply Recommend (16) Flag actions
Also disappointed ;/ forced reading etc
Posted on Dec 22, 2011 | 1:46 PM EST reply Recommend Flag actions
It shows.
Posted on Dec 22, 2011 | 1:52 PM EST reply Recommend Flag actions
I don’t know if 8 is an appropriate score for game selection. It might be, but in the recent past, that’s what has left my mobile gaming devices collecting dust. I’m also not a fan of the UI. It looks dated. It also sucks that GPS is not in the wifi-only version.
I was going to get one of these at launch if remote play worked w/ PS3 games, but I may still pick one of these up at some point down the road, especially later on if there’s a hardware refresh.
Posted on Dec 21, 2011 | 1:41 PM EST reply Recommend (2) Flag actions
I’m with you on the UI: I think it’s absolutely hideous. I’m waiting for a price-drop on the memory before I get one (that and an Australian release).
Posted on Dec 21, 2011 | 1:42 PM EST reply Recommend (2) Flag actions
Glad I’m not the only one on this. Even though I shouldn’t say that for a fellow designer whoever is responsible for this should be fired…
Posted on Dec 21, 2011 | 2:54 PM EST reply Recommend Flag actions
At least we’ll be in games most of the time instead of looking at the UI.
Posted on Dec 22, 2011 | 5:21 AM EST reply Recommend Flag actions
We agree! We’ve been taking a deeper look at the launch lineup, and there are plenty of titles (for a launch lineup) but not a ton of must-have games. We’re giving it a 7 for game selection.
Posted on Dec 21, 2011 | 3:35 PM EST reply Recommend (2) Flag actions
I thought remote play was included in the last PS3 update. I was redoing our home network the other day and saw some Vita settings, some of which were Remote-Play.
Posted on Dec 21, 2011 | 6:12 PM EST reply Recommend Flag actions
You have a phone don’t you? There is no great need for WiFi on a portable gaming console.
Posted on Feb 13, 2012 | 11:39 AM EST reply Recommend Flag actions
I’m not certain I’ll pick one up on day one (I mean, I am poor after all.) But, This look at it and what I’m hearing about some of the games reinforces my desire to purchase it. A few more good IP’s and I’ll have no choice.
Posted on Dec 21, 2011 | 1:46 PM EST reply Recommend Flag actions
Can you buy games with a US PSN account yet? Or does it error out?
Posted on Dec 21, 2011 | 1:47 PM EST reply Recommend Flag actions
Nevermind, must have glimpsed over it in the review.
Posted on Dec 21, 2011 | 1:51 PM EST reply Recommend Flag actions
Well? xD Didn’t read the whole thing, the review is long.
Posted on Dec 21, 2011 | 6:28 PM EST reply Recommend Flag actions
I’ve never particularly liked Sony gaming systems, and part of that is because of the UI. It makes me sick when I look at it. Sony has never been good with this. However, the hardware is solid and the games look great. I think this trumps the Nintendo 3DS easily. It’s certainly better for hardcore gamers and not gimmicky at all. I think the Vita is a good step forward for mobile gaming. It shows really intense graphics are capable and don’t have to lack anti-alias or be extremely cheesy (I’m looking at you, Nintendo!). However, I’ve never been too much of a PlayStation gamer to begin with, so it’s a tough sell to me, but to anyone who has a PlatStation will surely find this more appealing than I do.
It’s a great device from the looks of it, and I’d say it’s very reasonably priced, considering how good the specs are and all the different ways to play games on it from the touch pad on the back, to the dual analog sticks, to the D-pad, to the touch screen. It gives developers a great variety of ways to control a game.
Although, requiring a memory card purchase in addition to the device itself is a little bit of a turn off for storing game data.
I won’t be getting one soon simply because I don’t do much mobile gaming like I did when I was younger, but for anyone who does, I think this is a great device to have (except for that UI! Ugh!).
Posted on Dec 21, 2011 | 1:48 PM EST reply Recommend Flag actions
Video?
Posted on Dec 21, 2011 | 1:49 PM EST reply Recommend (4) Flag actions
Ya I want a cool video review!
Posted on Dec 21, 2011 | 4:00 PM EST reply Recommend (1) Flag actions
agreed i wanna see a video review too!
Posted on Dec 26, 2011 | 1:57 AM EST reply Recommend Flag actions
I’m still baffled that Sony didn’t commit crimes to ensure that this hit American and European shelves in time for the holiday season. They missed out on a massive sales opportunity (this is totally obvious, right?). I’m sure it will sell fine in February, but this is when people are irrationally emptying out their wallet. I wonder who got fired for this blunder.
Posted on Dec 21, 2011 | 1:49 PM EST reply Recommend (4) Flag actions
I’m fine with it. Let Sony work the bugs out over in Japan. I’ll be fine with a smooth launch.
Keep in mind that massive amounts of competition exists in December for gamer dollars. Come February there are just going to be crickets and THE VITA. They will get tons of press and have the field to themselves.
Posted on Dec 21, 2011 | 2:10 PM EST reply Recommend (1) Flag actions
Ahem iPad 3.
Posted on Dec 21, 2011 | 5:02 PM EST reply Recommend (1) Flag actions
Doesn’t Apple traditionally announce products in August?
Posted on Dec 21, 2011 | 6:14 PM EST reply Recommend Flag actions
Apple announces products all year long. Tablets have been announced in the first quarter, phones usually in June, iPods around september, Macs at various times depending on how big of a refresh it happens to be.
Nobody announces anything in August.
Posted on Dec 21, 2011 | 7:44 PM EST reply Recommend Flag actions
Sony Cameras…..I follow everything so it can get jumbled sometimes.
Posted on Dec 24, 2011 | 1:36 AM EST reply Recommend Flag actions
No. iPads have been March. iPhones were in June/July, but now appear to have been shifted to September due to the waning popularity of iPods.
Posted on Dec 21, 2011 | 8:11 PM EST via mobile reply Recommend Flag actions
The iPad 2 is already on the market for the holiday season (and getting its appropriate sales bump). The PSP, if we want to draw analogies, doesn’t have the consumer viability that the iPad does, in part because the PSP is so old. But this comparison doesn’t quite work, mostly because their different classes of devices. For a number of reasons, all of the best games (or the ones expected to sell very well) are released between September and December. People buy games at any time of the year, but that shopping season is especially important because a good chunk of their market is controlled by people without disposable income. That’s less true of other kinds of consumer electronics, like computers, cell phones, and tablets. Apple loses nothing by releasing a major product in March, although, to be fair, Apple themselves are in a different sales class from companies like Samsung.
Posted on Dec 21, 2011 | 6:25 PM EST reply Recommend Flag actions
…they’re different classes of devices…
Can someone do a rain dance for an edit button?
Posted on Dec 21, 2011 | 6:26 PM EST reply Recommend (1) Flag actions
Seriously, I would love one of those.
Posted on Feb 13, 2012 | 11:42 AM EST reply Recommend Flag actions
People buying the iPad 3 and people looking at the Sony PSP Vita are going to be two separate groups of people.
I am sure there are overlaps but two totally separate things.
Posted on Dec 21, 2011 | 9:19 PM EST reply Recommend Flag actions
But next holiday season on the gaming front the vita will be facing the wiiu
And the Xbox 720 or whatever it will be called
Posted on Dec 21, 2011 | 11:47 PM EST reply Recommend Flag actions
Bah – I do want one but they’re expensive without getting the extra bits already in the UK (£230). Also I don’t have the time right now… blaaaaah.
Posted on Dec 21, 2011 | 1:53 PM EST reply Recommend Flag actions
This is really great hardware but I don’t see myself carrying another device, especially only to game.
No MAC support and expensive memory are deal breakers for me also.
Great to see Sony do well anyway.
Posted on Dec 21, 2011 | 1:53 PM EST reply Recommend (3) Flag actions
Yeah the only other device I would want is an iPod nano to put all my music in because I have an iPhone and feel like I should have just apps in it.
Posted on Dec 21, 2011 | 2:05 PM EST via mobile reply Recommend Flag actions
Work phone, personal phone, tablet, laptop. We’re becoming cyborgs. I wonder how much radiation we’re absorbing carrying all this crap around
Posted on Dec 21, 2011 | 2:28 PM EST reply Recommend (2) Flag actions
Great review. Only thing I’m disappointed over is Ridge Racer. Damn, I know the series has been going downhill fast since RR6, but only 5 cars and 3 tracks, with the rest as DLC? Come on! This was one of my most anticipated Vita titles, I guess I’ll just have to wait for Wipeout 2048 then, which looks oh-so-good.
Posted on Dec 21, 2011 | 2:09 PM EST reply Recommend (1) Flag actions
“Sony appears to have taken some design cues from Apple’s iPhone 4, with the Vita’s glossy black face being surrounded by a metallic rim that runs along the edge of the device and houses various ports and controls.”
So…..um…….like the PSP that came out in 2004, but no its black and has silver in it OBVIOUSLY COPIED APPLE THEN……
Posted on Dec 21, 2011 | 2:10 PM EST reply Recommend (5) Flag actions
Also copied the nook color with those open corners.
Posted on Dec 21, 2011 | 2:28 PM EST reply Recommend Flag actions
Yea, in the review comparing the Vita’s design to the iPhone 4 makes it sound like Sony copied Apple, when in fact Apple ripped off the PSP-2000/3000 design.
Great review, but Sony had this design first.
Posted on Dec 21, 2011 | 9:14 PM EST reply Recommend Flag actions
Who does UK importing for this??
Posted on Dec 21, 2011 | 2:26 PM EST reply Recommend Flag actions
http://www.videogameimports.com sorted me out in the UK. Came yesterday!
Posted on Dec 21, 2011 | 3:44 PM EST reply Recommend Flag actions
Though the Vita costs more now, this is way more bang for your buck than the 3DS.
Posted on Dec 21, 2011 | 2:26 PM EST reply Recommend (3) Flag actions
3DS still has better games and that’s what matters.
Posted on Dec 21, 2011 | 4:08 PM EST reply Recommend (1) Flag actions
Not really. Mario Kart and Mario 3D might be good, but Uncharted, Modnation Racers and a number of upcoming titles are going to be awesome. And the 3DS didn’t have many games at its launch either.
Posted on Dec 21, 2011 | 5:19 PM EST reply Recommend (2) Flag actions
Resident Evil Revelations and MGS 3D remake deserve a mention.
Posted on Feb 13, 2012 | 11:32 AM EST reply Recommend Flag actions
For now maybe, it doesn’t launch until February in the US and the launch lineup will be a little different. That’s also just your opinion, and it really depends on the types of games you like. For example, Call of Duty, Bioshock, and Uncharted, etc. aren’t really comparable to MarioKart, StarFox, and Zelda, they’re all good games but apples and oranges, I suppose. The Vita will still have some good casual games too like Super Monkey Ball, and Hot Shots Golf.
If I could afford both I would definitely buy both, but for now I’m thinking I’ll just keep my PS Vita pre-ordered and play my little brother’s 3DS whenever I feel the need. I’ll probably still get a 3DS eventually but I think I’ll wait for the next price drop or redesign, and by the way this is coming from someone who still plays N64 regularly.
Posted on Dec 21, 2011 | 5:20 PM EST reply Recommend Flag actions
3DS has lots of fun games. Vita has SUPER FUN HARDCORE games. Uncharted vs N64 Zelda remake? I mean, don’t get me wrong, Ocarina is the best game of all time, but really, it’s no current gen game.
Posted on Dec 21, 2011 | 6:30 PM EST reply Recommend Flag actions
The remake does it enough justice to make it basically current-gen.
OoT still holds its own after all these years.
Posted on Dec 21, 2011 | 8:07 PM EST reply Recommend (1) Flag actions
I’m hoping the Vita gets more original titles. The 3DS remakes are good, but in the end it’s just a rehash of a game that everyone’s already played.
Posted on Dec 21, 2011 | 9:16 PM EST reply Recommend (2) Flag actions
The updates to the graphics and gameplay mechanics makes OoT as good as any modern game. They fixed problems that arose in the growing pains of 3D games (e.g. going through 3 menus to switch Iron Boots on and off).
Posted on Feb 13, 2012 | 11:33 AM EST reply Recommend Flag actions
The totoro was the best part of this review :]
Posted on Dec 21, 2011 | 2:45 PM EST reply Recommend (2) Flag actions
Looks like a beast.
Engadget are reporting only 3 hours of battery life. That’s a big difference from what Sam has managed here, but then their reported charge times are less. That would be a definite deal breaker if it’s closer to 3 hours battery life.
Posted on Dec 21, 2011 | 2:46 PM EST reply Recommend (1) Flag actions
Yeah, the battery life isn’t what you’d expect coming from a DS Lite or Game Boy, but it’s not quite as bad as on 3DS. Personally, I’m not fond of this trend back towards Game Gear levels of battery (nor phones that don’t last for days on end) but at least you don’t need to replace 6 AAs each time you need a fresh charge.
Posted on Dec 21, 2011 | 3:42 PM EST reply Recommend (2) Flag actions
We reconsidered the battery life subscore, by the way, and docked an additional point there.
Posted on Dec 21, 2011 | 3:43 PM EST reply Recommend Flag actions
Completely agree about phones that don’t last the day. I genuinely believe that phones that don’t last a day should be given no more than a 5. It’s a very basic requirement imo.
Great, review by Sam tho.
Posted on Dec 21, 2011 | 3:49 PM EST reply Recommend Flag actions
Great review!
I’m expecting to see more quality games as time passes and developers learn how to fully utilize the system’s potential… Just as what Uncharted 1 was near the beginning of the PS3’s launch to what Uncharted 2 later became with its leap in graphical performance.
Posted on Dec 21, 2011 | 2:47 PM EST via mobile reply Recommend Flag actions
Wow awesome score. Can’t wait to get one in February!
Posted on Dec 21, 2011 | 2:51 PM EST reply Recommend Flag actions
The software interface is good enough and the hardware obviously is second to none in the portable gaming circuit, but I’ll wait until a few more worthwhile games fully take advantage of the new hardware. I mean there’s so much you can do with the augmented reality and dual touch screens that gaming companies have yet to even touch base with. My hope is that we’ll finally see a whole new era of gaming and real life interactions.
Posted on Dec 21, 2011 | 3:08 PM EST reply Recommend Flag actions
what game is this you have up there pls?
Posted on Dec 21, 2011 | 3:08 PM EST reply Recommend Flag actions
BlazBlue.
Posted on Dec 21, 2011 | 3:37 PM EST reply Recommend (2) Flag actions
thanks <3
I actually have it on PC and the controls are too hard without a decent guide. Maybe it’s easier on this version.
Posted on Dec 21, 2011 | 3:39 PM EST reply Recommend Flag actions
That review has got me excited for Vita again.
The lack of multi-user support had put me off, but it does look like an excellent system.
Launching at the end of this week here in HK… Should I or shouldn’t I? :-)
Posted on Dec 21, 2011 | 3:16 PM EST via mobile reply Recommend Flag actions
I read the engadget review first before coming here…I don’t think I’ll be ever using engadget again.
Posted on Dec 21, 2011 | 3:27 PM EST reply Recommend (5) Flag actions
Yeah I deleted their bookmark a few weeks ago. Haven’t gone back once. It’s all The Verge for me now.
Posted on Dec 21, 2011 | 8:13 PM EST via mobile reply Recommend (2) Flag actions
Realized that just after Topolsky left. Started following This is my next, and they really haven’t stopped.
It’s a pity, they did leave behind a good amount of talent at Engadget, but the core of it is still here.
Posted on Dec 22, 2011 | 1:40 PM EST reply Recommend (1) Flag actions
Excellent review! The Verge is quickly becoming my go-to tech site. It has the perfect mix of opinion and fact, and some truly interesting content.
As for the Vita: Once a few more titles are out for it, and the price drops a bit, I can see myself getting one. I may have an iPhone, and I may play games on it here and there… but a touchscreen only phone just can’t compete with a dedicated device… at least for anything beyond Angry Birds and the like. The vast PSP catalog is also a huge point in its favor. I don’t have a PSP, so I’m quite confident that there will be no shortage of content for me to have fun with.
I think that the viability of portable gaming is a very regional thing. In North America, where space is almost never at a premium, a dedicated console is a lot easier to justify… to the point that a inherently compromised portable just doesn’t make much sense… especially for people who drive everywhere. Seems that elsewhere, where public transportation is more prevalent, and space is at a premium, a portable might be someone’s sole gaming device. I’m sure this applies to Japan… portables have always been the top sellers there (correct me if I’m wrong).
Posted on Dec 21, 2011 | 3:29 PM EST reply Recommend Flag actions
This statement is entirely false. The original PSP had this design and it predated iPhone 4 by 5 years.
Posted on Dec 21, 2011 | 3:35 PM EST reply Recommend (4) Flag actions
It’s not the silver rim that echoes the iPhone 4, so much as the controls that live there.
Posted on Dec 21, 2011 | 3:39 PM EST reply Recommend (1) Flag actions
reading the statement again for context, it seems references the physical design rather than merely the controls =)
but awesome review overall!
Posted on Dec 21, 2011 | 9:11 PM EST reply Recommend (1) Flag actions
it seems to reference the physical design*
Posted on Dec 21, 2011 | 9:12 PM EST reply Recommend Flag actions
I would of liked to see a simultaneous world launch.
Posted on Dec 21, 2011 | 3:59 PM EST reply Recommend Flag actions
Talk about an earthquake… :)
Posted on Dec 21, 2011 | 6:31 PM EST reply Recommend (1) Flag actions
have
Posted on Feb 13, 2012 | 11:40 AM EST reply Recommend Flag actions
This review made be register here. Wonderfully written.
Posted on Dec 21, 2011 | 3:59 PM EST reply Recommend Flag actions
Added points for getting Totoro into the review.
Posted on Dec 21, 2011 | 4:07 PM EST reply Recommend (2) Flag actions
The first week sales were a lot less than the 3DS sales in Japan.
Posted on Dec 21, 2011 | 4:12 PM EST reply Recommend Flag actions
I’m guessing it was more expensive though.
Posted on Dec 21, 2011 | 4:46 PM EST reply Recommend Flag actions
Nope, 3DS launched at ¥25,000 as well.
Posted on Dec 21, 2011 | 5:00 PM EST reply Recommend (1) Flag actions
I stand corrected.
Posted on Dec 22, 2011 | 7:21 AM EST reply Recommend Flag actions
I thought people stopped comparing psp and ds sales a long time ago?
Posted on Dec 21, 2011 | 7:27 PM EST via mobile reply Recommend Flag actions
You can always count on the Nintendo fanboys to bring make it rise from its grave.
Posted on Feb 13, 2012 | 12:00 PM EST reply Recommend Flag actions
I still don’t get why people are in such an uproar about the proprietary memory cards and ports. How the hell do you expect Sony to be able to sell the system for such a low price for the features and specs? Would you rather Sony sell the system for $400 minimum and have a microSD slot and a microUSB port?
Posted on Dec 21, 2011 | 4:22 PM EST reply Recommend (1) Flag actions
Exactly. This thing a has a flipping SGX543MP4+!!!! C’mon. $250?! CHEAP
Posted on Dec 21, 2011 | 6:32 PM EST reply Recommend Flag actions
or they could have continued to use the memory stick duo, which my sony vaio, cybershot, psp, and first gen ps3 all accept. it’s actually pretty damn sweet knowing i could put music and pictures in one card and be able to use them across multiple products.
Posted on Dec 21, 2011 | 9:21 PM EST reply Recommend Flag actions
$400 is an exaggeration. $300 would be a more reasonable estimate.
Posted on Dec 22, 2011 | 1:50 AM EST via mobile reply Recommend Flag actions
WANT!
Posted on Dec 21, 2011 | 4:40 PM EST reply Recommend Flag actions
Great review of PS VITA.
I wish you added video to see the vita at “work” with video playback / sound / in game.
Bravo pour votre test. J’aime beaucoup The Verge.
Posted on Dec 21, 2011 | 5:25 PM EST reply Recommend Flag actions
this!!
Posted on Dec 21, 2011 | 7:33 PM EST via mobile reply Recommend Flag actions
This is the last of a dying breed. In a years time there will be smartphones with similar specs to the Vita. It looks like Sony put together a really nice piece of hardware but dedicated portable gaming is going to way of the doodoo.
Posted on Dec 21, 2011 | 5:29 PM EST reply Recommend (1) Flag actions
You’re right because… most people who buy this phone, also have a smartphone. So…I’m walking around with two huge devices. Although in Japan, they just have flipphones, so this could really take off over there. ;)
Posted on Dec 21, 2011 | 5:52 PM EST reply Recommend Flag actions
One thing I don’t like about smartphones is having to use the touchscreen. I would prefer to have a buttons and a joystick.
Posted on Dec 21, 2011 | 5:53 PM EST reply Recommend Flag actions
Smartphones with joysticks…?
Want.
Posted on Dec 22, 2011 | 5:25 AM EST reply Recommend Flag actions
Dedicated anything is going away.
Posted on Dec 21, 2011 | 7:41 PM EST reply Recommend Flag actions
Battery life is confusing for me since Engadget reported a 3 hour battery life which is unacceptable.
Is it 3 or 5?
Posted on Dec 21, 2011 | 5:29 PM EST reply Recommend Flag actions
It’s both, 3-5hrs. The least amount of time is 3 hours and the greatest amount of time is 5.
Posted on Feb 13, 2012 | 12:04 PM EST reply Recommend (1) Flag actions
This is really interesting, I haven’t really been following the coverage on the Vita as the comments that came back from those who got the first hands on time with them were quite “luke warm” to say the least. Looks like Sony might have something worth considering after all – its a shame that these days it isn’t all about the hardware like it used to be …
Posted on Dec 21, 2011 | 5:47 PM EST reply Recommend Flag actions
“No Mac support”
facepalm
It’s the same in Korea and China too. They just want to buy cheap PCs with pirated copies of Windows.
Gah. So lame.
Posted on Dec 21, 2011 | 5:51 PM EST reply Recommend (4) Flag actions
Where did you get that TOTORO?
Posted on Dec 21, 2011 | 5:52 PM EST reply Recommend Flag actions
Studio Ghibli store in Osaka!
Posted on Dec 22, 2011 | 8:16 AM EST reply Recommend Flag actions
it definitely looks great but I really hate Sony’s UI. All in all, it looks like a killer machine but only the hard core gamers will pick it up. I think that 60$ portable games in this day and age is a misstep on Sony’s part (Nintendo is in that boat too). Part of me wishes Sony would allows users to project/play Vita games onto their PS3’s but that would make the Vita pointless. I still predict Sony will be pushing most “stressful” Vita titles on PSN sooner or later.
Posted on Dec 21, 2011 | 6:03 PM EST reply Recommend Flag actions
$60 portable games? The games are 40 bucks and cheaper if you buy digital. I won’t comment on the aesthetics of the UI, but Kotakus review states that the new UI is better than the Xmb.
Posted on Dec 21, 2011 | 7:56 PM EST via mobile reply Recommend (1) Flag actions
“but Kotakus review states that the new UI is better than the Xmb.”
That’s not saying much,
Posted on Dec 22, 2011 | 12:29 AM EST reply Recommend Flag actions
Many say that smartphones will be the end of mobile gaming devices, and they very well may be, but I don’t think the Vita will have to worry about any phone overtaking its mobile gaming dominance in the near future.
Posted on Dec 21, 2011 | 6:24 PM EST reply Recommend (1) Flag actions
I am thinking: They definitely will next year…
Posted on Dec 21, 2011 | 7:26 PM EST reply Recommend Flag actions
Vita and 3DS will still do pretty well.
3DS is actually doing about the same as its predecessor in its first year sales. Not bad since the DS has sold 150 million total. PSP sold 70 million total so we’ll see if the Vita can match that total as time goes on.
Posted on Dec 21, 2011 | 9:30 PM EST reply Recommend Flag actions
No video? :(
Posted on Dec 21, 2011 | 6:40 PM EST reply Recommend Flag actions
The Verge gives this thing an 8.5? Are you guys stoned?
So, let me see if I got this right from reading this review: Unless you have a Windows PC, you’re SOL. The only way to get video content on this thing is if you convert your video files yourself, and then somehow get them onto the device with Sony’s proprietary client, and oh yeah, it’s like an iPhone 4 but only made of plastic, and oh yeah, there’s no real software ecosystem in place, and connecting it to the PSN network sort-of works but it’s a pain.
And you guys give this an 8.5
Wow.
The lack of Mac support is a deal breaker, but Sony has never had any love for Cupertino. Still, not a smart move. Even Redmond gets that they have to support iOS and OSX.
Posted on Dec 21, 2011 | 7:39 PM EST reply Recommend (8) Flag actions
You know, it’s entirely possible that I’ll eat these words in a couple of years, but I think the dedicated gaming handheld has a long future ahead of it. Devices like the Vita jus offer a lot of perks that smartphones don’t, and won’t.
People always point out that smarphones will surpass handhelds in terms of pure power. That’s certainly true. I’m not sure there’s a single spec of the Vita that isn’t already surpassed by some smartphone on the market, or will be in about two weeks at CES.
But power is only a part of the picture, and not even a big one. The most successful handheld gaming systems have always been made by Nintendo, remember, and have been notoriously behind-the-curve in terms of specs.
The way I see it, handhelds over three primary advantages that will keep them around – price, longevity, and, obviously, superior gaming abilities.
The price of the Vita seems high at first glance because we’re used to cheaper handhelds from Nintendo, and because its up-front cost is greater than that most high-end iPhones and Android devices, but the Vita is actually about half the price of a high-end Android phone. We just tend not to notice because we think of phones in terms of the down payment we put on them, ignoring the fact that we pay the rest of the price of the phone on a monthly basis over the course of a two-year contract. Considering what Sony crammed in the Vita, the price is actually impressively low.
Adding to that is the fact that you can expect to get about five years of use out of a Vita before publishers stop releasing new games for it. In all likelihood, any Vita game will work on any Vita throughout the life of the system.
And, of course, those games are going to be a lot more complex that virtually anything you’ll be able to play on a mobile phone, ever. And you’ll get the benefit of actual, physical controls – knobs, buttons, and triggers. It’s simply a different experience.
There is no doubt that the market for dedicated gaming handhelds will shrink. It shouldn’t be surprising that most people will be satisfied with iOS’ incredibly robust gaming catalog. But “hardcore” (I hate that term) gamers have traditionally been able to support a number of oddball devices. The exact types of people who are going to stick with dedicated handhelds in the first place are the people who will buy a lot of software for that device, and will pay a lot more for it than $0.99.
The growth in mobile phone gaming in the past four years has been absolutely incredible, and iOS is an absolutely incredible gaming platform, but I don’t see dedicated handhelds going anywhere.
Posted on Dec 21, 2011 | 7:45 PM EST reply Recommend (2) Flag actions
This is what the Xperia Play should have been.
Who in the hell wants a huge, fat, plastic device to lug about, when theres no reason why your 4.6 inch screened smartphone couldnt easily match any performance mark set by this thing?
Its a quad core A5 chip….you know, like what the A6 is expected to be? When the iPad 3 and next iPhone come out, it wont look like anything special. High End Android devices already boast far greater resolution screens, of nearly the same size, and yet are HALF the *fat*ness, with usable 4G speeds.
If Nintendo and Sony would just wake up, selling their titles multiplatform instead of trying to hoard them away, Disney Vault style (only selling beloved movies every few years, "oh, you wanted Beauty and the Beast? Try again in four years time!), or like RIM and “our great physical keyboards with BBM”, you will be surpassed.
Its just lame to think of these huge lazy companies, who have one great idea, and then constantly milk it, while the public just put up with this nonsense.
Support iOS and Android gaming, encourage your friends to try out the new games for their smartphone platform, lets further increase the demand!
Right, I’m off to play Infinity Blade II :-)
Posted on Dec 21, 2011 | 9:46 PM EST reply Recommend Flag actions
This is another instance where the emphasis on the power of the device is severely misplaced.
Another advantage of dedicated platforms is that because they stay they same for a handful of years, developers can become intimately familiar with them and eke out incredible performance from machines that have spec-enthusiasts turning up their collective nose. I call this the “Donkey Kong Country Effect.” Yes; I’m old. And of course, bigger budgets for more “traditional” games means generally better art direction, etc.
Regarding the Xperia Play, while I get where Sony-Ericsson is going with that device, it seems wrong-headed. Even the most dedicated gamers are probably not clamoring to bulk up their smartphones with a sub-par set of game controls to play PS1 ports. What might have made more sense is a controller attachment that fits on every device in the Xperia family or something.
To that end, I think the one thing that would actually maybe drive a stake through the heart of dedicated handheld gaming would be if Apple released an official controller attachment for the iPhone. Apple’s philosophy toward upgrading its devices and cultivating its catalog would dovetail very well with the option of a reasonable controller solution.
All that said, obsessing over specs is silly in practically any context, but especially so in the video game context, and even more particularly so when dealing with handhelds, because handhelds are never bleeding-edge. That’s not the point.
I’ll also note that smartphones haven’t even killed off dumbphones yet, so it seems a bit premature to label them the executioner of any other electronics.
Posted on Dec 21, 2011 | 10:30 PM EST reply Recommend Flag actions
Smartphones are effectively killing off the point n shoot market, the “flip camera market”, they are replacing all dumb phones…..and if you have an iPhone 4 or 4S, a nice Android phone, why should you get a “dedicated gaming device”? The buttons? :-)
The solution is to use bluetooth controllers, done! Sony could charge access to “a driver pack”, you pay them the dollar or whatever, all of a sudden, you get an App that lets you use a Dual Shock 3 on your Android or IOS device. They’d make money, they’d look cool, people would be impressed with Sony for the first time in years.
The Dualshock 3 is standard Bluetooth, unfortunately the Xbox 360 controller is not.
Sony could do a world of good here, new games would have an option for DualShock 3 controls (just saying that is an ad for Sony), as it would take five minutes (ok, longer!) to add a second control profile to the game.
Smartphones are kind of a big deal :-)
Posted on Dec 22, 2011 | 2:54 PM EST reply Recommend (1) Flag actions
Point and shoots are definitely a good example to use here. However, I think it actually cuts the other way. Probably there are always going to be enough photography enthusiasts to support a point and shoot market even once smartphone cameras are enough for everybody else (which is practically where we are now; my N8’s camera is actually better than some point and shoots I’ve owned). Devices like the Powershot s9o offer advantages that I don’t see many smartphones ever matching. Most smartphones can’t even get a proper 2-stage shutter button down.
Now, I have no doubt that smartphones will basically destroy the low-end point and shoot market. But something like the Vita is basically the handheld gaming equivalent of an s90.
Certainly, the audience for gaming handhelds will be diminished, probably to a considerable extent. But it wasn’t that long ago that segments of gaming appealed to a much more limited audience, and it didn’t suffer as a result.
I do have to say that I don’t think bluetooth controllers are really the answer to mobile gaming progression. The whole reason mobile gaming is gaining as large an audience as it is is that it’s mobile. Carrying around a clunky control pad defeats the whole purpose. Gaming really thrives when it’s standardized. That’s one of the reasons that console gaming has dominated PC games. Part of what makes a successful game is that lots of people can play it, and each instance of fragmentation lessens a game’s audience. That’s a huge reason why iOS gaming absolutely destroys Android gaming, and probably always will. I do, however, have hopes for WP7 gaming if more people adopt the platform.
Again, I think some sort of Apple-developed controller attachment is what would really obviate almost everybody’s need for a dedicated gaming handheld. But I don’t see it happening anytime soon.
I do think that gaming handhelds are more than just “the buttons,” however. But yeah, I should clarify that while I see a future for gaming handhelds, it’s a future for a much-diminished group of enthusiasts.
Posted on Dec 22, 2011 | 9:15 PM EST reply Recommend Flag actions
I find it hard to believe it got such a high score (crappy pun intended), its basically the A5 chip used in the iPad 2 and iPhone 4S, with two extra cores, a 5 inch OLED screen really not that much better than the current 4.6 inch or so screens used on a Galaxy Nexus, and a second analogue stick, all on the PSP’s old design.
Its fat as heck, is all plastic (yuck!) and looks cheap. Its browser and cameras are embarrassingly useless due to atrocious results, quality, and in a years time, this will be old news, while Android and iOS devices blitz past it.
The PSP stank up the place for six whole years, trying to recoup investment from modern, Non Nintendo consoles is very, very difficult.
How long will this plastic non-fantastic sit around for?
The hardware is great, on paper, for now, the software and execution look like they’ve already died.
Posted on Dec 21, 2011 | 9:41 PM EST reply Recommend (1) Flag actions
Software and execution haven’t even been born yet, you’ll see.
Posted on Dec 22, 2011 | 1:51 PM EST reply Recommend Flag actions
This won’t be a roaring success. Like it or not the handheld dedicated gaming market is shrinking. They were always used for time killing. You now do that with your phone. This is just Sony putting a smartphone with buttons.
Posted on Feb 13, 2012 | 5:40 PM EST reply Recommend Flag actions
No Mac support is sad these days.
Posted on Dec 21, 2011 | 9:58 PM EST reply Recommend (4) Flag actions
Pretty sure you can get the Vita cameras to shoot video…
Posted on Dec 21, 2011 | 9:58 PM EST reply Recommend Flag actions
Why was this compared to the iphone again? I can see how you’d compare it to phones in general as far as gaming, pictures, browser, etc but why specifically the iphone? That’s ludicrous. The psp has always had the = and – buttons for volume. And it already had a line around the outside edge.
Posted on Dec 21, 2011 | 10:44 PM EST reply Recommend Flag actions
What! No hands on Video Review… Weak sauce
Posted on Dec 21, 2011 | 11:08 PM EST reply Recommend Flag actions
Nico Nico Douga? I love that site, I’m sold.
No, in all seriousness, the vita is good, but there are some glaring faults: no Mac support, proprietary memory cards, and a horrible interface to me ruin what was a viable portable game solution, and no amount of lipstick will make the vita any more than the proverbial pig to me. I’m sorry to say this Sony, but I’m dissapointed. Now, if they had used sd cards and included Mac support, I could live with the cartoonish interface, but without that, why wouldn’t I get a Nintendo DS ( 3d or otherwise)?
Posted on Dec 22, 2011 | 12:31 AM EST via mobile reply Recommend (1) Flag actions
Also, realize I’m not just ragging on Sony; I love Sony: they gave us the Walkman and the original playstation, but in recent memory, they seem to be losing their touch. take the PS3 for example: great console, but seriously showing its age and overall pales in comparison to the 360( though, even with the dashboard update, the 360’s getting old as well, though it seems to have aged better, from my perspective anyway)
Posted on Dec 22, 2011 | 12:37 AM EST via mobile reply Recommend Flag actions
$ 485 on ebay :(
Posted on Dec 22, 2011 | 1:04 AM EST reply Recommend Flag actions
I can’t believe this line: “We haven’t had the system long enough to do anything resembling a comprehensive test” (Battery Life Section). If the reviewer admits this, then by no means this article was ready to be posted!
It seems really contradictory to write that phrase on a review. And what’s with the 10 in Performance? Not only there are videos as a proof of Vita having issues, but even Sony already commented about (and apologized for) problems in the performance.
Posted on Dec 22, 2011 | 3:00 AM EST reply Recommend Flag actions
When a site is given something to review, they will often have a set time window in which they are given the device. At the end of the period, the device usually has to be given back.
For example, the Verge had a little bit less than a day to review the Motorola RAZR.
Posted on Dec 22, 2011 | 5:27 AM EST reply Recommend Flag actions
This is true. But, as a result, what is written about the device should be called a preview – or beta review – seeing as they weren’t allowed to keep the device long enough to comprehensively test all aspects.
Posted on Dec 28, 2011 | 11:12 AM EST reply Recommend Flag actions
Totoro!!!
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Posted on Dec 22, 2011 | 3:56 AM EST reply Recommend (1) Flag actions
I’m mostly disappointed in the Vita’s web browser performance reviews. If it had a browser on par with phones, this would be an extra awesome machine.
Posted on Dec 22, 2011 | 4:10 AM EST reply Recommend Flag actions
I doubt that most people will even bother using the web browser.
Posted on Dec 22, 2011 | 5:28 AM EST reply Recommend Flag actions
Very excited for the release of the PlayStation Vita. The mobile gaming landscape has changed over the last couple years, but gaming hasn’t and this review provided enough information for me to jump into the fray. The potential is there, it can do mostly everything my phone does (with the exception of making calls for now) and with inevitable firmware updates and a constant flow of well done content, Sony has a game changer on its hands.
Posted on Dec 22, 2011 | 6:08 AM EST reply Recommend Flag actions
Just curious as to why people want to purchase this device? If I want great graphics and online game play, I play my ps3. If I need portable game play, I use my tablet or smartphone. PS Vita games will have better graphics but is that worth shelling out $250 usd?
Posted on Dec 22, 2011 | 6:42 AM EST reply Recommend Flag actions
There’s no Uncharted on iPads. And some people like me like having ps3 graphics while I’m on the go.
Posted on Dec 22, 2011 | 10:10 AM EST reply Recommend (2) Flag actions
Just because ps vita is ultimate portable gaming device. Mobile phones are having only simple and quick games, ps vita is more for hardcore gamers. I will buy mine soon :)
Posted on Feb 18, 2012 | 6:37 PM EST reply Recommend Flag actions
Can’t wait to get my hands on one of these babies.
Posted on Dec 22, 2011 | 7:03 AM EST reply Recommend Flag actions
a couple hours before i receive mine, Ill be messing too much with all the features before I start playing Uncharted.
Posted on Dec 22, 2011 | 7:33 AM EST reply Recommend Flag actions
I hate to be “that guy” but isn’t the Retina Display 326ppi?
Posted on Dec 22, 2011 | 8:10 AM EST reply Recommend Flag actions
Oh, good catch. Fixed, sorry for the typo!.
Posted on Dec 22, 2011 | 8:14 AM EST reply Recommend Flag actions
And that one.
Posted on Dec 22, 2011 | 8:14 AM EST reply Recommend (1) Flag actions
It’s nice, but… can it run Crysis?
Posted on Dec 22, 2011 | 12:53 PM EST reply Recommend Flag actions
It can run Crysis so much it can run Cryses.
Posted on Feb 13, 2012 | 12:14 PM EST reply Recommend Flag actions
Sam, I really enjoyed this review. To conclude that’s this is the beat handheld gaming device ever made is exactly the sort of opinion that most other The Verge reviewers lack (and to be fair, there’s the same bland perceived objectivity on most other sites).
The only thing got me wondering is why you alter between “we” and “I” in your review. Why is this?
Posted on Dec 22, 2011 | 2:15 PM EST via mobile reply Recommend Flag actions
Cool stuff, I am very interested in this as long as it will have support for indie development.
My only complaint about this review is the photos…they look great, but I have no idea how big it is because there are no size comparison photos. In the hands of the people playing it the thing looks massive, but they may just have small hands…
Posted on Dec 22, 2011 | 3:11 PM EST reply Recommend Flag actions
I WANT this. I got my PSP on the US launch date, and I’m going to get this on the Korean launch date, too. Too bad it’s in Feb.
Posted on Dec 23, 2011 | 3:16 AM EST reply Recommend Flag actions
The name Vita is really starting to grow on me.
Posted on Dec 23, 2011 | 4:43 AM EST reply Recommend Flag actions
I’ve had my original PSP since launch day and its still going strong. I’m very much looking forward to purchasing the Vita while i think Sony could have done better in regards to the cameras given what they have at their disposal and also the interface looks a little cartoony with the bubbles but that’s just me. It’s going to be a little bit of a niche device for a lot of people given how popular iPod’s and such are but none the less I look forward to buying one damn nice bit of kit and great review too.
Posted on Dec 23, 2011 | 7:33 AM EST reply Recommend Flag actions
I have just returned my vita because of serious black marks on the OLED screen. I could only notice them when using the device in a dark environment. Also, those marks were only visible if the displayed image was dark, otherwise the screen would look perfect. I hope Sony fix this so I can by a new unit because the device is amazing.
Posted on Dec 23, 2011 | 8:59 AM EST reply Recommend Flag actions
The so-called defect is actually just a feature with OLED screens…
Posted on Feb 05, 2012 | 9:36 PM EST reply Recommend Flag actions
Sheesh… So because Apple’s phone has a metallic ring means every device that has one has taken design cues from Apple? Or have they forgotten the PSP has the same ring?
Posted on Dec 23, 2011 | 9:34 AM EST reply Recommend (2) Flag actions
The 3DS and PS Vita are incomparable. They’re so different, and I don’t feel that they seriously compete with each other. The type of games you play on each device differ completely. 3DS is mainly for very fun, 1st party games. Vita is for “real”, hardcore games with great graphics and gameplay.
That’s why I just decided to buy both.
Posted on Dec 23, 2011 | 1:39 PM EST via mobile reply Recommend Flag actions
I’m not sure about the “real” games bit—but I think most people should definitely buy both. I’ll buy Vita for 3rd party games (and some key 1st party ones!), and I have the 3DS for Nintendo titles.
Posted on Feb 13, 2012 | 7:27 PM EST reply Recommend Flag actions
The Vita COMPLETELY curbs my smartphone appetite. I no longer need a smart phone. and because the vita is not a smart phone i can care less how long the battery lasts. I work for a living. i don’t have 3 hours to play games every day. My Vita will never run out of battery. What it will do is provide me with unparallelled gaming on the go. I’m so sincere when i say i dont need a smart phone any more. Pre-paid data or nothing. I have not a single ounce of desire to lock my self into a contract for what a data plan and some cheap ass cell phone that will likely break or become obsolete in 3 months. The Ipad and the Vita usher in a new era of mobile tech. NO CONTRACT REQUIRED
Posted on Dec 24, 2011 | 1:47 AM EST reply Recommend (1) Flag actions
Why no video?
Posted on Dec 25, 2011 | 7:48 PM EST reply Recommend Flag actions
Review ain’t “full” unless it has a video.
Posted on Dec 26, 2011 | 12:44 AM EST reply Recommend Flag actions
WTF with blownout Apple shilling?
Posted on Dec 27, 2011 | 12:22 AM EST reply Recommend Flag actions
No video review?
Posted on Dec 29, 2011 | 1:12 PM EST reply Recommend Flag actions
As much as I think this thing seems really awesome and a cool device, I just can’t justify buying it from the get-go after release. I mean I spend a lot of time at home, and in my room I have a PS3, Xbox, and kickass gaming rig, so it wouldn’t make much sense to buy a vita atm.
When there’s a better lineup of games I could see it being fun because it is a different experience, and I think it might be fun developing for the device. Whether or not it’s a decent enough market to develop for is yet to be seen, but it may offer some decent opportunity for people not wanting to make “just another mobile game”. There could be some nice profits and user-base with the Vita, if all goes moderate → great.
Posted on Jan 06, 2012 | 4:26 AM EST reply Recommend Flag actions
Seems like this should of been brought out 2-3 years ago?
Jamie
Posted on Feb 13, 2012 | 9:23 AM EST reply Recommend (1) Flag actions
Apparently you have no knowledge at all, of anything that pertains to technology or computers.
The Vita’s processor would have been impossible 2-3 years ago, a mere dream. The same goes for the GPU (you probably don’t know what that is, but then you shouldn’t be reading The Verge anyways), and it wouldn’t have been possible to maintain the battery life.
/rant
Posted on Feb 13, 2012 | 5:36 PM EST reply Recommend (1) Flag actions
I can’t wait to get mine on 2/15 via Amazon I’m sure the hardware will be great! The question with Sony is always Software!
Posted on Feb 13, 2012 | 9:25 AM EST via mobile reply Recommend Flag actions
I think most people are forgetting that, even though the PSP had superior hardware to the original NDS, it did abysmally compared to it.
What Sony REALLY needs is a comparable software library: packed with first party titles and third party support from heavy weights. They certainly don’t need PS3 remakes, ports, or “refreshes” of any kind. They need Monster Hunter titles. Fast. MH = Sales. ’Nuff said.
Posted on Feb 13, 2012 | 9:25 AM EST reply Recommend (1) Flag actions
In case anyone is wondering, the Vita does have Mac support now.
Posted on Feb 13, 2012 | 9:28 AM EST reply Recommend (1) Flag actions
Yeah, we’ve updated the review to reflect this, along with the addition of video recording, Google Maps, and other software changes that have been made since launch.
Posted on Feb 13, 2012 | 9:30 AM EST reply Recommend Flag actions
The conclusion part of the video seemed edited on and sounded like it was being read. Oh, lol, the Verge is sponsored by Sony. Did they have a gun pointed to your head while you read the Wrap-Up? Just kidding. I really hope the Vita takes off. It’s not super hard to download games on your PS3 and transfer them.
Posted on Feb 13, 2012 | 9:28 AM EST reply Recommend Flag actions
Really, the $80 price difference with the 3DS should be higher because you must buy a memory card. The 3DS comes with a 2GB card which is more than enough for most users and the system also has a certain amount of on-board memory. Plus, even if you need more space the 3DS is compatible with a standard SD card, which are super cheap.
Posted on Feb 13, 2012 | 9:38 AM EST reply Recommend (1) Flag actions
Great review, I’m super hyped for the device. The prices for the opening range of first party download titles have been revealed, and it’s surprisingly good value:
Escape Plan: £9.99
Top Darts: £6.49
Hustle Kings: £6.49
Super Stardust: Delta: £6.49
MotorStorm RC: £4.79
Motorstorm in particular is cracking value, especially as it’s buy once play on PS3 & Vita.
Sooo hyped for this system. :)
Posted on Feb 13, 2012 | 10:01 AM EST reply Recommend Flag actions
Dunno why but i’m finding it really hard to justify buying. Probably because my PSP 2000 is still sat in my drawer collecting dust. I feel like i’ll play it for about 3 weeks and that would be it.
Posted on Feb 13, 2012 | 11:13 AM EST reply Recommend Flag actions
All I can think about when I heard about the Sony Vita is vitasoy milk.
Posted on Feb 13, 2012 | 11:56 AM EST reply Recommend (1) Flag actions
Even though I don’t plan on getting this, this review makes me happy :-)
Reminds me of how much I loved my original PSP way back in 2005, I just wish this had come out sooner.
Posted on Feb 13, 2012 | 12:25 PM EST reply Recommend Flag actions
“the PlayStation Vita is the best handheld ever made.”
Wow, hyperbole much?
It was a good review—no need to soil it with such an sensationalist conclusion.
Posted on Feb 13, 2012 | 12:44 PM EST reply Recommend Flag actions
Which gaming handheld is better than the Vita, according to you?
Posted on Feb 13, 2012 | 4:20 PM EST reply Recommend (1) Flag actions
Perhaps I should have added an “on paper” caveat, but otherwise I think the point’s difficult to argue. This is a review of the hardware, not the games or how successful it will be as a platform, and purely as a gadget the Vita smokes anything else out there.
I say this as someone whose favourite console of all time is the Nintendo DS.
Posted on Feb 13, 2012 | 5:58 PM EST reply Recommend (2) Flag actions
Makes sense. Thanks for the clarification.
Posted on Feb 14, 2012 | 8:53 AM EST reply Recommend Flag actions
I would buy the vita if games were cheaper.
Posted on Feb 13, 2012 | 1:16 PM EST reply Recommend Flag actions
good review.
Posted on Feb 13, 2012 | 1:32 PM EST reply Recommend Flag actions
Great review. If it weren’t for the shitty camera and expensive memory cards, I’d be completely happy with the Vita. Still, I will be buying it day one.
Posted on Feb 13, 2012 | 1:44 PM EST reply Recommend Flag actions
Damn, look at how smooth everything is. Sony should ditch android and make their own smartphone OS based on this. Although with a new design obviously.
Posted on Feb 13, 2012 | 1:59 PM EST reply Recommend Flag actions
Totoro!
Posted on Feb 13, 2012 | 4:19 PM EST reply Recommend Flag actions
wow Ross, slow down and annunciate. I can hardly hear you in the video review.
Posted on Feb 13, 2012 | 4:32 PM EST reply Recommend Flag actions
Yeah I agree. It was a good review but it was hard to understand him with how fast he talked and how much he slurred his words.
Posted on Feb 15, 2012 | 5:16 AM EST reply Recommend Flag actions
I don’t know what Sony’s target market is with the Vita, but I feel it costs too much for casual gamers to adopt it. If what casual Angry Birds gamers want is simple and fun games, and that is one if Sony’s markets for the Vita, how do they expect console quality games to sell the system? Also, that UI is hideous.
Posted on Feb 13, 2012 | 4:58 PM EST via mobile reply Recommend Flag actions
it’s not for Angry Birds consumers. Look at the games that are coming out for it. Also, the UI is really responsive and optimised for touch-input.
Posted on Feb 13, 2012 | 7:25 PM EST reply Recommend (1) Flag actions
I love every thing about the psp vita except for those analog sticks. They work like a regular sized analog sticks but shrunken down 100 times.The 3ds circle pad is much better and is basically a more comfortable version of the original psp analog nub so sony should just use that.
Posted on Feb 13, 2012 | 5:11 PM EST reply Recommend Flag actions
The butt-fugly interface of the Vita shows just how little influence the American division of Playstation has, which is more proof as to why the PS3, while still an excellent system, doesn’t get the kind of attention it needs in the interface department.
The XMB hasn’t really changed since the PS2 while the Xbox is continually being tweaked and updated. While I still like the XMB it is getting a bit long in the tooth especially with the same media controls as the PS2.
The Vita interface makes me cringe at what the PS4’s dashboard will look like. One can only hope that Sony has a better idea than the Vita and XMB interfaces for their next home console.
Posted on Feb 13, 2012 | 5:49 PM EST reply Recommend Flag actions
This interface was said to be used because of the touch-screen input. Also, it’s quite responsive, and everyone I know who’s used it has said that (while a iOS clone) works pretty well. The PS4 will not adopt this interface because it isn’t ideal for a controller interface.
Posted on Feb 13, 2012 | 7:23 PM EST reply Recommend Flag actions
I can confirm that load times are painfully long. This is a huge problem for pick up and play gaming that you would want out of a portable device.
Posted on Feb 13, 2012 | 6:34 PM EST reply Recommend Flag actions
This would be a great device if it was slimmer, made by Apple, and ran iOS.
I’m dead serious.
Posted on Feb 14, 2012 | 8:47 AM EST reply Recommend Flag actions
Kinda sucks that it doesn’t have any internal storage. Seems kind of silly. Might as well sell it at a higher price and add storage since no one is going to buy a Vita without a memory card anyway. Also, when you compare it to the the latest iOS and Android phones that have a simple design and powerful insides, it seems like just a big bunch of cool stuff forcefully crumpled into some plastic. Mobile games are funner and better looking than ever, and the biggest difference between current smartphones and the Vita is that so many of us already have them. It’s impressive hardware, but seems like an unnecessary extra device for someone to carry. I don’t want it to fail but at the same time I don’t see it finding a big home in the hearts of American consumers.
Posted on Feb 15, 2012 | 5:15 AM EST reply Recommend (1) Flag actions
Why can’t I just want a gadget? Why must I compare it to the other gadgets I own? I want this piece of hardware. I will buy this piece of hardware and the available software. Why should I worry myself with what other people its usefulness is besides the fact that good sales = longer software support. Huge responsive, beautiful touchscreen, a range of bite sized to high quality titles, integration with the Sony gaming ecosystem, and in the same price range as an iPod touch, Android PMP, or similarly shaped/made media consumption device. What else could they do for 250-299?
Posted on Feb 15, 2012 | 8:06 PM EST reply Recommend (1) Flag actions
Buying it for FIFA on the go alone. Mortal Kombat is a second reason I’m getting it. And finally, Uncharted and MVC3….
Posted on Feb 16, 2012 | 10:35 AM EST reply Recommend Flag actions
I don’t know why I read this stuff. I’m not going to buy it. I never bought a ps3, a ps2 a psp or any other console for that matter except for the ps1, which my dad got me for my 10th birthday.
Broke people and expensive gadgetry.
Posted on Feb 18, 2012 | 9:16 PM EST reply Recommend Flag actions
So, can I use my PS 3 to connect the Vita wirelessly to and play the games on my big screen at home? iOS Airplay style? I am a huge Fan of Uncharted and want to play the Vita one. However, I am not dropping $250 on a console that I will get very little travel use out of. Also, if I am home I am not going to be playing an handheld, so it would really collect dust. if not wirelessly please tell me that it has HDMI out so I can game on my TV?
Posted on Feb 19, 2012 | 12:38 PM EST reply Recommend Flag actions
Winner product with a failure of a strategy…
Posted on Feb 19, 2012 | 5:00 PM EST reply Recommend Flag actions
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