The Dawn of the New Book
The future of books won't be found in their shift from paper and ink to screens and pixels, but in the mechanics of their comprehension.
Scottish-based TernTV believes that this new era of literary criticism will be spurred by their synthesis of video game graphics, acting, deconstructionist text and intellectual interactivity used to create something they call Digital Adaptations.
Where Apple and Amazon are pursuing the metamorphosis of the written word through the likes of e-ink, affordable text books and the ubiquity of tablets, TernTV is working to change the way we read.
The goal of Digital Adaptions is to recreate a book that not only delivers a story in a contemporary format, but brings with it the seeds of literary deconstruction.
"As far as I'm concerned, I want to create really great interactive story experiences," said Simon Meek, TernTV's head of digital and multiplatform content and executive producer of the Digital Adaptations project. "I want to take story-telling on interactive platforms to the next level."
On the phone, Meek rails against the current state of digital books. That the best the brightest minds at technology companies, book publishers and book sellers can do is turn ink into pixels, seems to astound Meek.
The goal of Digital Adaptations is to take readers through the story of a book, and the story behind and beyond it. The interactive experience is designed to allow readers to work their way through a novel like they would a video game, picking at the edges of what the author wrote and when they wrote it to understand a story's context, and then rewarding that behavior.
This is done through a complex and powerful set of intertwined experiences that place viewers inside the story as a witness, allowing them to discover the narrative in a variety of ways, including game-like digital performances, reading text, exploring settings and even digging into the real world history of a place or scenario.
It's easy to fall back on the vernacular of gaming when describing TernTV's experimental story-telling platform. But that's wrong too. This isn't the gamification of literature, it is closer to the contextualization of literature.
"What we are trying to do is let the story live and breathe in the world in which it was written," he tells me during an hours long call. "The world (of the novel) doesn't exist in a bubble."
French philosopher Jacques Derrida's theory of deconstruction, that the context of the work - when, where and by whom it was created - is as important as the work itself, plays a pivotal role in Digital Adaptations.
Meek's first project will deliver The Thirty-Nine Steps, an adventure espionage novel by John Buchan, to the PC, Mac and iPad in April. The adaptation will tell the relatively short story through 10 chapters and 18 events. Players will both absorb the story of a German plot to murder a visiting dignitary in 1914 Europe, and be able to explore the context of the world in which the book takes place and the author's personal history and inspirations.
"We do need to appreciate that this book is almost 100 years old," he said. "For a contemporary reader there is no reason why they should already know about that world. It's nice to be able to give it that context. Gaming worlds generally create magical, far-away places, but the past can be a magical far-away place too."
That means that the Digital Adaptation will both cut away at the original story to highlight the significant elements, but also expand upon things sometimes just mentioned in the original work. For instance, a single line in the book that describes a music hall performance as a "silly show", is given context with a video clip showing an actual performance from the time. Another way readers can explore the time is through copies of the real British newspaper The Scotsman, which will include both real articles from the time and fictional articles that back up the novel's happenings.
Meek says they were also able to work some of the author's influences and personal history into the adaptation, like a nod to The Pilgrim's Progress, which influenced author Buchan's works. At another point in the book, the main character, Richard Hannay, suffers a bout of malaria. The Digital Adaption uses those ten days to break the work's fourth wall and let the personality of the author invade Hannay's dreams.
"We let bits of the author seep in, but we haven't tried to deconstruct it completely," Meek said. "We haven't put a spin on the story, but we're trying to think more about the time and the setting and the feelings of the world told in the story."
The result is a book that both delivers its story, but also the inspiration for readers to think beyond the original work. While the Digital Adaptation will include game-like interactions, the greatest way these works will be interactive is intellectually.

And The Thirty-Nine Steps is just a test bed of sorts. Meek and his team have already begun work on a project with the BBC to inspire people to interact with and deconstruct some of Shakespeare's works. The prototype will deliver a "digital theater experience" where players can witness Romeo and Juliet, Henry V and MacBeth in a number of ways as both an audience member and a director.
The adaptations will include three takes on a single play allowing a participant to view the work as a stage director, or as a role-playing game, or as a reader. The works can be experienced in their original state, or as if they took place in the 1800s or modern time.
Meek also has some other collaborations, with a younger audience in mind, on the horizon. But all of them share a common vision.
"The vision is to get inside the author's head," Meek said. "Hopefully the experience puts you through the novel and gives you an entry point to everything that was happening in the world at the time."
Good Game is an internationally syndicated weekly news and opinion column about the big stories of the week in the gaming industry and its bigger impact on things to come. Brian Crecente is a founding editor and the News Editor of Vox Games, a video-game website in development at Vox Media.

There are 19 Comments. Add yours.
Sounds like a cool idea. I never really looked at the conversion from paper to pixels as “boring” before, but I suppose it is. I can’t imagine reading every book this way though; it seems like it will be a little more time consuming than reading a regular book. But it’s an interesting idea nonetheless.
Another awesome piece, Brian. Looking forward to more of these on Vox Games!
Posted on Jan 23, 2012 | 11:44 AM EST reply Recommend Flag actions
Thanks Eric. I agree, this seems almost like talking a college course in a book, rather than just reading it. I’m not sure I’d want to study and examine every book this way, but I love having this extra choice.
Posted on Jan 23, 2012 | 11:50 AM EST reply Recommend Flag actions
This sort of thing sounds like a great alternative to standard annotation. Out of curiosity, did you ever see Penguin’s Google Maps short story, The 21 Steps? It was flawed, but an interesting example of contextualized stories. It was part of what seemed to be a brief attempt at storytelling through mapping, as it happened around the same time as an incredibly stoned retelling of Cloverfield as a series of Google Maps points.
Posted on Jan 23, 2012 | 11:52 AM EST reply Recommend Flag actions
The 21 Steps is interesting. Have you checked out The Wasteland app for the iPad? If you like annotation you will absolutely love this app. You also sorta have to love Eliot, but who doesn’t, right?
Posted on Jan 23, 2012 | 11:55 AM EST reply Recommend Flag actions
Talk about a curve ball. For the most part, I quite like the idea – and it sits comfortably alongside the original material, rather than trying to replace it.
Negatives? I admit to having one nagging doubt, and that is that naysayers will point at the images with brief extracts and state that it lessens the source material, which may lead to it being dismissed out of hand. I have to say that I find the extract presentation to be aesthetically pleasing – the ‘disgusted with life’ imagery in particular holds appeal.
Posted on Jan 23, 2012 | 12:01 PM EST reply Recommend Flag actions
Thanks for the comments on the project – and completely agree that we’re not trying to replace the book in any way, just create a new format for these stories to exist on digital platforms.
On the nagging doubt, hopefully what the visualisation of the world is allowing us to do is open up the story in the book and allow modern audiences into the story as it was originally conceived. Of course, there is artistic interpretation going on, but we’re trying to use the art to really capture the mood – I also love the image you reference, and hopefully you’ll find the final product filled with these.
The amount of text to make the product is an interesting point to. In reality, 90% of the book’s text makes the title in some shape or form (and I’d estimate 45% of it remains as text). We’re obviously interpreting some of the words in an audio-visual way, though by using a painterly approach to the art and not explicitly showing character, the player’s brain needs to work as director, filling in the gaps visually (a bit like a book).
Cheers for the interest and great comments!
Posted on Jan 26, 2012 | 5:39 AM EST reply Recommend Flag actions
All I can think of right now is Watership Down (my first experience of that story was a movie tie in with stills from the film and a cut down version of the text. Woundwort’s demise was awesome – well worth seeking out a copy for a perusal), and what could be done there as well.
The reason I started typing is the delivery system – 39 Steps is coming on its own (how I read it). Do you intend to send the books out as separate applications, or is it hoped that you’ll be able to put out a virtual bookshelf app to keep the files? I’m not sure if I’m just being a fuddy duddy or not, but I like the ‘library’ approach of the ebook apps for the sake of feeling at least a bit traditional.
Posted on Jan 26, 2012 | 3:45 PM EST reply Recommend Flag actions
I like this idea. It’s not going to replace anything but it should be interesting. I think they made a good choice for the first story too. I’m definitely intrigued by it.
Posted on Jan 23, 2012 | 1:07 PM EST reply Recommend Flag actions
Just thinking about it, the Sherlock Holmes stories would make an excellent fit (at least some). Silver Blaze could offer histories of horse racing and veterinary surgery, Hound of the Baskervilles a look at the giant dog myth and so on.
I am also curious to find out how it would work with a longer novel, Dracula for example?
Posted on Jan 23, 2012 | 1:56 PM EST reply Recommend Flag actions
Sherlock Holmes would be fantastic; we’re exploring a lot of options in regards to length/genre. Expect to see a great deal of variety in both subject matter and art!
Posted on Jan 23, 2012 | 2:43 PM EST reply Recommend Flag actions
Are you dealing with the Shakespeare stuff as well Paul? The Shakespearean in me is giddy.
Posted on Jan 23, 2012 | 3:14 PM EST reply Recommend Flag actions
Another thought – perhaps an illustration of Shakespeare in original/1800s/modern times (admittedly several films have played with period settings for Shakespeare, as I have just remembered) – Dashiell Hammett’s Red Harvest (film variants Yojimbo, Fistful of Dollars, Last Man Standing) in addition to the history aspects.
Call me excited. There’s a lot on offer with this.
Posted on Jan 23, 2012 | 3:27 PM EST reply Recommend Flag actions
The Shakespeare project is an interesting step – and I’m hopeful that we can share some images around that soon. The step from play to screen via DA is different to book to screen via DA, which is really exciting and challenging. And – just as a taster – we’re adapting three plays (including Henry V and Macbeth) in three different periods of theatrical performance.
Posted on Jan 26, 2012 | 5:42 AM EST reply Recommend Flag actions
Seems cool….where have I seen something like this before though?
Posted on Jan 23, 2012 | 4:45 PM EST reply Recommend Flag actions
Hey man. Its like those chineese games where it’s just a story.
My friend plays them and I thought they were kind of weird, but he gave some to try called Crossing Channels. Man, I don’t even want to admit what happened in it, but it was good. Starting another called Dark Blue tonight because of this thread.
It would be perfect on an android tabled
Posted on Jan 23, 2012 | 4:58 PM EST reply Recommend Flag actions
CD-ROMs from the 90s?
Posted on Jan 23, 2012 | 7:02 PM EST reply Recommend Flag actions
I always thought the next step to ebooks was marrying audio books with them. So you could basically switch between reading and listening. From there add visuals, sfx, etc. This whole contextual reading idea sounds like a wonderful idea to help bring stories to life more.
I really like the idea of being able to get more insight into what would/did go on in the author’s mind and what he/she would have drawn inspiration from.
Posted on Jan 23, 2012 | 7:55 PM EST reply Recommend Flag actions
I was present at a talk by Kate Pullinger about a year ago, and she was bemoaning of the lack of innovation with regard to e-books / enhanced texts (there’s some debate/contention about the distinction – so that’s best left for another discussion… :) ) , that essentially – for all the innovation re:kindle, smartphones, and other nascent technologies – for the most part, all we have is an exact digital copy of a book, that simply does not utilise the hardware it is being ‘read’ upon. Essentially, even the most lauded e-books (for example, Nick Cave’s The Death of Bunny Munro) are only a little more advanced than CD-ROM games of the 80’s… clearly this is a problem!
The issues surrounding ‘enhanced’ texts such as this, are mainly;
How much interaction does the reader (user/player is more appropriate) have with the ‘text’?
Is it even a ‘text’ anymore? Is it not now an exploratory space?
When does it stop being a story, and become a ‘game’ (which likely has specific outcomes, rules, laws, conditions of victory)
How much does it deviate from the original? Does it matter?
Bit of a ramble, on a fascinating project….
Posted on Jan 25, 2012 | 3:10 PM EST reply Recommend Flag actions
I’m liking the concept these folks are bringing to the table. I envision a future time when all books give the author the ability to fold in their personal research into the subject matter enabling the reader to have the bigger picture. Notes, photos and so on – like the example given above. Perhaps The Thirty-Nine Steps could use legitimate wartime examples of people who were under constant threat such as those in the French Resistance and how they overcame amazing odds to help in the efforts against the Axis Powers.
Doctor Who would also be another fantastic example of teaching history to kids – the books are already written and only need to be presented in a more child-friendly fashion in this modern time.
Posted on Jan 27, 2012 | 9:26 AM EST reply Recommend Flag actions
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