Disney's theme park robots learn to play catch, juggle, and react to their mistakes
In an attempt to spur direct interaction between its theme park guests and entertainment robots, researchers at Disney have taught (read: programmed) the animatronic cyborgs to play catch. They accomplished this by harnessing information provided by a 3D camera for ball position data and customizing the humanoid robot with a cup-shaped catching hand. Disney then brought in volunteers to play a traditional game of catch with the robot, revealing that it took most participants only a couple tries to get into a throwing rhythm. Speeding up those tosses enabled the robot to participate in three-ball juggling.
The research team also outfitted the robot with head-tracking capabilities and expressions of disappointment for the times it missed a catch. These reactions, which ranged between a robot shaking its head, shrugging its shoulders, or merely looking behind itself for the passed ball, added an even greater humanistic element to the tests, which you can watch below.

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