Game developers aren't in the public eye as much as their contemporaries in film or music, so it's always great when we can get a glimpse at the person behind the game. The Atlantic has done just that with a lengthy profile on Jonathan Blow, the mind behind 2008's Xbox Live Arcade hit Braid and the much-anticipated exploration game The Witness. Blow is known for being outspoken about the games industry and the quality of experiences it produces, and the profile gives some good insight into what he wants games to be and what inspired him during the development of The Witness.
"I don't know what else I would spend money on. So for me, money is just a tool I can use to get things done."
Blow also discusses money, as the success of Braid essentially made him rich overnight — since then he's spent $150,000 on a new Tesla Roadster, while most of the rest has gone towards The Witness' $2 million budget. Despite using the dreaded phrase "Citizen Kane of video games," the profile is a fascinating piece that provides a fascinatingly deep look at one of gaming's more outspoken characters. And if you just can't get enough of Blow, he's also put under the microscope in the new documentary Indie Game: The Movie.