Mobile game reviews on Polygon, an inside look
Hi friends! I'm Russ Frushtick and in addition to being the Senior Editor for Polygon, I'm also going to be heading up the mobile gaming coverage for the site.
I wanted to talk with you today about mobile game reviews on Polygon. As of right now we haven't done any, but that will soon change.
Mobile game reviews, especially iOS reviews, are tricky. Why? Because of the sheer number of releases each week (about 100 per day, if you can believe it), it would be impossible to review everything. So, instead of going broad, our goal is to narrow in and focus on the games that are especially interesting or promising. That way we can guide you to the good stuff without you having to fumble through a lot of junk.
There is, of course, an inherent problem with that. By only reviewing games that we find interesting, that means that the vast majority of mobile game reviews we publish will be positive. For those who like scores: it'll be very, very rare to see a mobile game rate lower than 5 out of 10.
There's an exception, though. We'll also be reviewing high profile titles that seem to be generating a lot of interest from our readers even if we don't think they're very good (and will score them accordingly). If enough people are asking: "Is this worth my money?" we'll be there to give them an honest answer.
You should look to us as your jungle guide, hacking crap mobile games out of your way so you have a clear path to something you'd actually want to play.
As we push towards the Polygon.com site launch later this year, our mobile review strategies may change, but this is where we're at right now. If you have thoughts/feedback on this current strategy, or any questions for me, please post them in the comments and I'll try to be as helpful as I can.
Thanks and happy apping!