A View to a Kill
Video games and shooters specifically have had a specific look for quite a while now. You're either playing as a homicidal camera operator, i.e. the First Person Shooter or you're an invisible TMZ reporter creepily filming the main characters backside, i.e. Third Person Shooter.
While I certainly understand why game developers choose these two perspectives (if it's not broke, don't fix it), I wonder, is this literally how we'll be viewing games until the end of time?
A quick look back at how perspective has shifted since the days of Pong tells me that, no, the current way we view games is not how games will look in thirty or forty years.
But that leads me to wonder what will be the catalyst for this change? My guess? The interface. If developers can create a new control scheme that allows players the same amount of precision as they currently have (if not more) while also providing a variety of different visual camera angles then there will be sea change in not only how we see games but also how we play games.
What will this new control scheme be? Motion? Tablets? An iteration on our current conventional button pressing interface, i.e. the DualShock or Xbox 360 controller? A combo of everything? Who knows? But I'm looking forward to finding out.
What do you all think?