Factions in Vergecraft II

Jf9cv7_medium

via i40.tinypic.com


Hello fellow vergecrafters.

With the reset upon us and the introduction of factions to the server I thought it would be good to make some rules to limit the amount of destruction due to factions. The main worry that I have is TNT cannons. From what I understand of factions you cant break or place blocks in an enemy faction's land but you could still build a TNT cannon on your land and fire it at your opponents structures. This could cause lots of damage to structures that players will work hard on. Some factions may resort to just covering everything in obsidian which is fine but will make the server look dull and boring with everything black.

What I was thinking of was just saying that you can't fire TNT cannons at enemy structures. Maybe we could still use them to defend against raids but not to destroy any buildings.

I think this would make the server a lot safer place especially for new factions that may not have the resources to defend against TNT.

If anyone else has any other suggestions for rules maybe list them below for the mods to look at.