"Transformers: Fall of Cybertron" PC Version Image Quality Comparison

Many of you may be considering getting the PC version of "Fall of Cybertron", but may be wondering how the graphics hold up on the PC. I figured I might as well do a quick comparison of the graphics settings so that you all know what you're getting.

Overall the graphics look quite nice. They won't win any best graphics awards, but the art design works well and is visually appealing.The PC version does have graphics settings, but you only get it in the form of 4 presets, Extra, High, Mid, and Low. The game is capped at 60fps, and with a GTX 570 it runs buttery smooth on all settings for me.

All screenshots were captured at 1920x1200 with the Steam screen shot tool. I recommended opening each image in it's own tab, as it makes it easier to see the differences. Since uploading an image into my post also causes it to be compressed down to 110x688 I'll also include a link to the uncompressed image below each of the screenshots.

OK, so let's get into some comparisons.

Extra:

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High:

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Mid:

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Low:

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In these shots it's fairly easy to see the difference between High, Mid, and Low. Mid lowers the texture resolution and simplifies the lighting, and Low drops the texture resolution even further. The difference between Extra and High is a bit harder to pin down though. As far as I can tell the only difference is that Extra adds a filter that softens the image a bit.

Let's look at another scene, this time with a large draw distance.

Extra:

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High:

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Mid:

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Low:

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Once again I have a hard time seeing any difference between Extra and High other than the softer image on Extra. The real surprise here is how well Mid and Low hold up. Despite the significantly lowered textures, they still look decent, and I feel that the lower quality would not detract from immersion at all.

OK, so let's do one last comparison between Extra and High.

Extra:

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High:

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At first I thought that the softness of the Extra setting was supposed to be a depth of field filter, but this shot shows that the depth of field is a separate effect from the softness, as both Extra and High seem to display the depth of field at the same quality. Please note that the lighting difference on Prime is due to a flickering light in the hallway, and is not due to graphics settings.

When it comes down to it, I would recommend running the game on the High settings. Without the blur filter the texture details are sharper, and there appears to be no loss of quality in other areas. My best guess is that the blur filter is supposed to be post processing anti-aliasing, but doesn't work very well as there are still jaggies. To get a better effect you could run the game on High, and force FXAA through your GPU drivers.