Vergecraft Realms: Official Game Rules & Player Guide


Welcome to Vergecraft Realms, The Verge's own Minecraft server!

Note: Vergecraft Realms will launch on Saturday, September 15th.


Vergecraft Realms is a competitive, survival-based Minecraft server. In addition to the basic survival mode of Minecraft, players may gather together to form factions, claim territory, forge alliances, wage war, and build their own civilizations. Or, they can explore at their own risk in the Wilderness, dodging creatures and crafty human bandits.

Read on to get started.

How to join

  1. First, you'll need a copy of Minecraft, updated to the latest version.
  2. When you've created a Minecraft username, submit it for approval in the Vergecraft Realms whitelist thread. We approve requests on a daily basis.
  3. Launch the game, and add to your server list.

Server Rules

Basic Rules

  • Be courteous. Follow the same rules of the road in the Verge's community guidelines. That means no spam, illegal activities, porn, personal attacks, racism, or sexism.
  • Don't advertise. Please don't advertise your website, your Minecraft server, or anything else.
  • Play fair. Don't ask server admins to bend the rules: they are not allowed to spawn items or creatures, or teleport players between locations. Additionally, if you discover an exploit, please report it to server admins using the "/helpop" command. Players caught knowingly using exploits to gain an unfair advantage, or otherwise cheating, will be banned.

PVP Rules

Killing & Looting

Player-versus-player gameplay is a feature of Vergecraft Realms. For veterans of Vergecraft, this is the biggest change: players who build and travel in unclaimed "Wilderness" spaces are open to attack, and may be killed by other players. Players who are killed may have their possessions taken, and cannot use the "/back" command to return to the location of their death.

Player-made Structures

Once you venture outside of the New Verge City safe-zone, you are exploring and building at your own risk. In Vergecraft Realms, structures in unclaimed Wilderness are "fair game" — it is not considered griefing for players to destroy them. Players that want to protect their lives, fortunes, and homesteads must band together in factions and claim territory: players are unable to destroy structures located in claimed territory, unless their factions are at war.

Faction leaders are responsible for policing griefing on their own by sub-dividing their faction claims. Faction leaders can protect the overall faction from internal griefing by assigning plots of land to specific members of the faction, and allowing specific owners to build in shared areas. Faction leaders are not required to use this system. (See the player guide below for more information on the factions system.)

Factions Rules

Basic Factions Rules

The following rules are implemented structurally by the server:

  • Players can't hurt fellow faction members or allies.
  • Players can't hurt neutral faction members in their own territory.
  • Enemies and players without a faction are always vulnerable, except in safe-zones.
  • Damage dealt to faction members in their own territory is reduced.
  • Only faction members can build and destroy in their own territory.
  • Non-peaceful factions can either be neutral, allies, or enemies with other factions. Ally status requires two factions to mutually agree to be allies. Factions can declare their enemies unilaterally.

Claiming Territory

Factions are not required to build in connected lands, and may claim territory from rivals as their power declines (more information on power and land claiming can be found in the player guide below). Factions must have a minimum of 5 members to claim territory.

Peaceful Factions

Some players may want to completley remove themselves from player-versus-player gameplay, and can join or establish peaceful factions. Peaceful factions cannot become allies or enemies of other factions, and their members cannot damage or be damaged by other players. Additionally, peaceful factions cannot claim territory from other factions, and cannot have their own land claimed by other factions.

Faction leaders must request to become peaceful factions from a server admin using the "/helpop" command. Once made into a peaceful faction, there's no going back: factions that choose to become peaceful do so permanently.

Server Style Guide

Vergecraft Realms does not enforce a specific texture pack or strictly define building styles, but there are some general rules:

  1. No floating platforms or sky cities. We just haven't achieved the technology.
  2. No single-block towers. These are really unsightly.
  3. No pixel art or symbols from the "real world." Those floating Pokemon pictures were pretty cool, but they're not for this world.


Player Guide

About this Guide

This guide contains information about the special functions and commands in Vergecraft Realms. For strategy and other basic tips, check out this beginner's guide in the Minecraft Wiki.

Server Map

You can check out a live dynamic map of Vergecraft Realms right now! For the best results, hover your mouse over the right-hand side of the page and select the "surface" view.

Vergecraft Realms Live Map:

Basic Permissions & Commands

  • /spawn Returns players to the central plaza at New Verge City
  • /home Returns players to their bed, unless it has been destroyed.
  • /f home Returns players to their Faction's spawn point.
  • /dynmap (hide,show) Enables or disables your visibility in the Vergecraft Realms dynamic map.
  • /list Lists players currently online.
  • /time Displays the current time.
  • /mail Allows players to read or send in-game mail to other players.
  • /helpop Sends a message to server admins.

Chests & Item Locking

You can lock your chests, and other items like furnaces and dispensers, using the following commands:

  • /lwc Opens a help menu for the chest locking plugin.
  • /cprivate Creates a private protection for your chest.
  • /cpassword Password-protects a chest. Anybody with the password can open it.
  • /cpublic Creates a public chest.
  • /cremove Removes protection on a protected item that you own.
  • /cunlock [password] Attempt to gain access to a password-protected object.

New Verge City

New Verge City is the central, neutral safe-zone where all players begin their journey. The city features a number of attractions and utilities, including a library, hospital, End portal, harbor, marketplace, Spleef arena, and more. Players can travel through the city using the local subway system, roads and paths, or the canal system which connects the harbor to the Western river.

All players can return to New Verge City with the "/spawn" command.


Factions enables players to band together to protect their territory, and establish allies and enemies. All factions commands can be accessed with the "/f" command.

Basic Factions Commands

  • /f help In-game help for Factions.
  • /f map (on, off) Enables or disables an ASCII map of nearby territory.

Player & Faction Power

Each player has their own "power level," which directly determines the amount of land they can claim and protect. For each unit of power, a player may claim and protect one chunk of land. All players have a maximum of 200 power, and can claim up to 200 chunks of land.

All players lose power when they die, and regain it automatically over time. Players always lose power when they die, regardless of how they were killed.

Faction power is simply the sum of the power of all of its members. A five-person faction has a power of 1,000. To prevent any single faction from dominating the game, each faction has a limit of 20,000 power. That means that factions will stop gaining additional power when they expand beyond 100 members.

Starting a Faction

Any player can create a faction by using the "/f create [faction name]" command. Once created, leaders can use these commands to manage their factions:

  • /f desc Changes the faction description.
  • /f tag [faction name] Changes the faction name.
  • /f open Toggles whether your faction requires an invitation to join.
  • /f invite [player name] Invites a player to your faction.
  • /f deinvite [player name] Cancels a pending invitation.
  • /f kick [player name] Removes a player from the faction.
  • /f sethome Sets the location that players will arrive at when using the "/f home" command.
  • /f mod [player name] Grants or revokes moderator privileges to a member of the faction (faction admins only).
  • /f title [player name] Creates or removes a decorative player title.

Claiming Territory

Only factions with 5 or more members may claim territory. The basic claimable unit of territory is the Minecraft "chunk:" a 16 x 16 block rectangular cube that extends from the bottom of the world to the top. Once claimed, a faction owns the entirety of the chunk. To claim territory, faction leaders can use the following commands:

  • /f claim Claims one "chunk" of land where the player is standing.
  • /f claim [radius] Claims land around where the player is standing, to the radius specified (for example: "/f claim 10" will attempt to claim a square of land with a radius of 10 chunks, a total of 400 chunks).
  • /f unclaim Unclaims the chunk the player is standing on from the Faction's territory.

Protecting Territory from Faction Members and Allies

Larger factions with members who are strangers may want to further protect their faction territory. Faction leaders can do this by subdividing faction territory with owners: this allows leaders to give members specific plots of land, and to allow groups of people ownership of various areas (for example, a faction leader might give their officers the ability to build and destroy in shared areas of that faction's city).

  • /f owner [player name] Establishes or removes ownership of the chunk the player is standing on. If no player is named, it will set ownership to the player using the command, or if owners are currently set, it will clear the chunk of owners.
  • /f ownerlist Shows a list of owners of the current chunk.


Factions may become formal allies with other groups, and declare enemies.

  • /f ally [faction name] Proposes an alliance with the named faction. Both factions must agree to become allies.
  • /f enemy [faction name] Declares a faction an enemy. Factions can declare enemies unilaterally.
  • /f neutral [faction name] Cancels an alliance or removes an enemy status.

Guide last updated: September 15th, 2012.
If you have additional questions, please be sure to ask any of the Vergecraft Realms moderators. You can also email the server admin, T.C. Sottek (that's me): tc [at] theverge [dot] com.