Why I think Windows 8 will bring superior tablet games
Microsoft brings direct support for 5 physical sensors:
accelerometer, gyroscope, inclinometer, magnetometer and ambient light sensor
and 2 virtual sensors:
Orientation - This sensor returns a rotation matrix and a Quaternion that can be used to adjust the user's perspective in a game application.
Simple Orientation - This sensor detects the current quadrant orientation of the specified device as well as its face-up or face-down status.
Developers who are savvy enough to make use of all these can make games that will blow away any that you see on iOS. Microsoft obviously put a lot of thought into the new WinRT API.
|Accelerometer||Detects acceleration along three axes (x, y, and z).|
|Inclinometer||Detects changes in angle of incline.|
|Gyrometer||Detects changes in angular velocity.|
|Compass||Detects changes in orientation.|
|Light||Detects changes in ambient lighting.|
|Orientation||Combines the accelerometer, compass, and gyrometer to obtain more sensitive movement data.|
|Simple Orientation||Uses the accelerometer to obtain device orientation as a rotation into one of four quadrants, or face-up, or face-down.|