Why I think Windows 8 will bring superior tablet games
http://msdn.microsoft.com/en-us/library/windows/apps/br206408.aspx
Microsoft brings direct support for 5 physical sensors:
accelerometer, gyroscope, inclinometer, magnetometer and ambient light sensor
and 2 virtual sensors:
Orientation - This sensor returns a rotation matrix and a Quaternion that can be used to adjust the user's perspective in a game application.
Simple Orientation - This sensor detects the current quadrant orientation of the specified device as well as its face-up or face-down status.
Developers who are savvy enough to make use of all these can make games that will blow away any that you see on iOS. Microsoft obviously put a lot of thought into the new WinRT API.
| Sensor | Description |
|---|---|
| Accelerometer | Detects acceleration along three axes (x, y, and z). |
| Inclinometer | Detects changes in angle of incline. |
| Gyrometer | Detects changes in angular velocity. |
| Compass | Detects changes in orientation. |
| Light | Detects changes in ambient lighting. |
| Orientation | Combines the accelerometer, compass, and gyrometer to obtain more sensitive movement data. |
| Simple Orientation | Uses the accelerometer to obtain device orientation as a rotation into one of four quadrants, or face-up, or face-down. |

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