Behind the successes and failures of game design in 'Civilization V'
As part of an effort to design his new game At The Gates, game designer Jon Shafer has provided a detailed reflection on the choices he made in creating the turn-based strategy hit Civilization V. The latest entry in the Civ series, Civ V upended several design conventions from earlier games; for instance, the removal of "unit stacking" required players to consider completely new strategies in waging war. It's a thorough look at the thought that went into the design for Civ V, and a must-read for veterans. "I'm not shy about my flaws," Shafer writes. "The fact is there's still much I have to learn. But every project is a new opportunity to improve and show everyone what you've learned."

There are 42 Comments. Load 'Em Up. Show speed reading tips and settings
Shortcuts to mastering the comment thread. Use wisely.
C - Next Comment
X - Mark as Read
R - Reply
Z - Mark Read & Next
Shift + C - Previous
Shift + A - Mark All Read
Comment Settings
Live comment alert: Hide it!
Comments for this post are closed.