Implementing WebGL through DirectX? That isn't such a good idea..
Yes, IE 11 finally supports WebGL.
1. Is MS doing too much of a thing by not supporting OpenGL and trying to implement the whole thing using DirectX.
2. Is DirectX a real competitor to OpenGL? Is DirectX foolproof compared to OpenGL?
3. Is this the right way forward for MS to embrace OpenSource technologies by reimplementing them?
4. Can we finally see MS supporting OpenGL in Windows 8 and Windows Phone 8 by mapping the API's to DirectX?