OpenGL 4.4 and beyond on Android

An interesting article from an Nvidia guy.

jamesdolan.blogspot.com/2014/06/opengl-44-and-beyond-on-android.html

By the way, this is another reason why Google should be pushing Android to laptops instead of ChromeOS. Developers can directly port PC games to Android in the near future (once L is in a significant volume on the market). But it would be much harder to do it through ChromeOS, not to mention being slowed down by who knows how many layers of abstraction. Android could quickly become a full-on "Windows replacement" - if only Google decides to make it so. Of course it won't be, as long as Google only lets the phone interface be ported to notebooks.