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Apple announces iOS 7, 'biggest change' since the original iPhone

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Oculus VR says plans won't change, as it raises $16 million in venture capital for its virtual reality dreams

joshua topolsky ces 2013 stock oculus rift

"I have a boss now, I guess," says Oculus VR CEO Brendan Iribe. "The board." On Monday, the virtual reality headset company announced that it had finished raising $16 million in Series A venture capital led by Spark Capital and Matrix Partners, adding a new level of management in the process....

"We don't need to take any shortcuts to get there." Brendan Iribe, Oculus CEO

Microsoft's Don Mattrick defends Xbox pricing: 'We're delivering thousands of dollars of value'

Xbox One supercut 2

Sony's $399 price point for the PlayStation 4 was one of several advantages it touted over Microsoft at E3. But Microsoft's Don Mattrick argues the Xbox One's $499 cost is, if anything, on the low side. "It's a lower number than some of the analysts had forecast," Mattrick told Bloomberg TV. "We're over-delivering value against other choices I think consumers can get. Any modern product these...

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The guns of E3: what can gaming learn from its bloody mistakes?

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If you remember one thing from E3 2012, it’s probably the neck stabbing.

Over three days, attendees watched game after game showcase increasingly creative methods of murder. Press events were so bloody that Gameological began publishing an "E3 Murder Report," detailing the body count of Sony, Microsoft, and Nintendo’s events. "Between Microsoft, Sony, EA and Ubisoft's shows on Monday," wrote Fred Dutton of Eurogamer, "we counted roughly 78 throatstabs, 63 snapped vertebrae, 57 exploded heads, 27 shattered knee caps, a brace of disembowelings and, courtesy of Far Cry 3, a couple of immolated jungle cats." Even fans of shooters or other combat games found themselves unsettled by the relentless catalog of killing. Our own "Neck Stabs of E3 2012" is tough to watch a year later.

In 2013, the body count skyrocketed. Gameological’s...

Violence can be power, but power doesn't have to be violence
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First alleged iOS 7 controller revealed in leaked image

via img.gawkerassets.com

Kotaku has obtained an image of what it claims is the first "Made For iPhone" controller. Purportedly made by Logitech, the controller looks similar to the guidance images Apple released when it detailed the new iOS 7 controller API. It features what appears to be a circular D-pad, four action buttons, and a pause key. The guidance images also called for either two or four shoulder buttons to...

The birth of a new accessory ecosystem?

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'Mercenary Kings' is 'Borderlands' meets 'Scott Pilgrim' on PS4 and PC

Mercenary Kings

There are plenty of big shooters coming to the PlayStation 4, from Destiny to Killzone: Shadow Fall. These games emphasize massive, open worlds, social connectivity, and incredibly detailed high-definition graphics. Mercenary Kings, an upcoming PS4 and Steam title from Tribute Games, goes a different route. It's a title that feels like the Metal Slug game that time forgot — a 2D shooter for a...

Microsoft says games for the Xbox One will still cost $59.99

forza hero

Microsoft has confirmed that the games it releases for the Xbox One will sell for $59.99, just like those for the Xbox 360, and Sony has previously suggested that it will also be sticking to the old price point. A spokesperson told Polygon that Microsoft Studios games will have a standard price of $59.99, meaning that we won't be seeing a premium for the extra work of making next-gen titles, despite what developers have said about the increased complexity of building for the new console.

It's been a long time since the last generation of Microsoft and Sony consoles was released; that jump...

'RYMDKAPSEL' mixes Tetris and StarCraft into one great mobile game

RYMDKAPSEL

I played a hundred new huge-budget video games this week, but the only one that really made sense to me was a cellphone and Vita game called RYMDKAPSEL.

Like many tower-defense games the primary objective of RYMDKAPSEL is to grow and defend your population. But when designer Martin Jonasson set out to make a viable StarCraft for mobile, he discovered that StarCraft probably isn’t something you’d want to play on your phone, and its most memorable component would probably be how much it crashed your OS. So he boiled it down, reducing and reducing until he came up with the most efficiently brilliant game I’ve ever played on mobile.

T...

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'Project Spark': build a game, or don't, with Microsoft's incredible new sandbox

project spark

I'm an unabashed Sparkaholic. I'm sorry if you clicked on this link looking for a critical, nuanced preview of Microsoft's new game that makes games, because I'm the wrong guy for that. I'm in love. Project Spark comes out during the "launch window" of the Xbox One, will also ship on Xbox 360 and Windows 8, is free-to-play (with copious amounts of paid DLC likely incoming), and it's everything I ever wanted.

What...

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'Fez 2' announced at E3, see the first teaser trailer

Fez 2 logo (Credit: Polytron)

Fez, the celebrated indie PC and Xbox (Mac soon, supposedly) puzzle adventure game that features a 2D character exploring a 3D world, is getting a sequel. Fez developer Polytron just announced at E3 that it is working on Fez 2, Polygon reports. No release date has been given yet, let alone any other details about the story or game mechanics. But the lack of details at this stage is probably wise given the original Fez's messy development history (the game was first announced in 2007 and finally launched in 2012, delayed by internal politics and financial trouble, as chronicled in the documentary Indie Game: The Movie.) For now, a Fez 2...


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Back to the future: Nintendo's new 'Legend of Zelda' games have a new look but the same feel

The Legend of Zelda A Link Between Worlds

Nintendo showed off new gameplay footage of its upcoming sequel to The Legend of Zelda: A Link to the Past yesterday, and we managed to get our hands on the 3DS game here at E3. In the brief 10-minute-long demo it was clear that A Link Between Worlds doesn't shake up the formula too much, but it does add new elements that make for some particularly interesting new puzzles. "This is not a remake," said series producer Eiji Aonuma, "but a whole...

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How 'Titanfall' was born amid a mire of lawsuits

via www.respawn.com

Titanfall is the first independently developed title from the duo behind Modern Warfare — but the new game's existence isn't quite a heartwarming story of an indie breakout. According to Vanity Fair, the duo founded Respawn Entertainment after being unceremoniously fired by Activision. From there, they began development on Titanfall, and quickly entered into a series of back-and-forth lawsuits with their previous employer. Respawn's founders...

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