The most surprising part of Dan Amrich's new book, Critical Path: How to Write About Video Games For a Living, isn't the advice on cracking a difficult industry. It's not the guidance on navigating PR or knowing when to stay sober at press events. It's a chapter called "How It All Falls Apart -- And Why That Might Be Good."

In this chapter, the Activision Social Media Manager and 15-year game criticism vet reminds his neophyte readers that no matter how long they've worked for their dream job, it may not be their final destination.

The work may become rote. Or boring. Or more habit than inspiration. The trick, he explains, isn't in skirting the final bow, but in knowing how to take it gracefully.

"You’re not doing the audience any good, you’re not doing your editor any good, and you’re certainly not doing your reputation any good," he writes. "It’s better to be remembered as a quality writer than currently known as a once-great writer.

"When it’s your time to go, leave."