Cloning Case Files is a three-part series examining the personal impact of game cloning in the iOS app store. Each entry details the experience of an independent developer who suffered in some way from game cloning and how they worked to overcome the effects of cloning. This is part one. Here is part two and here is part three. — Ed.

It's July 2011. Northern California.

In less than a month, a small game development studio is going to release its iOS baby to the world. In the high-pressure App Store marketplace, there's no guarantee that it will succeed. Every release is a major risk and could threaten the future of the company. To increase the odds of being noticed, the studio releases a trailer.

That's when things get interesting.