One year earlier
It's July 2010. The Netherlands.
An independent game designer named Jan Willem Nijman is watching a documentary about tuna fish. "Like large scale fishing but also line fishing," he explains to me. "These guys sitting in the boat, whipping in loads of tuna and it was all beautiful, HD, slow motion footage of fish floating through the air, and it sorta clicked and I was like, what if we mixed that with Duck Hunt and tons of upgrades? And basically I took a piece of paper and I wrote that entire design of Radical Fishing and it hasn't changed since."
At their development studio, Vlambeer, Nijman and his development partner, Rami Ismail, sell the tuna fish hunting idea as a Flash game to Bored.com and publish it as Radical Fishing on November 12, 2010. Part of the deal gives Vlambeer the rights to make an iOS version of the game in the future if they so choose.
It's July 2011. The Netherlands.
Nijman and Ismail are sitting in their offices, watching a trailer for an iOS game that's going to be released in under a month. The game is Ninja Fishing. The graphics are different, but the gameplay structure is basically ripped from the Flash game they created. "We tried to find differences," says Ismail. "We even slowed down the trailer, frame-by-frame, to check the one shot of the upgrades to see if there were different upgrades in there. They were all identical."
Meanwhile, Twitter is awash with independent developers and fans of Vlambeer crying foul, demanding Gamenauts halt production on an obvious clone.
The Vlambeer duo is trying to remain calm. "We decided to take a careful approach to this because we didn't want to blame anything on anyone if we're not super certain that it's true," says Ismail.
They don't need to wait long. Gamenauts reaches out to Vlambeer a day after the controversy erupts. "They ... apologized for not contacting us before. And I think they offered us credits in the game," Ismail says.
"We don't want to earn money over their game. We just want them to make their own."
Comments Load Em Up!
Comments For This Post Are Closed