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  <title>The Verge -  Gaming Posts</title>
  <subtitle></subtitle>
  <icon>http://cdn1.sbnation.com/community_logos/34086/verge-fv.png</icon>
  <updated>2013-05-23T22:23:12Z</updated>
  <id>http://www.theverge.com/gaming/rss/index.xml</id>
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  <entry>
    <published>2013-05-23T22:23:12Z</published>
    <updated>2013-05-23T22:23:12Z</updated>
    <title>Microsoft Xbox 360 does not infringe Motorola patents, rules ITC</title>
    <content type="html">
  




  &lt;img alt=&quot;Dsc04415_large&quot; src=&quot;http://cdn0.sbnation.com/entry_photo_images/8260365/DSC04415_large.jpg&quot; /&gt;





  &lt;p&gt;The International Trade Commission has ruled that Microsoft did not infringe upon any Motorola Mobility patents with the Xbox 360. The decision represents the end of an investigation that stretches back to 2010. Motorola Mobility contended that Microsoft had infringed upon several of its patents with the device, which led to the ITC issuing a preliminary ruling in April of last year that &lt;a href=&quot;http://www.theverge.com/2012/4/23/2970035/xbox-360-found-to-infringe-motorola-patents-in-preliminary-itc-ruling&quot;&gt;sided with Motorola&lt;/a&gt; on four different patents.&lt;/p&gt;
&lt;p&gt;However, in the legal back-and-forth all but one of the patents had since been chipped away &amp;mdash; some found to be invalid, while Motorola itself requesting others be pulled from the proceedings. In March an ITC administrative law judge ruled that the asserted claims of the one remaining patent had actually &lt;i&gt;n...&lt;/i&gt;&lt;/p&gt;
  &lt;p&gt;
    &lt;a href=&quot;http://www.theverge.com/2013/5/23/4360422/microsoft-xbox-360-did-not-infringe-motorola-patents-rules-itc&quot;&gt;Continue reading&amp;hellip;&lt;/a&gt;
  &lt;/p&gt;



</content>
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    <id>http://www.theverge.com/2013/5/23/4360422/microsoft-xbox-360-did-not-infringe-motorola-patents-rules-itc</id>
    <author>
      <name>Bryan Bishop</name>
    </author>
  </entry>
  <entry>
    <published>2013-05-23T17:42:02Z</published>
    <updated>2013-05-23T17:42:02Z</updated>
    <title>Live-action 'Destiny' trailer is an early glimpse at Bungie's new universe</title>
    <content type="html">
  




  &lt;img alt=&quot;Destiny-1_large&quot; src=&quot;http://cdn2.sbnation.com/entry_photo_images/8259481/destiny-1_large.jpg&quot; /&gt;





  &lt;p&gt;Bungie first unveiled its upcoming sci-fi epic &lt;em&gt;Destiny&lt;/em&gt; &lt;a href=&quot;http://www.theverge.com/2013/2/17/3998378/bungie-destiny-console-shooter-revealed&quot;&gt;earlier this year&lt;/a&gt;, but we've yet to see the &lt;i&gt;Halo&lt;/i&gt; follow-up in action. That's still true with the release of the game's first trailer, which is a combination of live-action and CG, but with no actual gameplay. &lt;a href=&quot;http://variety.com/2013/digital/games/first-look-the-live-action-trailer-for-bungies-destiny-exclusive-1200486874/&quot; target=&quot;_blank&quot;&gt;As &lt;em&gt;Variety&lt;/em&gt; reports&lt;/a&gt;, the trailer was directed by Jon Favreau, the director behind the first two &lt;em&gt;Iron Man&lt;/em&gt; films. While the new trailer doesn't provide any more insight into how the game will play, it's still nice to see &lt;a href=&quot;http://www.theverge.com/2013/3/28/4158802/bungie-shows-off-destiny-concept-art-at-gdc&quot;&gt;all of that beautiful artwork&lt;/a&gt; in motion. You can expect to see the first gameplay footage of &lt;em&gt;Destiny&lt;/em&gt; on June 10th at Sony's E3 press conference.&lt;/p&gt;
&lt;p&gt; &lt;br id=&quot;1369329681172&quot;&gt;&lt;/p&gt;
  &lt;p&gt;
    &lt;a href=&quot;http://www.theverge.com/2013/5/23/4359514/bungie-destiny-live-action-trailer&quot;&gt;Continue reading&amp;hellip;&lt;/a&gt;
  &lt;/p&gt;



</content>
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    <id>http://www.theverge.com/2013/5/23/4359514/bungie-destiny-live-action-trailer</id>
    <author>
      <name>Andrew Webster</name>
    </author>
  </entry>
  <entry>
    <published>2013-05-23T15:14:05Z</published>
    <updated>2013-05-23T15:14:05Z</updated>
    <title>Zone out with 'Blip Blup,' a minimalist puzzle game for iOS and Android</title>
    <content type="html">
  




  &lt;img alt=&quot;Ablipblup_android_large&quot; src=&quot;http://cdn1.sbnation.com/entry_photo_images/8258613/ABLIPBLUP_Android_large.jpg&quot; /&gt;





  &lt;p&gt;Don't let the goofy name fool you: &lt;em&gt;Blip Blup&lt;/em&gt; is a clever and challenging puzzle game with a slick minimalist look and feel. In each level you're presented with a screen of grey squares, and the goal is to fill them with color. All this requires is a touch of your finger, which will send out a pulse of color in all directions. The trick is getting the angles just right so that you fill each and every square within the allotted number of moves.&lt;/p&gt;
&lt;p&gt;&lt;/p&gt;
  &lt;p&gt;
    &lt;a href=&quot;http://www.theverge.com/2013/5/23/4358896/play-this-blip-blup-minimalist-mobile-puzzle-game&quot;&gt;Continue reading&amp;hellip;&lt;/a&gt;
  &lt;/p&gt;



</content>
    <link type="text/html" rel="alternate" href="http://www.theverge.com/2013/5/23/4358896/play-this-blip-blup-minimalist-mobile-puzzle-game"/>
    <id>http://www.theverge.com/2013/5/23/4358896/play-this-blip-blup-minimalist-mobile-puzzle-game</id>
    <author>
      <name>Andrew Webster</name>
    </author>
  </entry>
  <entry>
    <published>2013-05-23T13:00:08Z</published>
    <updated>2013-05-23T13:00:08Z</updated>
    <title>Nvidia intros GeForce GTX 780, and ShadowPlay to record your gaming exploits automatically</title>
    <content type="html">
  




  &lt;img alt=&quot;2013-05-13_02-03-36-1020_large&quot; src=&quot;http://cdn2.sbnation.com/entry_photo_images/8255531/2013-05-13_02-03-36-1020_large.jpg&quot; /&gt;





  &lt;p&gt;Nvidia's GeForce Experience software is starting to do quite a few things. &lt;a href=&quot;http://www.theverge.com/2012/12/6/3735904/nvidia-geforce-experience-a-tool-to-automatically-optimize-pc-game&quot;&gt;It cleverly optimizes your game settings&lt;/a&gt;. It fetches new graphics drivers. It even streams games &lt;a href=&quot;http://www.theverge.com/2013/5/14/4329008/nvidia-shield-price-specs-release-date-preorders-begin-hands-on-preview&quot;&gt;from your gaming rig to Nvidia's new Shield handheld&lt;/a&gt;. And this week, alongside the launch of the GeForce GTX 780 &amp;mdash; the company's latest graphics card &amp;mdash; Nvidia's training it to do something new: constantly record video footage of your gameplay so that when you pull off a crazy virtual stunt, you can share it with the world. It seems like good timing, considering &lt;a href=&quot;http://www.theverge.com/2013/5/21/4352150/xbox-live-refreshed-for-xbox-one/in/4116279&quot;&gt;how the Microsoft Xbox One&lt;/a&gt; and Sony &lt;a href=&quot;http://www.theverge.com/2013/2/20/4009860/sony-ps4-playstation-4-video-sharing/in/3774815&quot;&gt;PlayStation 4&lt;/a&gt; look to be integrating similar features right now.&lt;/p&gt;
&lt;p&gt;Nvidia calls it ShadowPlay, and it's a feature coming this summer to all of Nvidia's Kepler-based GPUs,...&lt;/p&gt;
  &lt;p&gt;
    &lt;a href=&quot;http://www.theverge.com/2013/5/23/4358300/nvidia-shadowplay-and-geforce-gtx-780&quot;&gt;Continue reading&amp;hellip;&lt;/a&gt;
  &lt;/p&gt;



</content>
    <link type="text/html" rel="alternate" href="http://www.theverge.com/2013/5/23/4358300/nvidia-shadowplay-and-geforce-gtx-780"/>
    <id>http://www.theverge.com/2013/5/23/4358300/nvidia-shadowplay-and-geforce-gtx-780</id>
    <author>
      <name>Sean Hollister</name>
    </author>
  </entry>
  <entry>
    <published>2013-05-22T20:53:24Z</published>
    <updated>2013-05-22T20:53:24Z</updated>
    <title>'Call of Duty: Ghosts' tech demo reveals what next-gen soldiers (and dogs) will look like</title>
    <content type="html">
  




  &lt;img alt=&quot;Screen_shot_2013-05-22_at_4&quot; src=&quot;http://cdn2.sbnation.com/entry_photo_images/8246719/Screen_Shot_2013-05-22_at_4.24.22_PM_large.png&quot; /&gt;





  &lt;p&gt;We've &lt;a href=&quot;http://www.theverge.com/2013/5/21/4349824/first-xbox-one-games-announced&quot;&gt;seen the reveal trailer&lt;/a&gt;, and now the team behind &lt;i&gt;Call of Duty: Ghosts&lt;/i&gt; is pulling back the curtain and providing a look at the game's robust next-generation engine. In the below clip (also screened during yesterday's Xbox One keynote), you'll see direct comparisons between characters pulled from &lt;i&gt;Call of Duty: Modern Warfare 3&lt;/i&gt; &amp;mdash; which pushed the limits of current-gen consoles, according to Infinity Ward &amp;mdash; and those from the upcoming&lt;i&gt; Ghosts&lt;/i&gt;. Infinity Ward says each sequence in the clip is running in realtime on its latest engine, though obviously not on a production Xbox One or PlayStation 4.  Yes, the &quot;&lt;i&gt;Call of Duty&lt;/i&gt; dog&quot; (which has &lt;a target=&quot;_blank&quot; href=&quot;https://twitter.com/collarduty&quot;&gt;already inspired its own parody Twitter account&lt;/a&gt;) is also seen here, serving as yet more evidence of...&lt;/p&gt;
  &lt;p&gt;
    &lt;a href=&quot;http://www.theverge.com/2013/5/22/4356724/call-of-duty-ghosts-video-reveals-what-next-gen-soldiers-dogs-look-like&quot;&gt;Continue reading&amp;hellip;&lt;/a&gt;
  &lt;/p&gt;



</content>
    <link type="text/html" rel="alternate" href="http://www.theverge.com/2013/5/22/4356724/call-of-duty-ghosts-video-reveals-what-next-gen-soldiers-dogs-look-like"/>
    <id>http://www.theverge.com/2013/5/22/4356724/call-of-duty-ghosts-video-reveals-what-next-gen-soldiers-dogs-look-like</id>
    <author>
      <name>Chris Welch</name>
    </author>
  </entry>
  <entry>
    <published>2013-05-22T18:28:33Z</published>
    <updated>2013-05-22T18:28:33Z</updated>
    <title>Microsoft's Xbox head: 'If you&#8217;re backwards compatible, you&#8217;re really backwards'</title>
    <content type="html">
  




  &lt;img alt=&quot;Screen_shot_2013-05-21_at_1&quot; src=&quot;http://cdn1.sbnation.com/entry_photo_images/8246289/Screen_Shot_2013-05-21_at_1.10.33_PM_large.png&quot; /&gt;





  &lt;p&gt;Some Xbox 360 owners are dismayed that their &lt;a href=&quot;http://www.theverge.com/2013/5/21/4350662/new-xbox-has-no-backwards-compatibilty&quot;&gt;collection of current-generation games won't work&lt;/a&gt; on the upcoming Xbox One. But Xbox head Don Mattrick is betting that they're in the vast minority. In an &lt;a href=&quot;http://blogs.wsj.com/digits/2013/05/22/microsoft-and-sony-diverge-on-gaming-cloud/?utm_source=buffer&amp;amp;utm_medium=twitter&amp;amp;utm_campaign=Buffer&amp;amp;utm_content=buffer94b3f&quot; target=&quot;_blank&quot;&gt;interview with &lt;i&gt;The Wall Street Journal&lt;/i&gt;&lt;/a&gt;, Mattrick explained the decision not to focus on backwards-compatibility. According to him, only 5 percent of customers actually played older games on a new console, making it a low priority. &quot;If you're backwards compatible, you're really backwards,&quot; he said.&lt;/p&gt;
&lt;p&gt;On a technical level, the Xbox One can't play 360 games because of its processor. The new x86 CPU can't natively run games made for the 360's Xenon processor, which used PowerPC architecture &amp;mdash; that's the same reason Sony's PlayStation 4 won't be...&lt;/p&gt;
  &lt;p&gt;
    &lt;a href=&quot;http://www.theverge.com/2013/5/22/4356210/microsoft-don-mattrick-says-backwards-compatibility-is-backwards&quot;&gt;Continue reading&amp;hellip;&lt;/a&gt;
  &lt;/p&gt;



</content>
    <link type="text/html" rel="alternate" href="http://www.theverge.com/2013/5/22/4356210/microsoft-don-mattrick-says-backwards-compatibility-is-backwards"/>
    <id>http://www.theverge.com/2013/5/22/4356210/microsoft-don-mattrick-says-backwards-compatibility-is-backwards</id>
    <author>
      <name>Adi Robertson</name>
    </author>
  </entry>
  <entry>
    <published>2013-05-22T14:45:02Z</published>
    <updated>2013-05-22T14:45:02Z</updated>
    <title>Unlike PlayStation 4, prospects for indie games on Xbox One are murky</title>
    <content type="html">
  




  &lt;img alt=&quot;Theverge5_1020_large&quot; src=&quot;http://cdn2.sbnation.com/entry_photo_images/8244267/theverge5_1020_large.jpg&quot; /&gt;





  &lt;p&gt;With both its current and next-generation PlayStation platforms, &lt;a href=&quot;http://www.theverge.com/2013/3/29/4162430/sony-playstation-indie-games-love-story&quot;&gt;Sony is making a concerted effort&lt;/a&gt; to capture the hearts and minds of the independent game development community, but the question is whether Microsoft is doing the same with its upcoming console. &lt;a href=&quot;http://www.theverge.com/2013/5/21/4350918/xbox-one-microsoft-unveils-its-next-generation-console/in/4116279&quot;&gt;Yesterday's Xbox One announcement &lt;/a&gt; wasn't heavily focused on games, instead detailing the hardware and services of the device, but &lt;a href=&quot;http://www.theverge.com/2013/5/21/4349824/first-xbox-one-games-announced/in/4116279&quot;&gt;the few titles that were shown&lt;/a&gt; all came from major publishers like Electronic Arts and Activision. With the Xbox One's push to be the focal point of your living room, will there still be a place for indie games?&lt;/p&gt;
&lt;p&gt;The sense among the game development community is murky, in stark contrast to feelings about Sony. While the PlayStation brand has been open...&lt;/p&gt;
  &lt;p&gt;
    &lt;a href=&quot;http://www.theverge.com/2013/5/22/4355222/microsoft-xbox-one-and-indie-games&quot;&gt;Continue reading&amp;hellip;&lt;/a&gt;
  &lt;/p&gt;



</content>
    <link type="text/html" rel="alternate" href="http://www.theverge.com/2013/5/22/4355222/microsoft-xbox-one-and-indie-games"/>
    <id>http://www.theverge.com/2013/5/22/4355222/microsoft-xbox-one-and-indie-games</id>
    <author>
      <name>Andrew Webster</name>
    </author>
  </entry>
  <entry>
    <published>2013-05-22T13:24:33Z</published>
    <updated>2013-05-22T13:24:33Z</updated>
    <title>'Ryse' teased as an Xbox One exclusive with Kinect integration, details at E3</title>
    <content type="html">
  




  &lt;img alt=&quot;Ryseteaser_large&quot; src=&quot;http://cdn3.sbnation.com/entry_photo_images/8244209/ryseteaser_large.jpg&quot; /&gt;





  &lt;p&gt;Microsoft didn't reveal all of the planned launch titles for its Xbox One this week. Crytek says that &lt;i&gt;Ryse&lt;/i&gt;, a title set in the Roman Empire period, will debut exclusively on the Xbox One. &lt;i&gt;Ryse&lt;/i&gt; looks set to be unveiled at E3, with a mini-site teasing the timing for June's gaming event.&lt;/p&gt;
&lt;p&gt;&lt;i&gt;Ryse&lt;/i&gt; was originally unveiled at E3 2011, with promised Kinect functionality, but the title never made its debut on Xbox 360. &lt;a href=&quot;http://www.theverge.com/2013/4/11/4212054/next-xbox-launch-titles-ryse-forza&quot;&gt;&lt;i&gt;The Verge&lt;/i&gt; previously reported&lt;/a&gt; that the title will launch at the same time as the Xbox One, with plans for it to use the new features of the next-generation Kinect sensor. The teaser specifically mentions controller-based gaming that's &quot;enhanced with Kinect,&quot; suggesting this isn't Kinect-only. We understand that Microsoft Studios and...&lt;/p&gt;
  &lt;p&gt;
    &lt;a href=&quot;http://www.theverge.com/2013/5/22/4355168/ryse-xbox-one-exclusive-teaser&quot;&gt;Continue reading&amp;hellip;&lt;/a&gt;
  &lt;/p&gt;



</content>
    <link type="text/html" rel="alternate" href="http://www.theverge.com/2013/5/22/4355168/ryse-xbox-one-exclusive-teaser"/>
    <id>http://www.theverge.com/2013/5/22/4355168/ryse-xbox-one-exclusive-teaser</id>
    <author>
      <name>Tom Warren</name>
    </author>
  </entry>
  <entry>
    <published>2013-05-22T12:00:24Z</published>
    <updated>2013-05-22T12:00:24Z</updated>
    <title>Xbox One confusion: Microsoft leaves used games and 'always-online' requirement unclear</title>
    <content type="html">
  




  &lt;img alt=&quot;Xboxoneea_large&quot; src=&quot;http://cdn2.sbnation.com/entry_photo_images/8244053/xboxoneea_large.jpg&quot; /&gt;





  &lt;p&gt;Microsoft's Xbox One announcement focused on hardware, entertainment, and gaming, but a controversial aspect of the new console &amp;mdash; &lt;a href=&quot;http://www.theverge.com/2013/4/5/4185938/adam-orth-speaks-on-required-internet-connection-for-durango-rumors&quot;&gt;a rumored always-online requirement &lt;/a&gt; &amp;mdash; has been left floating amid a sea of confusion. Microsoft sparked the hubbub with a &lt;a href=&quot;http://www.theverge.com/2013/5/21/4352542/xbox-one-always-online-not-required-used-games-work&quot;&gt;vague answer on its Q&amp;amp;A section&lt;/a&gt; for the Xbox One. &quot;No, it does not have to be always connected, but Xbox One does require a connection to the internet,&quot; reads a statement related to &quot;always-on&quot; internet connection requirements. Microsoft had a chance to explain this fully to avoid further confusion, but it blew it.&lt;/p&gt;
&lt;p&gt;&lt;q class=&quot;left&quot;&gt;Backtracking over always-online time period requirement&lt;/q&gt;&lt;/p&gt;
&lt;p&gt;The statement, while accurate, isn't forthcoming with the information that gamers want to know. How long can I play...&lt;/p&gt;
  &lt;p&gt;
    &lt;a href=&quot;http://www.theverge.com/2013/5/22/4354796/xbox-one-always-online-requirement-used-games-confusion&quot;&gt;Continue reading&amp;hellip;&lt;/a&gt;
  &lt;/p&gt;



</content>
    <link type="text/html" rel="alternate" href="http://www.theverge.com/2013/5/22/4354796/xbox-one-always-online-requirement-used-games-confusion"/>
    <id>http://www.theverge.com/2013/5/22/4354796/xbox-one-always-online-requirement-used-games-confusion</id>
    <author>
      <name>Tom Warren</name>
    </author>
  </entry>
  <entry>
    <published>2013-05-22T07:57:47Z</published>
    <updated>2013-05-22T07:57:47Z</updated>
    <title>Xbox One lets households share one Xbox Live Gold subscription across multiple accounts</title>
    <content type="html">
  




  &lt;img alt=&quot;Xboxmessaging1_640_large&quot; src=&quot;http://cdn2.sbnation.com/entry_photo_images/8243597/xboxmessaging1_640_large.jpg&quot; /&gt;





  &lt;p&gt;Earlier this year, Microsoft &lt;a target=&quot;_blank&quot; href=&quot;http://www.polygon.com/2013/3/8/4080592/microsoft-discontinues-xbox-live-gold-family-pack&quot;&gt;discontinued its Xbox Live Gold Family Pack&lt;/a&gt;, an option for families to purchase multiple Gold memberships at a reduced rate. It now appears that it's making its way back to the Xbox One in one way or another. &lt;a target=&quot;_blank&quot; href=&quot;http://www.polygon.com/2013/5/22/4354646/xbox-live-gold-memberships-apply-to-both-xbox-one-and-360&quot;&gt;&lt;i&gt;Polygon&lt;/i&gt; reports&lt;/a&gt; that multiple accounts will be able to share an Xbox Live Gold membership from a console.&lt;/p&gt;
&lt;p&gt;&quot;Anybody who has usage privilege on that machine can use it,&quot; says Microsoft's Phil Harrison, indicating that the system could be familiar to the Family Pack method of &lt;a target=&quot;_blank&quot; href=&quot;http://support.xbox.com/en-US/billing-and-subscriptions/parental-controls/managing-family-members&quot;&gt;assigning Xbox Live Gold&lt;/a&gt; to additional accounts. Discussing the family aspect, Harrison describes a way for a father and son to have separate accounts while sharing the same Xbox Live Gold subscription. &quot;We want you log in to get your...&lt;/p&gt;
  &lt;p&gt;
    &lt;a href=&quot;http://www.theverge.com/2013/5/22/4354700/xbox-one-xbox-live-gold-family-support&quot;&gt;Continue reading&amp;hellip;&lt;/a&gt;
  &lt;/p&gt;



</content>
    <link type="text/html" rel="alternate" href="http://www.theverge.com/2013/5/22/4354700/xbox-one-xbox-live-gold-family-support"/>
    <id>http://www.theverge.com/2013/5/22/4354700/xbox-one-xbox-live-gold-family-support</id>
    <author>
      <name>Tom Warren</name>
    </author>
  </entry>
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