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  <title>The Verge -  Nintendo at E3: Wii U, Pro Controller, 'Miiverse' online services, and new games</title>
  <subtitle></subtitle>
  <icon>http://cdn1.sbnation.com/community_logos/34086/verge-fv.png</icon>
  <updated>2012-06-13T05:53:01Z</updated>
  <id>http://www.theverge.com/rss/stream/2825486</id>
  <link type="text/html" href="http://www.theverge.com/2012/6/3/3061445/nintendo-wii-u-official" rel="alternate"/>
  <entry>
    <published>2012-06-13T05:53:01Z</published>
    <updated>2012-06-13T05:53:01Z</updated>
    <title>Why the Wii U's GamePad controller won't have a multitouch screen, and other tidbits from Reggie Fils-Aime</title>
    <content type="html">
  




  &lt;img alt=&quot;Wii-u-hands-dsc_0021-rm-verge-1020_large&quot; src=&quot;http://cdn0.sbnation.com/entry_photo_images/4342004/wii-u-hands-DSC_0021-rm-verge-1020_large.jpg&quot; /&gt;





  &lt;p&gt;We've learned quite a bit about the Wii U over the past week &amp;mdash; &lt;a href=&quot;http://www.theverge.com/gaming/2012/6/4/3063175/e3-2012-wii-u&quot;&gt;just check out our E3 StoryStream&lt;/a&gt; &amp;mdash; but &lt;i&gt;Kotaku&lt;/i&gt; did get a few more choice tidbits in an interview with Nintendo of America's outspoken president Reggie Fils-Aime. First and foremoest, while the touchscreen on the Wii U GamePad does support both finger and stylus input, it's not a multitouch screen like the one on your tablet phone, and Fils-Aime explained that while it does bring down the cost, it's mainly just a matter of the way you're expected to hold it. Here's an excerpt:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;&quot;When we went through the building of this and, given some of the functionality, we thought that single-touch was a more appropriate option, especially when you've got other button configurations.&quot;&lt;/p&gt;
&lt;p&gt;A...&lt;/p&gt;
&lt;/blockquote&gt;
  &lt;p&gt;
    &lt;a href=&quot;http://www.theverge.com/2012/6/13/3082119/wii-u-no-multitouch-reggie-used-games&quot;&gt;Continue reading&amp;hellip;&lt;/a&gt;
  &lt;/p&gt;



</content>
    <link type="text/html" rel="alternate" href="http://www.theverge.com/2012/6/13/3082119/wii-u-no-multitouch-reggie-used-games"/>
    <id>http://www.theverge.com/2012/6/13/3082119/wii-u-no-multitouch-reggie-used-games</id>
    <author>
      <name>Sean Hollister</name>
    </author>
  </entry>
  <entry>
    <published>2012-06-06T02:49:51Z</published>
    <updated>2012-06-06T02:49:51Z</updated>
    <title>Nintendo's Wii U GamePad battery lasts 3 to 5 hours, charging takes 2.5 hours</title>
    <content type="html">
  




  &lt;img alt=&quot;Wii_u_gamepad_hands-on_large&quot; src=&quot;http://cdn0.sbnation.com/entry_photo_images/4263743/wii_u_gamepad_hands-on_large.jpg&quot; /&gt;





  &lt;p&gt;Nintendo's decision to put a 6.2-inch LCD touchscreen in its &lt;a href=&quot;http://www.theverge.com/products/wii-u-gamepad/3540&quot;&gt;Wii U GamePad&lt;/a&gt; is one of the most creative gaming ideas we've seen since the original Wii Remote, but we&amp;rsquo;ve been wondering how often we&amp;rsquo;ll have to plug in the oversized controller to keep it charged. Well, according to a spec sheet on Nintendo&amp;rsquo;s Japanese site, the battery lasts three to five hours, depending on the screen&amp;rsquo;s brightness setting. That's a lot less time than the 20-plus hours we usually get from our PS3 controllers, but at least Nintendo isn't shipping a tablet controller with AA batteries. In order to restore the GamePad to full power you'll need to charge it for two and a half hours, which means you&amp;rsquo;ll have to stay tethered through those marathon &lt;a href=&quot;http://www.theverge.com/2012/6/5/3064891/nintendo-land-could-be-wii-us-system-selling-new-game&quot;&gt;N...&lt;/a&gt;&lt;/p&gt;
  &lt;p&gt;
    &lt;a href=&quot;http://www.theverge.com/2012/6/5/3066911/nintendo-wii-u-gamepad-battery-life-specs&quot;&gt;Continue reading&amp;hellip;&lt;/a&gt;
  &lt;/p&gt;



</content>
    <link type="text/html" rel="alternate" href="http://www.theverge.com/2012/6/5/3066911/nintendo-wii-u-gamepad-battery-life-specs"/>
    <id>http://www.theverge.com/2012/6/5/3066911/nintendo-wii-u-gamepad-battery-life-specs</id>
    <author>
      <name>Jeff Blagdon</name>
    </author>
  </entry>
  <entry>
    <published>2012-06-06T02:26:46Z</published>
    <updated>2012-06-06T02:26:46Z</updated>
    <title>Nintendo is readying a way to transfer Wii games and save files to Wii U</title>
    <content type="html">
  




  &lt;img alt=&quot;Wii-u-hands-dsc_0021-rm-verge-1020_large&quot; src=&quot;http://cdn0.sbnation.com/entry_photo_images/4263127/wii-u-hands-DSC_0021-rm-verge-1020_large.jpg&quot; /&gt;





  &lt;p&gt;Nintendo's &lt;a href=&quot;http://live.theverge.com/e3-2012-nintendo-wii-u-developer-discussion/&quot;&gt;Wii U Developer Discussion&lt;/a&gt; has been going on for quite some time, recapping much of &lt;i&gt;NintendoLand&lt;/i&gt; and other announcements from this morning's press conference. But here's something interesting from the Q&amp;amp;A portion: asked if Wii owners will be able to transfer their downloaded Wii and Virtual Console games over to Wii U, a Nintendo producer answered rather positively: &quot;we are readying the system to be able to transfer saves and everything you've bought.&quot;&lt;/p&gt;
&lt;p&gt;It's a delicate situation, especially given the Wii's console-tied system for downloaded content &amp;mdash; all purchases are non-transferable to other hardware, and with a broken / sold Wii, so goes your digital library. As for the logistics, Nintendo had nothing more to say and moved...&lt;/p&gt;
  &lt;p&gt;
    &lt;a href=&quot;http://www.theverge.com/2012/6/5/3066807/nintendo-wii-u-games-download-save-files&quot;&gt;Continue reading&amp;hellip;&lt;/a&gt;
  &lt;/p&gt;



</content>
    <link type="text/html" rel="alternate" href="http://www.theverge.com/2012/6/5/3066807/nintendo-wii-u-games-download-save-files"/>
    <id>http://www.theverge.com/2012/6/5/3066807/nintendo-wii-u-games-download-save-files</id>
    <author>
      <name>Ross Miller</name>
    </author>
  </entry>
  <entry>
    <published>2012-06-05T23:50:51Z</published>
    <updated>2012-06-05T23:50:51Z</updated>
    <title>'Runner 2' headed to Wii U</title>
    <content type="html">
  








  &lt;p&gt;&lt;i&gt;Runner 2&lt;/i&gt;, Gaijin Games HD sequel to &lt;i&gt;Bit. Trip Runner&lt;/i&gt;, will also be coming to the &lt;a class=&quot;sbn-auto-link&quot; href=&quot;http://www.theverge.com/products/wii-u/3513&quot;&gt;Wii U&lt;/a&gt; when it hits the PS3 and &lt;a class=&quot;sbn-auto-link&quot; href=&quot;http://www.theverge.com/products/xbox-360/1701&quot;&gt;Xbox 360&lt;/a&gt; later this year, the developers said today.&lt;/p&gt;
&lt;p&gt;&lt;i&gt;Bit.Trip Runner&lt;/i&gt; had players take control of Commander Video as they maneuver through the 2D platformer world.&lt;/p&gt;
&lt;p&gt;The sequel, &lt;i&gt;Bit. Trip Presents Runner 2: Future &lt;a class=&quot;sbn-auto-link&quot; href=&quot;http://www.theverge.com/products/legend/121&quot;&gt;Legend&lt;/a&gt; of Rhythm Alien&lt;/i&gt;, will include &lt;a class=&quot;sbn-auto-link&quot; href=&quot;http://www.theverge.com/products/gamepad/4459&quot;&gt;GamePad&lt;/a&gt; support, music by chiptune artist Disasterpeace, ten playable characters including CommandgirlVideo, Unkle Dill and Whetfahrt Cheeseborger, more then ten new gameplay abilities and unlockable costumes, according to the press official website.&lt;/p&gt;
  &lt;p&gt;
    &lt;a href=&quot;http://www.polygon.com/gaming/2012/6/5/3066586/runner-2-headed-to-wii-u&quot;&gt;Continue reading&amp;hellip;&lt;/a&gt;
  &lt;/p&gt;



</content>
    <link type="text/html" rel="alternate" href="http://www.polygon.com/gaming/2012/6/5/3066586/runner-2-headed-to-wii-u"/>
    <id>http://www.polygon.com/gaming/2012/6/5/3066586/runner-2-headed-to-wii-u</id>
    <author>
      <name>Brian Crecente</name>
    </author>
  </entry>
  <entry>
    <published>2012-06-05T21:22:57Z</published>
    <updated>2012-06-05T21:22:57Z</updated>
    <title>Marvel Pinball 3D announced for 3DS</title>
    <content type="html">
  








  &lt;p&gt;Zen Studios has announced plans to bring their insanely popular Marvel Pinball platform to the the &lt;a class=&quot;sbn-auto-link&quot; href=&quot;http://www.theverge.com/products/3ds/1723&quot;&gt;3DS&lt;/a&gt; eShop this summer with &lt;i&gt;Marvel Pinball 3D&lt;/i&gt;. Priced at $7.99 USD, &lt;i&gt;Marvel Pinball 3D&lt;/i&gt; will initially include Iron Man, Captain America, &lt;a class=&quot;sbn-auto-link&quot; href=&quot;http://www.theverge.com/products/blade/2532&quot;&gt;Blade&lt;/a&gt;, and Fantastic Four tables. If other platforms are any indication, additional tables based on other Marvel properties are sure to launch later this year.&lt;/p&gt;
&lt;p&gt;
&lt;/p&gt;
&lt;p&gt;&lt;br id=&quot;1338931156736&quot;&gt;&lt;/p&gt;
  &lt;p&gt;
    &lt;a href=&quot;http://www.polygon.com/gaming/2012/6/5/3065719/marvel-pinball-3d-announced-for-3ds&quot;&gt;Continue reading&amp;hellip;&lt;/a&gt;
  &lt;/p&gt;



</content>
    <link type="text/html" rel="alternate" href="http://www.polygon.com/gaming/2012/6/5/3065719/marvel-pinball-3d-announced-for-3ds"/>
    <id>http://www.polygon.com/gaming/2012/6/5/3065719/marvel-pinball-3d-announced-for-3ds</id>
    <author>
      <name>Arthur Gies</name>
    </author>
  </entry>
  <entry>
    <published>2012-06-05T18:39:54Z</published>
    <updated>2012-06-05T18:39:54Z</updated>
    <title>'Pokemon Conquest' trailer shows fuedal Pokemon-on-Pokemon action</title>
    <content type="html">
  








  &lt;p&gt;Nintendo released a new trailer for &lt;i&gt;Pokemon Conquest &lt;/i&gt;this morning following the company's E3 press conference. &lt;/p&gt;
&lt;p&gt;The trailer demonstrates how battles are set up and how to capture and train Pokemon. The game requires players to form special &quot;Links&quot; with their Pokemon in order to harness their power and use them in battle. Players must use their team of creatures to defeat powerful warlords and conquer their lands.&lt;/p&gt;
&lt;center&gt;&lt;/center&gt;
  &lt;p&gt;
    &lt;a href=&quot;http://www.polygon.com/gaming/2012/6/5/3065943/pokemon-conquest-trailer-shows-fuedal-pokemon-on-pokemon-action&quot;&gt;Continue reading&amp;hellip;&lt;/a&gt;
  &lt;/p&gt;



</content>
    <link type="text/html" rel="alternate" href="http://www.polygon.com/gaming/2012/6/5/3065943/pokemon-conquest-trailer-shows-fuedal-pokemon-on-pokemon-action"/>
    <id>http://www.polygon.com/gaming/2012/6/5/3065943/pokemon-conquest-trailer-shows-fuedal-pokemon-on-pokemon-action</id>
    <author>
      <name>Alexa Ray Corriea</name>
    </author>
  </entry>
  <entry>
    <published>2012-06-05T17:05:49Z</published>
    <updated>2012-06-05T17:05:49Z</updated>
    <title>New Super Mario Bros. U features flying raccoon suit, 5 player gaming</title>
    <content type="html">
  




  &lt;img alt=&quot;Nintendo-e3-2012-event_0171_large&quot; src=&quot;http://cdn2.sbnation.com/entry_photo_images/4258004/nintendo-e3-2012-event_0171_large.jpg&quot; /&gt;





  &lt;p&gt;&lt;i&gt;New Super Mario Bros. U &lt;/i&gt;is a five player game that lets Mario transform into a flying raccoon and grants players the ability to help and harass with the &lt;a class=&quot;sbn-auto-link&quot; href=&quot;http://www.theverge.com/products/gamepad/4459&quot;&gt;GamePad's&lt;/a&gt; touch screen.&lt;/p&gt;
&lt;p&gt;While the first Mario game for the &lt;a class=&quot;sbn-auto-link&quot; href=&quot;http://www.theverge.com/products/wii-u/3513&quot;&gt;Wii U&lt;/a&gt; looks a lot like a much more beautiful New Super Marios Bros. &lt;a class=&quot;sbn-auto-link&quot; href=&quot;http://www.theverge.com/products/wii/1673&quot;&gt;Wii&lt;/a&gt;, up to four players control characters with a &lt;a class=&quot;sbn-auto-link&quot; href=&quot;http://www.theverge.com/products/wii-remote/1785&quot;&gt;Wii Remote&lt;/a&gt; as they traverse a 2D platform-laden world, the game does have some new tricks as well.&lt;/p&gt;
&lt;p&gt;In Boost Play a player can tap the gamepad to drop platforms into the game. The platforms, players can drop up to four at a time, shrink away once a character lands on them. Double tapping the screen drops a smaller platform that spews out coins when a character lands on it.&lt;/p&gt;
&lt;p&gt; &lt;br id=&quot;1338918195038&quot;&gt;&lt;/p&gt;
&lt;p&gt;The game can be also be played...&lt;/p&gt;
  &lt;p&gt;
    &lt;a href=&quot;http://www.theverge.com/2012/6/5/3064894/new-super-mario-bros-u-features-flying-raccoon-suit-5-player-gaming&quot;&gt;Continue reading&amp;hellip;&lt;/a&gt;
  &lt;/p&gt;



</content>
    <link type="text/html" rel="alternate" href="http://www.theverge.com/2012/6/5/3064894/new-super-mario-bros-u-features-flying-raccoon-suit-5-player-gaming"/>
    <id>http://www.theverge.com/2012/6/5/3064894/new-super-mario-bros-u-features-flying-raccoon-suit-5-player-gaming</id>
    <author>
      <name>Brian Crecente</name>
    </author>
  </entry>
  <entry>
    <published>2012-06-05T17:02:16Z</published>
    <updated>2012-06-05T17:02:16Z</updated>
    <title>Nintendo Land could be Wii U's system selling new game</title>
    <content type="html">
  




  &lt;img alt=&quot;Wiiu_ninland_3_scrn11_e3_copy_large&quot; src=&quot;http://cdn2.sbnation.com/entry_photo_images/4259384/WiiU_NinLand_3_scrn11_E3_copy_large.jpg&quot; /&gt;





  &lt;p&gt;&lt;a class=&quot;sbn-auto-link&quot; href=&quot;http://www.theverge.com/products/brands/nintendo/100&quot;&gt;Nintendo&lt;/a&gt; knows the value of turning a tutorial into something more game than instruction. &lt;a class=&quot;sbn-auto-link&quot; href=&quot;http://www.theverge.com/products/wii/1673&quot;&gt;Wii&lt;/a&gt; Sports, a collection of mini-games created to essentially familiarize new Wii owners with motion gaming, became a system seller.&lt;/p&gt;
&lt;p&gt;While Nintendo reps declined to tell Polygon if Nintendo Land will be a game included with the &lt;a class=&quot;sbn-auto-link&quot; href=&quot;http://www.theverge.com/products/wii-u/3513&quot;&gt;Wii U&lt;/a&gt;, time spent with the game made it clear that it too artfully familiarizes gamers with a new way to game, and does so in a way that could convert new fans.&lt;/p&gt;
&lt;p&gt;Nintendo Land is a virtual Nintendo theme park for your Mii, Nintendo reps told Polygon during a recent demo of the game.&lt;/p&gt;
&lt;p&gt;&lt;/p&gt;
&lt;p&gt;The virtual theme park has a dozen attractions, each based on a particular Nintedo game.&lt;/p&gt;
&lt;p&gt;While the concept behind Nintendo Land is to introduce...&lt;/p&gt;
  &lt;p&gt;
    &lt;a href=&quot;http://www.theverge.com/2012/6/5/3064891/nintendo-land-could-be-wii-us-system-selling-new-game&quot;&gt;Continue reading&amp;hellip;&lt;/a&gt;
  &lt;/p&gt;



</content>
    <link type="text/html" rel="alternate" href="http://www.theverge.com/2012/6/5/3064891/nintendo-land-could-be-wii-us-system-selling-new-game"/>
    <id>http://www.theverge.com/2012/6/5/3064891/nintendo-land-could-be-wii-us-system-selling-new-game</id>
    <author>
      <name>Brian Crecente</name>
    </author>
  </entry>
</feed>
