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Are you in the Android clan?
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You won’t have to. All games install to this box.
27 minutes ago on Xbox One: our first look at the new console, controller, and Kinect
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I’m sure this thing won’t play games, because only 1/3 of an announcement that they stated wasn’t going to focus on the gaming aspect of this box didn’t have enough gameplay footage.
There won’t be any gaming on this box, at all. I’m 100% sure of it.
/s.
28 minutes ago on Xbox One: our first look at the new console, controller, and Kinect
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“The original sensor mapped people in a room using “structured light”: It would send out infrared light, then measure deformities in the room’s surfaces to generate a 3-D depth map. However, that depth map was lo-res to the degree that clothing and couch cushions were often indistinguishable. The new model sends out a modulated beam of infrared light, then measures the time it takes for each photon to return. It’s called time-of-flight technology, and it’s essentially like turning each pixel of the custom-designed CMOS sensor into a radar gun, which allows for unprecedented responsiveness—even in a completely dark room.”
38 minutes ago on The all-seeing Kinect: tracking my face, arms, body, and heart on the Xbox One
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Didn’t the FCC just come out with some new legislation that was going to require cable companies to offer some kind of in-home IPTV stream? IIRC, the cable box is supposed to offer a standardized IPTV stream of the content so devices like the Xbox can pick it up and use it.
about 1 hour ago on Live TV on the Xbox One: Microsoft learns nothing from Google TV's mistakes
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Recommended partiallypro's comment in Unlike PlayStation 4, prospects for indie games on Xbox One are murky
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The Xbox 360 had worse hardware than the PS3. Which one has been the best selling console for a while now?
about 1 hour ago on Unlike PlayStation 4, prospects for indie games on Xbox One are murky
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Recommended dmfnt's comment in Unlike PlayStation 4, prospects for indie games on Xbox One are murky
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Recommended GrzegorzWidla's comment in Unlike PlayStation 4, prospects for indie games on Xbox One are murky
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Yea, they totally should of focused on gaming a the event they stressed wasn’t focused on games.
I don’t get how many people seemed to have missed that memo.
about 1 hour ago on Unlike PlayStation 4, prospects for indie games on Xbox One are murky 1 reply
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Recommended Ysleiro's comment in Unlike PlayStation 4, prospects for indie games on Xbox One are murky
about 1 hour ago
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People that don’t have internet in their homes probably aren’t the target audience for a $500 box with $60 controllers and $60 games.
about 2 hours ago on Xbox One confusion: Microsoft leaves used games and 'always-online' requirement unclear 1 recommend
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That’s a pretty useless iPhone.
about 2 hours ago on Xbox One confusion: Microsoft leaves used games and 'always-online' requirement unclear 1 reply
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They haven’t really announced that either way. I’d say its a bit too early to tell on that. If its really locked to just that account on that box, that’s dumb. However, I feel that’s probably not going to be the case. I can play my XBLA games after downloading them at a friend’s house. I just see this as expanding that exact same functionality.
about 2 hours ago on Xbox One confusion: Microsoft leaves used games and 'always-online' requirement unclear 1 reply
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Resellable games was never really that big of an arguement.
“I can take this $60 game I bought a few months ago and take it back to Gamestop and get $20 from it! Sweet!”
Chances are, game prices will fall, just like they largely did for PC’s, once a platform like Steam exists on consoles. People won’t want to buy a $60 game with no resale value, so they’ll wait for it to go on sale. Plus, the publishers won’t see the need to have the prices as high, as they’ll hit the same profitability points with cheaper first-hand prices because every purchase will be first-hand. Plus, they’ll have more overall sales if they just brought the price point down. So overall the only people seriously losing in this whole thing is Game Stop.
The idea of having a $60 piece of plastic that can easily get destroyed or lost blows my mind. I’d much rather pay for the game to be associated with my account so I’ll always have it whenever I want to play the game. It can never get lost, it will never break, it will never be “borrowed” by a friend that forgets to return it/breaks it/loses it.
about 2 hours ago on Xbox One confusion: Microsoft leaves used games and 'always-online' requirement unclear 1 recommend
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I thought that most of T-Mobile’s newer plans had tethering included. It seems like all the other carriers are coming out with tethering being built into their plans.
about 2 hours ago on Xbox One confusion: Microsoft leaves used games and 'always-online' requirement unclear 1 reply
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They’re not screwing me over at all. I’ve been buying games like this for a long time, and I haven’t had a single problem. Ever head of Steam? I’ve yet to have a problem with the idea of buying a game to have it linked to my account instead of having a fragile disc that can get scratched up and then becomes worthless. I’d much rather permanently have that game associated with my account so I can play it anywhere without worrying about finding a disc and putting it into the device. Imagine if you had to put a cartridge in your iPhone to play any games on it…that would be incredibly dumb wouldn’t it? It was done before with the Ngage, and it sucked! So now that platform has evolved to let you buy the games and have them permanently linked to your account so you can always just re-download the game and play whenever. Its just there waiting on your device for you to start playing. Oh no…I can’t resell Angry Birds! I need to activate my account when I go to download the game again! I’m being so screwed over!!
Also, I’m never going to run into a problem with my console not having internet access. If I got an Xbox One, I’ll be dropping it in my AV rack, and it will sit there. My internet is more reliable than my power at my home, so there’s a greater chance I won’t be able to turn the device on compared to it not being able to connect to the internet.
Even if I were to travel, I’ve got a 4G hotspot in my pocket. Its rare for me to be in an area that doesn’t have at least 3G…hell even most of the highays I’ve driven on for long cross-country trips have had a pretty solid 3G connection for the majority of the way.
I’m not trying to defend Microsoft, I’m just saying the gaming industry has already been moving in this direction and these things would be happening no matter what Microsoft does. And I honestly don’t have a problem with it. Its only been getting better for me, so I don’t see the problem. Everyone’s complains are so outrageously overblown.
about 2 hours ago on Xbox One confusion: Microsoft leaves used games and 'always-online' requirement unclear 5 replies 1 recommend
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Which is why I seriously doubt the majority of games on the Xbox One will have a requirement to phone home all the time anyways. I’d imagine most of the games will work perfectly fine offline, similar to playing games on the PC.
Sure, there are many games out there that don’t function well offline, like WoW, some that purposefully cripple themselves if they’re not online like Diablo or Sim City, but they’ll just face consumer backlash compared to games that release without that.
about 2 hours ago on Xbox One confusion: Microsoft leaves used games and 'always-online' requirement unclear 2 replies 1 recommend
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Not entirely. Completely installed games that can be launched at any time without the disc is a major positive for me. That is one thing that I really don’t like about consoles these days, especially compared to using Steam on my PC. I have all my games linked to my account available to play anywhere, anytime. I don’t need to go find that disc to play a game I bought, I just have it.
Also, their number one demographic by a long shot – middle to upper-middle class younger Americans – do have internet in their homes.
The people that are lining up to buy a $500 console with $60 games probably have home internet.
about 2 hours ago on Xbox One confusion: Microsoft leaves used games and 'always-online' requirement unclear 1 reply 1 recommend
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Apparently making dump trunks full of cash is failing.
I wish I could fail as hard as Microsoft does.
about 2 hours ago on Xbox One confusion: Microsoft leaves used games and 'always-online' requirement unclear 1 recommend
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Because you can still play the game at your home without your disc? Once its installed you never have to put the disc in again.
Honestly the idea of having your entire game on a single disc that needs to be inserted to play is pretty archaic. I should just have to say “Xbox, play Halo” and have it start the game for me.
about 2 hours ago on Xbox One confusion: Microsoft leaves used games and 'always-online' requirement unclear 1 reply 1 recommend
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You prepaid for a year of service. That’s the same thing as buying a ton of cell service on a prepaid plan and then going back to them asking for your money back. Its not going to happen. That’s one of the risks you take as a consumer with buying a prepaid plan instead of just monthly (or post-paid, which Microsoft doesn’t offer).
I don’t know a single prepaid service that will give you a refund on partially used service.
about 2 hours ago on Xbox One confusion: Microsoft leaves used games and 'always-online' requirement unclear
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Here’s to hoping that adopting a Steam-like policy on owning games leads to Steam-like pricing on this console. If they do that, I’ll absolutely love this box.
about 2 hours ago on Xbox One confusion: Microsoft leaves used games and 'always-online' requirement unclear
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Hey, I’m not having a problem with anything in the Xbox at all. My internet is more stable than my power at my apartment. I don’t have a problem buying games to link to my account. The announcement actually convinced me to think about getting a new Xbox, as I was on the fence on if I wanted a new console or not. But, due to all the other stuff they’ll be adding to this thing to make it more than just a big power hungry box that plays games I might be interested in getting it.
I was just pointing out that playing PC games in the same capacity as a console really isn’t there yet, even with Big Picture Mode. Its a step in the right direction, but its nowhere near the level of a console in terms of hardware support.
about 2 hours ago on Xbox One confusion: Microsoft leaves used games and 'always-online' requirement unclear
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There are times when I’m laying back on the couch just trying to relax. I’m not always playing competitively.
Its hard to recline back/lay around and use a keyboard and mouse.
about 3 hours ago on Xbox One confusion: Microsoft leaves used games and 'always-online' requirement unclear 1 reply
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Lots of games made for PC have pretty meh controller support. Especially any first person shooter. There’s been a ton of work to optimize the input with controllers on consoles compared to PC’s.
The exact same game on a PC and on a 360 using an Xbox controller will feel significantly different. I’ve done it many times. Left 4 Dead, Left 4 Dead 2, any recent Call of Duty, and others. Go try it. It will feel different.
about 3 hours ago on Xbox One confusion: Microsoft leaves used games and 'always-online' requirement unclear 1 reply
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They aren’t Activision’s servers though. They’re Microsoft’s servers. Which, they’ve only been expanding.
about 3 hours ago on Xbox One confusion: Microsoft leaves used games and 'always-online' requirement unclear 1 reply
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Its nice having a box to sit back on the couch with and use a controller from time to time. I know, I could just use a controller in Windows, but most games aren’t properly optimized for it. Even if an Xbox game and a Windows game both target the XInput libraries for an Xbox controller, using it on the Xbox just feels better. I’ve played several games on my HTPC and on my Xbox, and the Xbox was much easier to control and be accurate in.
about 3 hours ago on Xbox One confusion: Microsoft leaves used games and 'always-online' requirement unclear 1 reply
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Major negatives? I see it as immense positive. All my games are with me no matter where I go. Every game I’ve ever bought on Steam is available to me at any time and on any computer. Where as I’ve had game discs get lost, “borrowed” and never returned, and broken.
Oh man, I won’t be able to resell a game I bought at $60 for $15 at Game Stop!
about 3 hours ago on Xbox One confusion: Microsoft leaves used games and 'always-online' requirement unclear
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Where do I go to resell my Steam games?
about 3 hours ago on Xbox One confusion: Microsoft leaves used games and 'always-online' requirement unclear 2 replies 1 recommend
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Its a game console. And from the pictures, a large one at that. Its not a very portable machine like an iPad. I’d say the vast majority of people will buy this, drop it in a cabinet next to their TV, and it will sit there until it dies or they replace it.
about 3 hours ago on Xbox One confusion: Microsoft leaves used games and 'always-online' requirement unclear 2 replies 1 recommend
