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If the new dock connector would support usb3 speeds or thunderbolt speeds, sure, bring it on.
Else if it just is thinner (hence even more finicky to attach) then that makes me a lot less interested in buying the new phone.
Then the phone itself would have to be that much more awesome to make me even consider getting it since i´m really not into replacing all the things that use the dock connector just cause Apple thinks its cool to cash in on another round of such peripheral connector stuff.
So far, besides showing a row more of icons i haven´t really heard any positive rumors about the new iPhone yet, and the rumor mill so far has also been silent regarding big positive changes for the next iOS version, so yeah, really curious to see what Apple is working on that makes this like more than an “S” upgrade.
Me personally, sure, if it has 1-2 big new improvements and/or many small ones that´d be nice, but really at this point i probably won´t get really excited about it unless it has proper tactile feedback for touch controls or something big like that.
4 days ago on Next-gen iPhone rumored to have 1136 x 640 resolution, redesigned dock connector
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To me the never version looks nicer and i like the refinements for usability.
Still i think this will be a total niche product compared to the success of the Wii.
The Wii’s main achievement was that it made games and their controls more accessible than many console gerations before. The WiiU is the opposite, i din’t see a Mom or Grandma findin that tablet to be easy to use. Then it could maybe still do good for kids or hardcore gamers but there the problem is it is no propper tablet ( can only be used in close range of the base station) and specwise it’ll soon be dwarfed again by Siny’s and MS’ next gen machines. Hope Nintendo addresses some of these issues pre launch.
6 days ago on Changes to Nintendo's Wii U controller may have been leaked
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The Vita reminds me of the first psp: Its main problem is that it delivers home console games where usually most hardcore gamers have one or more home consoles and a pc and on the go they usually play through games more fitting to gaming on the go.
The issue is just way more in your face now that it is coupled with the side that a growing chunk of people into gadgets and tech have a smartphone which is good enough for gaming on the go and basically almost always wins against a portable handheld regarding usage time purely based on the point of always carrying it around with one.
Then next up the last major issue of the Vita is the price of the ahrdware and the games. That is just a nogo in 2012 where most people ecpect mobile games to cost between 1 and 10 bucks usually and gaming devices to be part of their smartphones without additional cost.
Bottomline: Sony should sell the hardware 100-200 bucks cheaper (at a clear loss as long as they have to) and sell retail games at at most 20 bucks range and release a smartphone with such specs and endorse indies to develop for em.
Regarding indies developing for em: It doesn´t cut it the way they try it now which is forcing people to use their specific dev tools. They should allow people to use the tools they want, which for most indies would be flash, unity and udk.
21 days ago on Shigeru Miyamoto: Vita needs post-launch software 1 reply
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I agree with Vlad.
The screen is weak sauce, i want something crystal clear not pental style messiness.
The device shell as usual for Samsung still feels plasticky and in cheap way, not cool HTC one or Nokia Lumia finish way.
Most specs are on around the level, some slightly worse some slightly better when compared to the competition, overall nothing to get extremely excited about.
The software is still no clean untouched android.
Overall all those may or may not be huge issues depending on who you are, and we´re still talking about a phone so in either case it shouldn´tbe the end of the world, but just wanted to say i agree with Vlad:
After Samsung this time building up the hype so much it is just disappointing to most when then the device has the typical downsides of Samsung devices and doesn´t really stand out from the competition in any majorly remarkable way.
ip to Samsung:
Call me again when they fixed all those things listed above and then add one or two unique impressive selling points like let´s say proper haptic feedback for the screen.
Else skip the hype, don´t make fun of following the herd when you´re just a sheep yourself.
21 days ago on How Samsung broke my heart 1 reply 1 recommend
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Just played through it and this is hands down the best Telltale game by far and one of the best zombie games and one of the best adventure games at the same time, too.
I got this game in a preorder package in a discount bundle on the telltale site which included most of the other telltale adventure games.
Hadn´t played any more of those since their last Monkey Island episode.
Up to that point they were all good but were starting to feel a bit like “yeah, the same kind of stuff again” to me.
Now thanks to that bundle i got to play through em all in the last couple of days.
Back to the Future games:
First i played through the 5 Back to the Future episodes,s good storywise but had too many mechanical issues which annoyed me over time.
Also felt very classic 90ies point n click adventure game like, with all the good and bad tropes coming with that.
(No action, no real tension, no real decission making, no real impact on progress or storyline).
Then i played some of the Jurassic Park game.
Jurassic Park made me want to play it thanks to me liking the movie when it was new and the game had some interesting touches and some cool moments but as game, gameplaywise it was a total wreck.
Quick time events of all kinds, but mostly the bad types dictating most of the “gameplay”..
Jurassic Park also had various heavy bugs that made me wonder how that could have gone through QA.
Like for example i was playing with mouse and keyboard controls and then in between there were some scenes where one would have to click a trigger spot quickly and then suddenly my mouse cursor would become invisible and i could only see where it was by pausing the game since it showed up in the pause menu..
And yeah, it also took 20 seconds to switch to the pause menu and switch back again..
I ended up plugging my gamepad in so i could at least play onwards..
So yeah, ok for playing through a Jurassic Park themed thing once but gameplaywise very broken.
I think that game is probably better on an iPad or maybe if they updated the pc game with the controls of walking dead..
Fast forward to Walking Dead:
Such a great game and such a huge leap not just from the Jurassic Park game but from all of Telltale´s games (which besides Jurassic Park are usually always good).
There´s so much atmo here, all feels so deliberate and well planned out and implemented.
Like the art style, the semi cell shaded grown up comic 3D look is just excellent.
Decisions one makes have big impact, set who likes one and who doesn´t or even who survives and who dies.
And even dialog sequences are kinda exciting thanks to the decisions having impact and one also often only having a limited amount of time to pick a dialogue choice.
The controls are also a lot better than in some previous Telltale games and find a pretty good balance between classic free form but not very exciting point and click adventure game controls and the other extreme of some newer games which is complete quick time events take over where there´s lots of visual effect of the actions but one looses any direct control.
In the walking dead game sometimes one can walk freely around, sometimes just look around in a smaller area, and sometimes one has to click something quickly or tap one of two buttons quickly but it always feels sense making and exciting, never overdone.
And yeah, what one then often sees is brutally great.
Overall, i´m quite happy with what Telltale pulled of there and am looking forward to the second episode quite a bit.
29 days ago on 'The Walking Dead Episode One' review: a running start
