Apple Core
All things Apple
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An avid boom-bap listener, computer science student and a life zealot. Nothing less than real.
All things Apple
0 postsLet your Microsoft flag fly
2 postsRec
Recommended rsgx's comment in The Playstation 4 GPU is 50% more powerful than the XBox One GPU.
about 12 hours ago
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Posted: An interesting approach for used games on the XBOX ONE...
about 13 hours ago 2 comments
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Recommended TheStrange's comment in Xbox One confusion: Microsoft leaves used games and 'always-online' requirement unclear
about 16 hours ago
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Recommended deadairspace's comment in Xbox One confusion: Microsoft leaves used games and 'always-online' requirement unclear
about 20 hours ago
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Recommended Firefly7475's comment in Xbox One confusion: Microsoft leaves used games and 'always-online' requirement unclear
about 20 hours ago
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Recommended Firefly7475's comment in Xbox One confusion: Microsoft leaves used games and 'always-online' requirement unclear
about 20 hours ago
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Aren’t video game developers in charge of developing games? Then again, you’re right since video game consoles support a whole different kind of architecture and platform.
about 22 hours ago on What if it was Apple/Google that came up with the XBOX ONE and all of its announced features? 1 reply
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I think the best approach would be to have one game code per game (Physical or Digital). Once you insert the CD, the game code is tied to your account and you would be identified as the “owner” of the game. There is no need for extra codes since if you decide to lend your game to someone else, that user will insert the CD and a request will be sent to the “owner”. By accepting the request, your game code will be transferred to the person’s account until the “owner” decides to revoke access. Simple as that but I have to admit it does complicate a lot of things.
1) I don’t know how retailers such as GameSpot will handle this. Maybe we will have computerized desks that will allow the consumer to buy/sell game codes permanently.
2) Internet connectivity : maybe there will be some sort of a Steam approach (offline mode)
This is just an idea so I don’t know tbh
about 22 hours ago on XB1: This is how used games and DRM will work 1 reply
Forum Post
Posted: What if it was Apple/Google that came up with the XBOX ONE and all of its announced features?
about 22 hours ago 5 comments
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Recommended Abbott77's comment in Xbox One confusion: Microsoft leaves used games and 'always-online' requirement unclear
about 22 hours ago
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Recommended Abbott77's comment in Xbox One confusion: Microsoft leaves used games and 'always-online' requirement unclear
about 22 hours ago
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Recommended keithf1138's comment in Xbox One confusion: Microsoft leaves used games and 'always-online' requirement unclear
about 22 hours ago
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I think the major problem for this “next-gen” is the industry will tackle the concept of proprietary rights for used games. In my opinion, Microsoft wants to explain this concept to the audience. However, as we saw yesterday I think they weren’t very clear about that. I’ve read so many interviews and obviously MSFT has not completely decided to address its decision whether or not people need to pay fees for used games and also if they are going to continue offering a pay-wall behind Netflix and other popular apps on XBOX live. On the other hand, Sony decided to play safe during its conference and did a good job targeting the early adopters of the next-gen: core gamers. Then again, the idea of used games hasn’t been clarified yet and if most of us read, Sony explains that it will let publishers decide on the always online concept. I just feel that both companies are not ready to unveil the truth behind used games and always online… but someone has to do it sooner or later because this is just bad for the consumer.
about 22 hours ago on Xbox One confusion: Microsoft leaves used games and 'always-online' requirement unclear
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Someone posted this on another website, I thought it was pretty interesting.Whether it is credible or not, I think performance/graphics aren’t the most important aspects for any video game generation. Games play an important role too (especially the indie developpement sideWe should really wait for E3 and Gamescom to give these industry giants a report grade! Here’s the reply :
“1) Microsoft makes the ‘leading’ development tools, not just in terms of ease of development, but in compiler performance and GPU performance.
2) Xbox One is a unified architecture; however, you seem to think this means something that is not relevant. Xbox One is NT based with Windows frameworks for gaming with DirectX 11.1 and even OpenGL 4.x available for the EASIEST gaming transition from PCs and even WP devices, all TRULY having a unified ‘OS’ architecture and sister frameworks.
3) The PS3’s GPU on paper and CPU on paper were ‘faster’ than the Xbox 360. However, the architectural design and OS use of the GPU technology in the Xbox 360 easily surpassed the PS3 in performance due to the newer architectural model that now ALL GPUs are based. The OS usage of the GPU in the Xbox One is once again a generation ahead of the OS usage of the GPU in the PS4.
4) Why? Research WDM/WDDM technologies, their origin in the Xbox 360 and how the new DMA, BUS, schedulding and shared memory technologies CONTINUE to make the Microsoft OS technologies the FASTEST.
5) Extra Hint: Like Windows 7/8, the Xbox One has preemptive multitasking and GPU thread management at the core OS level, streamlining not only development, but making assets available faster when needed and the ability to use background rendering and GPGPU operations without locks to the GPU that hinder the rendering pipeline.
For a real world example, Windows 7/8 can juggle multiple games and background GPGPU operations without dropping FPS or inducing UI latency as the OS manages the GPU threading priorities and uses idle fractions of a second to squeeze more processing instead of depending on the game to keep the GPU fully utilized.
6) The GPU technologies that give the Xbox One an advantage beyond the hardware is technology that ONLY the Windows NT OS model currently provides and the Sony PS4 will NOT BE using. (Again you can see this in use on Windows7/8 or even WP8 where the UI is always using the GPU, effectively making the phone faster with a dual core CPU than even an 8 core S4.)
On Paper the PS3 should have crushed the Xbox 360, in reality, the PS3 plays catch up, even several years later when Sony finally got better multi-core development tools; however, they still fall behind the development tools the Xbox 360 shipped with, let alone what multi-core development and OS technologies Microsoft has available for developers today.
The only way you will the PS4 out performing the Xbox One is a game designed for DX9 instead of DX11, and even then it will be a toss up as the OS GPU scheduling and management technologies still give it an edge of using more of the GPU more often."
1 day ago on Xbox One is powered by Windows, but can Microsoft make you care? 2 replies 2 recommends
