Sure, there’s good material from both sides but the far Right sure seems to set up a lot of great punch lines.
Yes, yes, God yes!
Not for what they are now but for what they can be turned into.
Give me a reasonably powered console that is easily hackable and lets see what people do with it. I Kickstarted Ouya for that reason. We need to push this and break the strict control that Microsoft and Sony have on current and future consoles.
Will the Oculus Rift work on XBox? PS3?
Only if their overlords allow it.
How long until the Ouya does? Devs already have the Rift working on Android, even without Oculus’ support.
I use the Rift just as an example. Give me a console that we can decide what we want to do with it.
Lets see where they go with it before declaring it dead. It’s interesting, that’s for sure.
Don’t kill it yet. Even if they create something and it fails it will inch us closer to something like this actually working right for a reasonable price.
My first session was rough. In fact, I was kind of stunned by it. Had never really experienced such an odd feeling like that. I’ve been car-sick before but never like that. Not worse, just different.
That being said, I have never gotten sick since. I’ve played racing games, multiple roller-coaster runs, HL2, etc.
But I still get stomach-drops from the coaster and falling. Which is good. I love it!
What you are saying is that illumiroom cannot give a convincing enough experience to make you motion sick. The Oculus Rift does.
Sure, I was being sarcastic. But the Rift is a pretty astounding experience, especially when looking at something towering above you or, better yet, something far, far below you.
Then, when you jump down… Oh, man. It’s. rush.
No, it IS terrible. I mean it, it’s rotten. The resolution is very low.
The amazing thing is how fast you stop noticing. Honestly, wait until you try this thing.
It is spooky how quickly your brain decides that you are in that world.
7 days ago on Immerse yourself in fear: how Oculus Rift could change horror games 2 replies 2 recommends
Even better here:
I’m in the US. The ad plays. Not the video.
Whoever makes the technology for playing ads should REALLY sell that technology to the content-playing people.
No company cares about its employees. Do you think the Verge cares whether their employees sit too long at their desks and may suffer blood clots or carpal tunnel, etc?
They care the same amount as any other company: to the point where they might get sued.
They want the work done.
Whether its the guy at McDonalds who is draining the oil from the Fry station or the truck driver with a tanker filled with gasoline they are just trying to get their job done. They cut corners or have terrible training or work with cheap, unsafe equipment and nobody upstairs wants to hear about it. Get the work done.
Watch out for yourself.
At the same time a cockpit is still separating you from the world. It’s immersive, to be sure, but you’re not in the world.
First person rifting is different. I haven’t tried an FPS with it but some of the demo worlds can have a chilling effect on you.
There is a space Station corridor demo where I just stood dumbfounded. The urge to take a few steps cross the hallway was so overwhelming. It was as if my brain and my body were struggling against each other.
I have trouble watching realistic movies (Saving Private Ryan, etc.) because I can’t help but struggle with the fact that real people went through those situations and it haunts me for way too long. In games I never get that feeling. I think there’s a different disconnect in games for a lot of people.