Oculus Rift started as a breakout Kickstarter success, little more than an incredible demo involving sparks flying in a spaceship. But it evolved into something much more: Oculus VR became the face of the future of virtual reality. The company's eponymous headset has undergone a handful of revisions as it has simultaneously courted users and developers, promising an entirely new way to play games, watch movies, and ultimately interact with people both near and far. Yes, it involves strapping a huge object to your face that shields out the world around you, but it promised to be the true future of social interaction. We've seen the future of virtual reality with our own eyes.Though Oculus has yet to release a true consumer product, it's already found a willing buyer in Facebook, which acquired the company in March of 2014 for $2 billion. This, Mark Zuckerberg said, might be the future — and not just the future of video games.Facebook to acquire Oculus VR for $2 billion: 90 Seconds on The Verge
Below, you'll find the entire story of Oculus Rift, from its first public appearance through all of its development so far.
An 'unexpected component shortage' is to blame
And one great short story, too
And how much they cost
Oculus builds a playground for the virtual high end
Will intimate access make it more than a gimmick?
Story Studio is the company’s internal team exploring what it calls 'VR cinema'
In a world full of multitaskers, it's tough to cut yourself off
Samsung and Oculus are finally putting consumer VR to the test
Virtual reality isn't just for gamers anymore
Could music videos be the real killer app for VR?
Welcome to the desert of the unreal