Oculus Rift started as a breakout Kickstarter success, little more than an incredible demo involving sparks flying in a spaceship. But it evolved into something much more: Oculus VR became the face of the future of virtual reality. The company's eponymous headset has undergone a handful of revisions as it has simultaneously courted users and developers, promising an entirely new way to play games, watch movies, and ultimately interact with people both near and far. Yes, it involves strapping a huge object to your face that shields out the world around you, but it promised to be the true future of social interaction. We've seen the future of virtual reality with our own eyes.Though Oculus has yet to release a true consumer product, it's already found a willing buyer in Facebook, which acquired the company in March of 2014 for $2 billion. This, Mark Zuckerberg said, might be the future — and not just the future of video games.Facebook to acquire Oculus VR for $2 billion: 90 Seconds on The Verge
Below, you'll find the entire story of Oculus Rift, from its first public appearance through all of its development so far.
Oculus apologizes for shipping delays, will waive shipping fees for all orders to date
An 'unexpected component shortage' is to blame
Mar 28, 2016Ross Miller and Adi Robertson
The 7 best games for the Oculus Rift
And one great short story, too
The 29 Oculus Rift games you'll be able to buy at launch
And how much they cost
The Oculus Rift isn't for everyone, but it can still help VR go mainstream
Oculus builds a playground for the virtual high end
How the NBA became the first major sport to embrace VR
Will intimate access make it more than a gimmick?
Oculus is now making its own virtual reality movies
Story Studio is the company’s internal team exploring what it calls 'VR cinema'
Samsung's Gear VR makes virtual reality easy, but I still feel dumb using it
In a world full of multitaskers, it's tough to cut yourself off
Samsung's Gear VR is the first virtual reality headset you might actually want to buy
Samsung and Oculus are finally putting consumer VR to the test
I hate video games but I love the Oculus Rift
Virtual reality isn't just for gamers anymore
A crazy J-pop music video is the best Oculus Rift demo yet
Could music videos be the real killer app for VR?
I tricked my brain into thinking real life was VR
Welcome to the desert of the unreal
Casual VR: inside Oculus and Samsung's mobile virtual world
A Galaxy Note headset is letting Oculus step outside the 'VR lair'
Ads are the new face of virtual reality
VR promos are like Super Bowl commercials: fun, but disposable
The final Oculus Rift developer kit ships this month
Developer Kit 2 has 1080p display and camera for head tracking
Oculus hires former Valve business guru Jason Holtman
From Valve to Microsoft to Oculus
Oculus Rift is coming to Chuck E. Cheese
Virtual ball pits can't be far behind
Sony vs. Facebook: the battle for your reality has just begun
Virtual reality is here, but it's not what you expect
If you back a Kickstarter project that sells for $2 billion, do you deserve to get rich?
Oculus's backers could have had a 145x return on their donation. Here's why that never would have happened
The VR Facebook of tomorrow is here today!
FaceRift transports you to Planet Facebook right this second
Virtual reality developers say it's 'too early to panic' about Facebook
Just because there's no 'Minecraft,' doesn't mean there won't be games
Will Facebook ruin Oculus? Kickstarter backers voice concerns
"We promise we won’t change," Oculus founder tells donors
Greetings from Planet Facebook
Q: Why did Facebook buy Oculus VR? A: To own the internet
Oculus investor says Facebook purchase is like 'Google buying Android in 2005'
Zuckerberg is betting virtual reality will be the platform of the future
Facebook buying Oculus VR for $2 billion
Mark Zuckerberg has big plans for virtual reality
Oculus Rift at Sundance: games are just the beginning
Beck’s Sound and Vision takes you to a virtual concert