A little over a year after appearing on Kickstarter, Oculus has turned the far-fetched ‘90s science fiction of virtual reality into a wildly successful prototype device: the Oculus Rift. As of this writing, you can snipe enemies in virtual reality with Team Fortress 2. You can hack imaginary computers and see the world through the eyes of a toddler. You can be an elephant and get your head chopped off by a guillotine. But few people would say anyone has found the holy grail of Rift experiences: something that tears up all our rules about good game-making and reconfigures them for virtual reality.