Shadow of the Eternals, a crowdfunded spiritual sequel to GameCube classic Eternal Darkness: Sanity's Requiem, was meant to be a fresh start for a group of developers from struggling studio Silicon Knights. But in a strange development, the team is suspending its fundraising campaign 14 days and over a million dollars short of its goal, saying that new "opportunities" have changed the situation. "Since we announced this Kickstarter campaign we have seen more support from our community than we had ever hoped for," writes Precursor Games head Paul Caporicci.
"Along with this support has come a host of a new exciting opportunities that will make the game better than we envisioned. As a result, we have chosen to temporarily take down the Shadow of the Eternals crowdfunding campaigns on both Kickstarter and our own website on Thursday, June 6th." Caporicci says that the team will relaunch their campaign in a few weeks "with a reveal of these exciting new developments." Backers who sent money outside Kickstarter will have it refunded. The Kickstarter project, which launched in mid-May, had raised around $127,000 of its $1,350,000 goal.
"This doesn’t mean we are going away — far from it."
Caporicci didn't give more explanation about why the crowdfunding effort had been suspended. However, Precursor has drawn unfavorable attention due to the sketchy history of Silicon Knights and its co-founder Denis Dyack. Last month, Dyack — who currently serves as chief creative officer for Precursor — refuted charges leveled at him in a 2012 Kotaku article, which accused him of mismanaging development projects, diverting funds from X-Men: Destiny to a failed Eternal Darkness 2 project, and refusing to credit Silicon Knights employees for their work on X-Men: Destiny.
Shadow of the Eternals was initially intended for episodic release starting in the second half of 2014; it retained at least some elements from the previous attempt to create an Eternal Darkness sequel at Silicon Knights. We're not sure how this hiatus will affect the game's development, or what kind of shape the project will be in when it relaunches later in June... assuming it does.