It's a beautiful day in Aliso Viejo, California, as long as you don't mind a cloudy sky. On this particular occasion, though, the overcast horizon seems fitting, because I'm about to spend the day with Gaikai. Four years ago, video game industry veteran and outspoken prognosticator David Perry imagined that graphically immersive games could be streamed to any computer from the cloud, and early last year, his company Gaikai was one of the first to deliver on that promise. Now, nestled amid the rolling hills just southeast of Irvine, in the midst of a lazy suburban community populated by palm trees, spotless roads, and plenty of schools, David Perry is leading me on a behind-the-scenes tour of Gaikai's HQ.

On the second floor of the TechSpace building, a startup incubator complete with its own 5,000 square foot data center - the primary draw, Perry says - Gaikai's offices seem pretty utilitarian and are fairly light on decor. There's some Gears of War-themed graffiti in the lobby and a few game posters dotting the walls, but mostly I spot toys from The Matrix: a Trinity statuette here, a Sentinel there, each a clear reminder of the games that Perry designed at his former studio, Shiny Entertainment. While the space lacks a certain playfulness, though, it feels like a fairly classy place to work: on our way to a stately conference room with a glass wall, we pass by a bank of comfy leather chairs facing three TVs, where Perry tells us he gives the occasional presentation.

Given that it's the Friday before Memorial Day weekend, the short rows of chest-height cubicles in the main workspace aren't packed with employees, but there's definitely work being done. Two engineers eagerly and loudly discuss a problem as they walk down the hall, interrupting my video recording. There are a number of intriguing ideas behind closed doors here, but Perry seems most excited about the one on the other side of my lens right now. It's a Samsung Smart TV, playing high-end PC games like The Witcher 2 without so much as a set-top box; they're delivered solely over the internet. More importantly, it's an existing TV that's already on sale, with only a firmware update on top. "We don't need special chips or hardware," Perry tells me, adding that the update has been in the works for over six months with engineers flying to and from Korea in the interim. Today, it's just an experiment laid bare on a table, but next week it becomes real: At the Electronic Entertainment Expo in Los Angeles, Samsung will formally announce a partnership with Gaikai to introduce a cloud gaming service for its high-end televisions - LED 7000 Series and up - and the company will roll out a private beta soon after the show.