Two years ago, at the 2011 Game Developer's Conference, I played a perfect game. It was so simple, so fluid, so delightful. It was Nidhogg. Two players face off in a simple side-scrolling arena, their pixelated fencers stabbing with silver swords, where a single touch means death but a parry is as easy as matching your opponent's guard. If you're feeling daring, you can run, jump, slide, throw your sword, engage in fisticuffs, and try your best not to then get stabbed in the back. And you do feel daring, because of how hilariously and quickly the lightning-fast bouts can end. Unfortunately, as I found out when returning home from GDC 2011, you can't buy Nidhogg. It was an exhibition-only title.
Until later this year, anyhow. Indie Games reports that Nidhogg will finally see release this year, with a handful of new features to boot. It will come with new moves, like the dive kick, and the abilities to grab ledges, roll, crawl, and wall jump. Character animations have been refined, according to the publication, and the game will add both single-player and online multiplayer modes. Indie Games doesn't say which platforms Nidhogg will necessarily arrive on, yet — or a price — but writes that the developers hope to put it on PC via the Steam distribution platform. We'll let you know when we find out.
Here's a glimpse at what the original Nidhogg looked like:
And here's a peek at it now.