These days, big-budget shooting games like Call of Duty and Battlefield are designed to be objects of obsession. They feature incredibly tight feedback loops: nearly every time you kill a enemy or achieve an objective, you get points towards new weapons that kill more efficiently and spectacularly the next time around. In 2009, Plants vs. Zombies hit upon a similarly addictive formula for 2D puzzle games: each time you successfully fend off the waves of zombies trying to reach your house — by placing, say, piranha plants and exploding chili peppers in their path — you unlock new plants and face new zombies which invite you to change up your defenses. It’s arguably that stickiness, playing “just one more round” than you intended to play, that made these games so popular.

Unfortunately, that stickiness isn’t fully present in EA’s attempt to bridge the two genres: Plants vs. Zombies: Garden Warfare. Though EA has successfully managed to turn PVZ into a bonafide online shooter while retaining much of the series’ charm, it’s not an obsession so much as a casual diversion. But if you can keep your expectations in check, Garden Warfare is still loads of fun.