After launching on iOS to much acclaim in 2013, the dark and wonderful Badland has since made its way to all the major mobile platforms — you can even pick it up for your BlackBerry. Two years later, the game is expanding to even more devices, and soon you'll be able to play it on your big screen as Badland makes its way to just about every console out there.
"We always wanted to bring Badland on to the consoles, but that required more resources," says Frogmind COO Teemu Mäki-Patola. "Thanks to its success on tablets we can finally make that dream a reality."
No specific release date has been announced — you can expect to see the game on consoles this spring — but it's coming to a huge range of platforms. That includes the PS3, PS4, Vita, Xbox One, and Wii U, along with Windows, Mac, and Linux via Steam. At first glance, it might not seem like the most natural fit: one of Badland's defining characteristics is that it's designed to work perfectly with a touchscreen.
"It wasn't the easiest thing, but it needed to be done."
In the game, you guide a strange, flapping creature through a dark alien world using just one finger, tapping the screen to keep it in the air and out of danger. Badland is one of those games that just feels right on your smartphone. According to Mäki-Patola, the new big-screen version — officially dubbed Badland: Game of the Year Edition — has expanded controls that let you do a lot more than just float; now you can move backwards and even control your speed.
"This type of control felt best to us, but it broke a lot of puzzles and levels that depended on the player being able to do less," he says. "The solution was to modify every level in the game to accommodate the more expressive control scheme and that's what we ended up doing. It wasn't the easiest thing, but it needed to be done and it was worth it."
The console version also features local multiplayer and co-operative modes, for a total of nearly 15 hours worth of gameplay across 100 different single-player levels, 100 co-op missions, and more. While we've seen plenty of console games eventually get ported to mobile, it's less common for games to move in the other direction — and aside from a few big names like Threes, mobile-to-console ports haven't seen much success. Mäki-Patola is hoping that the deeper controls and additional content will make the game feel like something meant for your television, and not just another forgettable mobile port.
"It is a surprisingly big game," he says. "If you saw the console version first, you would not suspect that it wasn't initially made for [mobile]."