clock menu more-arrow no yes

Filed under:

Doom features absurd gore, multiplayer, and modding tools meant for every player

New, 44 comments

After a long development, Doom returns

Doom is real, and it is even gorier than we expected. The original creators of Doom pioneered a certain caliber of video game violence with the original franchise, and the demonstration of the new Doom aspires to do the same for a new generation of games: body parts gib, burst, and leak across an impressively realistic metallic setting. In the footage, the hero blasts hell-beasts, alternating various weapons with melee attacks that remove limbs like wings off a chicken just removed from the oven. At the end of the demo, the hero cuts through the humanoid demons with a chainsaw in a variety of angles to show that for him, dismemberment isn't a job — it's a craft.

The new Doom runs on the id Tech 6 game engine, and it's the first game to do so. The engine and the game look noticeably better than id Tech 5 games, like Rage and the most recent reboot of Wolfenstein.

Doom will feature multiplayer, which was briefly shown in a teaser trailer. Doom will also include Doom Snapmap, a tool that seeks to make modding accessible to every player. According to the footage shown, new maps and modes are created with building block-like features.

The development of Doom, formerly known as Doom 4, was hinted at in 2007 and officially announced in 2008. The project restarted in 2011 after failing to meet internal expectations. In 2013, Kotaku published a behind-the-scenes look at the game's rocky development. The project appears to have stabilized in the past couple of years. Last summer, Id revealed a teaser trailer and held a private gameplay demonstration, while a very brief trailer promoting Doom's appearance at E3 appeared online last month.

Doom is scheduled for release on PS4, Xbox One, and PC in Spring 2016.