When people think of virtual reality experiences, they usually default to realistic simulators: you can finally see what it's like to soar through the sky or dive deep into the ocean, all without leaving your desk. But if Gnog is any indication, VR will also be pretty weird. The upcoming puzzle game is one of the first titles announced for Sony's Project Morpheus headset, which is due out next year, and it's a bright and colorful game about exploring tiny worlds hidden in monster heads.
"The heads are totally unique, with different puzzles and soundscapes in each, to really emphasize that aspect of playful discovery," explains Saleem Dabbous, from developer Ko-op. "We've taken a lot of inspiration from games like Windosill and Fez — which are great little sandboxes of exploration and wonder — as well as toys like Polly Pocket and Mighty Max, which encourage you to look at everyday objects a little differently." The game is also listed for the PS4, so it appears that VR won't be a requirement to play.
When we demoed the latest iteration of Morpheus at GDC in March, we found it to be a near-finished piece of hardware that just needed some games. And it looks like Sony is finally ready to reveal some of the experiences that will help differentiate it from competitors like the Oculus Rift. Sony has a solid history of courting talented indie developers for console games, and — based on Gnog — it looks like that will extend to Morpheus as well.
Just like Morpheus, Gnog is slated to launch sometime in 2016.