Developer Respawn is giving Star Wars fans a deeper look at its upcoming story-driven video game, Star Wars Jedi: Fallen Order, after viewers came away from this year’s E3 conference somewhat confused about the type of game the studio is making. That means you can now watch the full 26-minute E3 gameplay demo that was previously only shown behind closed doors in Los Angeles earlier this month.
The goal, according to game director Stig Asmussen, is to help alleviate concerns that Respawn is making essentially an Uncharted-inspired linear action game. Instead, Asmussen says Fallen Order will include elements from a number of different RPG and action-adventure titles, most prominently, Metroid and Dark Souls.
Earlier this month, Respawn showed off a 15-minute gameplay video during publisher Electronic Arts’ day-long E3 showcase. Select members of the press, myself included, were able to play the game later in the week, including about 10 minutes prior to the 15-minute gameplay video shown to the public. The disparity between how the public received Fallen Order and what journalists thought of the game / how Asmussen talked about it made it clear to Respawn that it perhaps fumbled a bit in the expectations department when choosing to show only that 15-minute slice of linear-seeming gameplay.
“We spent months going back and forth discussing the best strategy to release this content, and ultimately decided for the first-look, it was critical to present a focused 15 minutes of raw, in-game footage highlighting lightsaber gameplay that speaks to the Jedi fantasy in an empowering way,” Asmussen writes in a blog post. “But it should not be mistaken that our combat is overpowered or easy. I promise there is considerable challenge and depth to be found within our combat system. The same can be said about our approach to level design, which is crafted in a non-linear way with heavy influences from games like Metroid, Castlevania, and the Souls series.”
He goes on to point out that Fallen Order will contain several planets where players can travel in any order they like, with multiple paths opening up as you unlock new abilities, which is a standard game design approach for the Metroidvania genre that is nonetheless rarely used for big-budget action-adventure games like this. “This is a lot to describe in 15 minutes of gameplay. Getting hands on [with] the full 25 minute experience is best to completely understand it,” Asmussen concludes.