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Go read this short story about family history and Metal Gear Solid V: The Phantom Pain

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Hideo Kojima’s game becomes the setting for a beautiful story

Fiction isn’t real life. It’s not meant to be, really, because the form is a reflection. Narratives lie because they make sense out of the nonsense of everyday life; they’re always retroactive. (As Nell Zink wryly observes in her latest piece about translation: real people don’t work backward. “They wish they could live as purposefully as fictional characters constructed around all-consuming psychological motivations, but not enough to change their lives.”) The best fiction — the best narratives — on the other hand, get close enough to the real thing that they feel alive, a living and breathing thing. Which is the feeling I got when I read Jamil Jan Kochai’s phenomenal short story “Playing Metal Gear Solid V: The Phantom Pain” in this week’s issue of The New Yorker.

It does what it says on the tin: the story is about a teenager playing Hideo Kojima’s Metal Gear Solid V: The Phantom Pain. But it’s so much more than that, which is obvious from the first paragraph.

First, you have to gather the cash to preorder the game at the local GameStop, where your cousin works, and, even though he hooks it up with the employee discount, the game is still a bit out of your price range because you’ve been using your Taco Bell paychecks to help your pops, who’s been out of work since you were ten, and who makes you feel unbearably guilty about spending money on useless hobbies while kids in Kabul are destroying their bodies to build compounds for white businessmen and warlords—but, shit, it’s Kojima, it’s Metal Gear, so, after scrimping and saving (like literal dimes you’re picking up off the street), you’ve got the cash, which you give to your cousin, who purchases the game on your behalf, and then, on the day it’s released, you just have to find a way to get to the store.

The Phantom Pain came out in 2015, and its events unfold against the backdrop of the Soviet-Afghan War, which began in 1979 and ended a decade later. In Kochai’s story, the unnamed protagonist — “you” — begins playing the game while avoiding his father, and eventually realizes that his father and his father’s dead brother are in it. (Obviously there is much more to the story; it is a beautifully textured piece of writing.) One of the more remarkable things about Kochai’s story is its use of the second person. The effect is video game-y, alienating in just the right way. As you learn later, the protagonist is Afghan.

“The fact that nineteen-eighties Afghanistan is the final setting of the most legendary and artistically significant gaming franchise in the history of time made you all the more excited to get your hands on it, especially since you’ve been shooting at Afghans in your games (Call of Duty and Battlefield and Splinter Cell) for so long that you’ve become oddly immune to the self-loathing you felt when you were first massacring wave after wave of militant fighters who looked just like your father,” Kochai writes.

Kochai talked a little about it in an interview with Deborah Treisman, The New Yorker’s fiction editor, and cites that disjunction between video game subject and object as the reason he chose to write the whole thing in the second person. “For me this sense of becoming the shooter in first-person gameplay was often disrupted by the depiction of the enemies in video games like Call of Duty,” he said. “There I am in the game, playing as a white soldier, and all of a sudden I’m murdering an Afghan man who looks just like my father. Or even like me. My status as the hero facing the enemy, as the subject facing the object, falls apart.”

“Playing Metal Gear Solid V: The Phantom Pain” does this beautifully by letting Kochai’s protagonist rewrite history and save his father’s brother from being killed by Russian soldiers, which is what happened in the protagonist’s real (fictional) life. It also happened to Kochai’s father. “As in the story, my father’s only younger brother, Dawlat Khan, was murdered as a teen-ager during the Soviet occupation of Afghanistan,” he told Tresiman. “His story has haunted my family for many decades now and was at the heart of our departure from Afghanistan, but I grew up hearing only bits and pieces of it.” As the urgency picks up and the story rushes to its conclusion — firefights! explosions! — you get the sense that Kochai is writing toward some end that can only really be imagined.

It’s a little too easy to say that fiction isn’t real because what fiction can do that real life can’t is give things their proper endings, which means it can help you heal.