The new headset runs visionOS, uses two Apple Silicon chips (M2 Ultra and R1), and can be used for up to two hours with a tethered battery pack or for as long as you want if it’s plugged in. It also uses “natural control” with hand and eye tracking as well as voice commands. The Vision Pro headset will arrive “early next year” in the US, and Apple is pricing it at $3,499 to start.
Apple had never officially confirmed that it was working on the headset, but over the years, there were all kinds of rumors about what it might make. Now we know the truth about Vision Pro, a mixed reality device capable of both virtual and augmented reality experiences. Just like the rumors said, users can switch between AR and VR using a digital crown-style dial, and depending on what they’re viewing, it displays their eyes on the front so that others know the person wearing it can see them.
Read on for all our coverage so far on Apple’s Vision Pro headset.
- Apple and its Vision Pro platform join Pixar's push to standardize 3D content
- Apple’s Vision Pro is the Retina display moment for headsets
- Everywhere Apple imagines you’ll use its $3,499 headset
- Apple Vision Pro first look: the mixed reality future is (almost) here
- Apple announces visionOS, the operating system for its Vision Pro headset
- Apple Vision Pro is Apple’s new $3,499 AR headset
- A short history of every time Apple CEO Tim Cook praised augmented reality
Nov 15Setting up your Apple Vision Pro Persona looks kind of like setting up Face ID on an iPhone.
Check out the process in an onboarding video that 9to5Mac found in the latest visionOS beta.
Apple is rolling out its latest beta version of iOS 17, and it includes the ability to record spatial videos on the iPhone 15 Pro for viewing in the upcoming Vision Pro mixed reality headset. Those who have access to and install iOS 17.2 beta 2 on their devices can start filming videos with a 3D effect using the iPhone 15 Pro’s top two cameras when held sideways.Read Article >
To enable the new feature, users can toggle the “Spatial Video for Apple Vision Pro” option in the Settings app. As 9to5Mac notes, Apple’s description says spatial video is captured in 1080p resolution at 30 frames per second, and a minute of footage takes about 130MB of storage.
Nov 9It looks like 3D movies are coming to the Apple TV app.
Not your TV, though.
A beta version of the app shows support for 3D playback on the Vision Pro. Early titles including Jurassic World Dominion and The Boss Baby: Family Business.3D movies show up in Apple's movie store
Nov 8The Samsung / Qualcomm / Google mixed reality headset might be at least a year away.
The three companies announced an Android AR / VR headset in February but with few details. UploadVR and Korean business outlet The JoongAng report rumors of a late 2024 launch, after Apple introduces its Vision Pro.
Last month Samsung closed a $218 million deal to acquire eMagin, a US company developing Micro OLED tech that execs have said could surpass the panel in the Vision Pro, could be two to three years from being commercialized.
Mark Gurman writes in his Power On newsletter for Bloomberg today that the more affordable follow-up to the Apple Vision Pro will “likely” ditch the external display to help it reach an internally-discussed price point between $1,500 and $2.500. Gurman also reiterates what he wrote in June — that the more affordable version will probably run on an iPhone-grade chip, have fewer cameras, and get lower-resolution screens inside.Read Article >
Ditching the external display means Apple would lock one of the Vision Pro’s marquee features — EyeSight — behind the paywall of the more expensive versions. EyeSight is the thing that lets you see an on-the-fly render of the wearer’s eyes so they can “look” at you when you’re talking to them, and so you can tell, at a glance, if they’re occupied or if they’re actually seeing what’s in front of them.
Mark Gurman writes in his Power On newsletter for Bloomberg today that a future Apple virtual reality headset could be smaller and lighter, and each unit could ship customized from the factory for people with impaired vision. With the first-generation Vision Pro, the company’s solution for glasses wearers is to stock optional Zeiss-made lenses in its retail stores, which creates its own problems with managing the supply, and turning its electronics store into a health provider.Read Article >
The article points out how fraught tying a product to a custom display could be, given how prescriptions can change with time and how it would limit the ability to share the headset or resell it.
Oct 5Apple’s headset will support screen mirroring to other devices.
One of the questions about how Vision Pro users will be able to share content with people who don’t have their own $3,500 headset may be answered, as MacRumors points out code discovered in Apple’s visionOS 1.0 beta 4 release about mirroring content to other devices and sharing via AirPlay or FaceTime.
Another string in the code is a new alert for situations where “This video has excess motion, and could cause discomfort if expanded.”
Sep 26Apple Vision Pro shipments could be lower than expected.
In a new report, Apple analyst Ming-Chi Kuo says Apple will ship 400,000 to 600,000 of its mixed-reality headsets in 2024, an estimate that’s lower than the expected 1 million shipments.
That prediction tracks with a July report from The Financial Times, which similarly states that Apple is preparing to make less than 400,000 Vision Pro headsets next year.
Sep 22Explaining the lossless, low-latency audio link between the USB-C AirPods Pro and Apple Vision Pro.
In an interview with Brian Tong on the Apple Blitz XL podcast, Apple VP of sensing and connectivity Ron Huang explains that while the second-gen AirPods Pro earbuds also have the H2 chip just like its new USB-C model, the new ones are capable of communicating at 5GHz instead of just 2GHz.
He says that’s why the new USB-C AirPods Pro earbuds have enough bandwidth to do lossless audio wirelessly when combined with the upcoming Vision Pro.
The H2 chip in the latest AirPods Pro and Apple Vision Pro, combined with a groundbreaking wireless audio protocol, unlocks powerful 20-bit, 48 kHz Lossless Audio with a massive reduction in audio latency
Update September 22nd, 1PM ET: In an episode of the Apple Blitz XL podcast, Apple’s Ron Huang explained that the USB-C AirPods can communicate at 5GHz, unlike the earlier models, enabling the lossless audio link to Vision Pro. Our original article continues below.Read Article >
During its iPhone 15 event, Apple announced that the second-generation AirPods Pro will soon ship with a USB-C case. But it turns out the company quietly made other upgrades that go beyond swapping the case’s charging port. For one, the USB-C AirPods Pro have tacked dust resistance onto their existing water and sweat resistance: they’re rated IP54 versus the IPX4 of last year’s Lightning model. But perhaps more interesting is that these USB-C AirPods Pro will support lossless audio when used with Apple’s upcoming Vision Pro headset.
Back in July, Apple announced that developers could begin applying for Vision Pro developer kits. Today, CEO Tim Cook provided another update onstage at the company’s Cupertino “Wonderlust” launch event: the Vision Pro headset is still on track to ship early next year.Read Article >
Early testers of the Vision Pro have been highly impressed with the headset’s display resolution, video passthrough capabilities, and gesture detection. It’s clearly a very capable headset, but the true test of its potential will be in the use cases it presents. The stronger the Vision Pro’s app ecosystem is at launch, the more likely it is that consumers will decide they need it.
Apple’s upcoming App Store for its Vision Pro headset will include all compatible iPhone and iPad apps “by default.” In an update on Tuesday, Apple said it will release the new App Store with the developer beta of visionOS this fall.Read Article >
Both iPad and iPhone apps will appear alongside visionOS apps in the new App Store. As Apple has said previously, it will automatically import iOS and iPadOS apps to its new mixed reality operating system “with no additional work required.” Developers can still optimize their apps if needed.
Aug 30Listen to the sounds of the Vision Pro.
Other Vision Pro software changes now match WWDC marketing images, suggesting previous builds were well out of date. The report also notes accessibility tweaks that adjust controls for people who can’t make a gesture with one of their hands, can’t use both eyes to navigate, and more.
Aug 29Apple’s future plans for a cheaper Vision Pro could rely on new Chinese display suppliers.
Two companies, BOE Technology and SeeYa Technology, raised their hands in interest to, at scale, build specialty Micro-OLED screens, The Information reports.
Most companies haven’t invested in building the complex screens, so finding cheaper suppliers — or just more competition — is important for Apple to get the price down on successors to the $3,499 Vision Pro that uses displays made by Sony.
Aug 28Confirmed: The Vision Pro’s front-facing display doesn’t work yet.
From the last issue of Command Line:
While most developers have to physically go into one of Apple’s labs to try the Vision Pro, a select group has been able to take headsets home to spend more time building for the device. After talking with one such developer, I’ve confirmed the suspicion I had after my own Vision Pro demo back at WWDC: key aspects of the device don’t work yet, namely the front-facing display that is supposed to show the wearer’s eyes as they move.
That explains why no Apple execs have been photographed wearing the Vision Pro yet, and why even the accompanying photo for the company’s post this week on early developer reactions only shows the headset being worn from the side. Siri also doesn’t work on the devices that have been loaned to developers, I’m told. Has Apple ever let people from the outside world use, much less take home, a device that is this unfinished?
Aug 23Apple says developers love the Vision Pro.
Still, it’s interesting to see what developers have to say. The headset has the best chance of success if it has great apps, and Apple needs to get third-party developers on board to make them.Inside the Apple Vision Pro labs - Discover - Apple Developer
Aug 18The Vision Pro is out there.
With developer kits apparently going out, it was inevitable that someone would get some time inside one of Apple’s Vision Pro headsets without official authorization, and Apple Insider says a “fan” allowed them about two hours with a unit.
They didn’t get to take pictures (or, more importantly, screenshots) but noted similar experiences to ours from WWDC, saying, “...it feels like there’s almost twice the vertical field of vision on Apple Vision Pro, versus HoloLens,” and that the gesture controls already felt familiar.
Aug 13Several “Reality” trademarks are officially Apple’s now.
Turns out Apple went ahead and transferred those trademarks to itself, according to Mark Gurman’s Power On newsletter in Bloomberg today. It might not ever use them, but at least it won’t be surprising if it does.
Aug 2Apple's Vision Pro developer labs are only in one place so far.
Reported Bloomberg's Mark Gurman, saying sessions have been underfilled so far. Given how careful Apple is being with the prerelease headsets a slow rollout of test units isn't surprising, but it may mean apps take longer than expected to adjust to a newly augmented reality.
Apple, Adobe, Pixar, Nvidia, and Autodesk are teaming up to promote open standards for interoperable 3D tools and data. In a press release, the companies announced the formation of the Alliance for OpenUSD, which will drive the “standardization, development, evolution, and growth” of Pixar’s Universal Scene Description (USD) technology.Read Article >
Pixar describes USD as the “first open-source software that can robustly and scalably interchange 3D scenes” while incorporating various assets, sources, and animations. The animation company calls it a “fundamental requirement” for people creating metaverse content.
Apple announced that developers can now apply to get a Vision Pro headset on the company’s website.Read Article >
In addition to the Vision Pro headset, the dev kit also includes help setting up the device, code-level support requests, and “check-ins” with Apple experts about designing and developing an app for visionOS.
Netflix isn’t planning to make a native version of its app for the Vision Pro, according to Bloomberg’s Mark Gurman in today’s Power On newsletter. Instead, he says, the company will allow its existing iPad app to run, unmodified, on Apple’s forthcoming mixed reality headset.Read Article >
As Gurman’s piece points out, developers who don’t want to build Vision Pro software from the ground up have two choices: let their iPad apps run as is on the device or tweak them for the Vision Pro. Netflix has chosen the former, though whether pointedly or not, we don’t know.
Apple is planning to sell its $3,499 Vision Pro headset on an appointment-only basis at launch, according to a report from Bloomberg’s Mark Gurman. According to Gurman, Apple will create designated sections where customers can try on the headset in its stores, with the first ones appearing at stores in major areas like New York and Los Angeles.Read Article >
Apple will reportedly ask in-store buyers to schedule an appointment to purchase the Vision Pro, similar to the rollout of the first Apple Watch in 2015. During the appointment, Gurman says Apple will ensure that the Vision Pro fits the wearer and also outfit the device with prescription lens inserts if needed. Gurman says Apple Stores will need to keep “hundreds or thousands of lenses” in stock as a result.
Apple’s new Vision Pro headset, which is coming later this year, will use hand-tracking and eye-tracking for control, but at one time, Apple considered a finger-worn input device, according to Bloomberg’s Mark Gurman in today’s Power On newsletter.Read Article >
Gurman said that early in the Vision Pro’s development cycle, Apple tested third-party virtual reality controllers from companies like HTC. Later, it looked into the finger-worn device — indeed, in 2015 a smart ring patent from the company emerged, though at the time seemed more intended as a general wearable device, not something specific to a mixed reality headset.