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Everything we know about Apple’s Vision Pro headset

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People have been speculating about Apple’s entry into the world of virtual and augmented reality headsets for the better part of a decade, and at WWDC 2023, it finally revealed Vision Pro.

The new headset runs visionOS, uses two Apple Silicon chips (M2 Ultra and R1), and can be used for up to two hours with a tethered battery pack or for as long as you want if it’s plugged in. It also uses “natural control” with hand and eye tracking as well as voice commands. The Vision Pro headset will arrive “early next year” in the US, and Apple is pricing it at $3,499 to start.

Apple had never officially confirmed that it was working on the headset, but over the years, there were all kinds of rumors about what it might make. Now we know the truth about Vision Pro, a mixed reality device capable of both virtual and augmented reality experiences. Just like the rumors said, users can switch between AR and VR using a digital crown-style dial, and depending on what they’re viewing, it displays their eyes on the front so that others know the person wearing it can see them.

Read on for all our coverage so far on Apple’s Vision Pro headset.

  • Apple’s USB-C AirPods Pro will support lossless audio with the Vision Pro

    An image of a woman wearing Apple’s Vision Pro headset and AirPods Pro on a plane.
    Image: Apple

    During its iPhone 15 event, Apple announced that the second-generation AirPods Pro will soon ship with a USB-C case. But it turns out the company quietly made other upgrades that go beyond swapping the case’s charging port. For one, the USB-C AirPods Pro have tacked dust resistance onto their existing water and sweat resistance: they’re rated IP54 versus the IPX4 of last year’s Lightning model. But perhaps more interesting is that these USB-C AirPods Pro will support lossless audio when used with Apple’s upcoming Vision Pro headset.

    This marks the first time that Apple’s wireless earbuds have offered lossless playback. “The H2 chip in the latest AirPods Pro and Apple Vision Pro, combined with a groundbreaking wireless audio protocol, unlocks powerful 20-bit, 48 kHz Lossless Audio with a massive reduction in audio latency,” the company’s press release reads. Typically, high-resolution audio comes in at 24-bit / 48kHz, so it seems like Apple’s solution stops just short of that bit depth.

    Read Article >
  • Apple’s Vision Pro headset is on track to ship early next year

    The Apple Vision Pro headset on display at Apple’s headquarters in Cupertino.
    So far, it looks like all is going according to plan.
    Image: Vjeran Pavic / The Verge

    Back in July, Apple announced that developers could begin applying for Vision Pro developer kits. Today, CEO Tim Cook provided another update onstage at the company’s Cupertino “Wonderlust” launch event: the Vision Pro headset is still on track to ship early next year.

    Early testers of the Vision Pro have been highly impressed with the headset’s display resolution, video passthrough capabilities, and gesture detection. It’s clearly a very capable headset, but the true test of its potential will be in the use cases it presents. The stronger the Vision Pro’s app ecosystem is at launch, the more likely it is that consumers will decide they need it.

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  • iPhone and iPad apps will be available in the Vision Pro App Store by default

    The Apple Vision Pro headset on display at Apple’s headquarters in Cupertino.
    Image: Vjeran Pavic / The Verge

    Apple’s upcoming App Store for its Vision Pro headset will include all compatible iPhone and iPad apps “by default.” In an update on Tuesday, Apple said it will release the new App Store with the developer beta of visionOS this fall.

    Both iPad and iPhone apps will appear alongside visionOS apps in the new App Store. As Apple has said previously, it will automatically import iOS and iPadOS apps to its new mixed reality operating system “with no additional work required.” Developers can still optimize their apps if needed.

    Read Article >
  • Listen to the sounds of the Vision Pro.

    9to5Mac posted this clip with even more system sounds included in the visionOS beta 3 update released today.

    Other Vision Pro software changes now match WWDC marketing images, suggesting previous builds were well out of date. The report also notes accessibility tweaks that adjust controls for people who can’t make a gesture with one of their hands, can’t use both eyes to navigate, and more.

    And finally, there’s a notification included saying “Mouse input is currently not supported on visionOS.” How would Douglas Engelbart take that news?


  • Apple’s future plans for a cheaper Vision Pro could rely on new Chinese display suppliers.

    Two companies, BOE Technology and SeeYa Technology, raised their hands in interest to, at scale, build specialty Micro-OLED screens, The Information reports.

    Most companies haven’t invested in building the complex screens, so finding cheaper suppliers — or just more competition — is important for Apple to get the price down on successors to the $3,499 Vision Pro that uses displays made by Sony.


  • Confirmed: The Vision Pro’s front-facing display doesn’t work yet.

    From the last issue of Command Line:

    While most developers have to physically go into one of Apple’s labs to try the Vision Pro, a select group has been able to take headsets home to spend more time building for the device. After talking with one such developer, I’ve confirmed the suspicion I had after my own Vision Pro demo back at WWDC: key aspects of the device don’t work yet, namely the front-facing display that is supposed to show the wearer’s eyes as they move.

    That explains why no Apple execs have been photographed wearing the Vision Pro yet, and why even the accompanying photo for the company’s post this week on early developer reactions only shows the headset being worn from the side. Siri also doesn’t work on the devices that have been loaned to developers, I’m told. Has Apple ever let people from the outside world use, much less take home, a device that is this unfinished?


  • Apple says developers love the Vision Pro.

    Yes, the Vision Pro looks impressive, but I encourage you to take this Apple blog post featuring opinions from developers who have attended the company’s Vision Pro labs with a grain of salt.

    Still, it’s interesting to see what developers have to say. The headset has the best chance of success if it has great apps, and Apple needs to get third-party developers on board to make them.


  • The Vision Pro is out there.

    With developer kits apparently going out, it was inevitable that someone would get some time inside one of Apple’s Vision Pro headsets without official authorization, and Apple Insider says a “fan” allowed them about two hours with a unit.

    They didn’t get to take pictures (or, more importantly, screenshots) but noted similar experiences to ours from WWDC, saying, “...it feels like there’s almost twice the vertical field of vision on Apple Vision Pro, versus HoloLens,” and that the gesture controls already felt familiar.


  • Wes Davis

    Aug 13

    Wes Davis

    Several “Reality” trademarks are officially Apple’s now.

    Remember when we thought the Vision Pro would be called the Reality Pro? That was because of some sneaky shell company trademark filings by (probably) Apple last year.

    Turns out Apple went ahead and transferred those trademarks to itself, according to Mark Gurman’s Power On newsletter in Bloomberg today. It might not ever use them, but at least it won’t be surprising if it does.


  • Apple's Vision Pro developer labs are only in one place so far.

    Reported Bloomberg's Mark Gurman, saying sessions have been underfilled so far. Given how careful Apple is being with the prerelease headsets a slow rollout of test units isn't surprising, but it may mean apps take longer than expected to adjust to a newly augmented reality.


  • Apple and its Vision Pro platform join Pixar's push to standardize 3D content

    JigSpace app running in Apple’s visionOS, showing a 3D model of an F1 car projected in augmented reality simulating airflow modeling
    JigSpace running in Apple’s visionOS.
    Image: JigSpace

    Apple, Adobe, Pixar, Nvidia, and Autodesk are teaming up to promote open standards for interoperable 3D tools and data. In a press release, the companies announced the formation of the Alliance for OpenUSD, which will drive the “standardization, development, evolution, and growth” of Pixar’s Universal Scene Description (USD) technology.

    Pixar describes USD as the “first open-source software that can robustly and scalably interchange 3D scenes” while incorporating various assets, sources, and animations. The animation company calls it a “fundamental requirement” for people creating metaverse content.

    Read Article >
  • Emma Roth

    Jul 24

    Emma Roth

    Apple is taking applications for Vision Pro developer kits

    Apple Vision Pro headset on a stand photographed from a low angle.
    Photo by Vjeran Pavic / The Verge

    Apple announced that developers can now apply to get a Vision Pro headset on the company’s website.

    In addition to the Vision Pro headset, the dev kit also includes help setting up the device, code-level support requests, and “check-ins” with Apple experts about designing and developing an app for visionOS.

    Read Article >
  • Wes Davis

    Jul 23

    Wes Davis

    Netflix isn’t planning to make a native Vision Pro app yet

    The Apple Vision Pro headset on display at Apple’s headquarters in Cupertino.
    Image: Vjeran Pavic / The Verge

    Netflix isn’t planning to make a native version of its app for the Vision Pro, according to Bloomberg’s Mark Gurman in today’s Power On newsletter. Instead, he says, the company will allow its existing iPad app to run, unmodified, on Apple’s forthcoming mixed reality headset.

    As Gurman’s piece points out, developers who don’t want to build Vision Pro software from the ground up have two choices: let their iPad apps run as is on the device or tweak them for the Vision Pro. Netflix has chosen the former, though whether pointedly or not, we don’t know.

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  • Buying Apple’s Vision Pro headset could require an appointment and a face scan

    Apple Vision Pro headset on a stand photographed from a low angle.
    Photo by Vjeran Pavic / The Verge

    Apple is planning to sell its $3,499 Vision Pro headset on an appointment-only basis at launch, according to a report from Bloomberg’s Mark Gurman. According to Gurman, Apple will create designated sections where customers can try on the headset in its stores, with the first ones appearing at stores in major areas like New York and Los Angeles.

    Apple will reportedly ask in-store buyers to schedule an appointment to purchase the Vision Pro, similar to the rollout of the first Apple Watch in 2015. During the appointment, Gurman says Apple will ensure that the Vision Pro fits the wearer and also outfit the device with prescription lens inserts if needed. Gurman says Apple Stores will need to keep “hundreds or thousands of lenses” in stock as a result.

    Read Article >
  • Apple might start shipping out Vision Pro dev kits soon.

    As spotted by MacRumors, Apple’s TestFlight app has been updated to support visionOS. That’s a sign Apple could start shipping out dev kits soon, allowing developers to test out their apps for the $3,499 mixed-reality system.


  • Apple considered a finger-worn controller for the Vision Pro

    The Apple Vision Pro headset on display at Apple’s headquarters in Cupertino.
    The Vision Pro almost had a dedicated controller.
    Image: Vjeran Pavic / The Verge

    Apple’s new Vision Pro headset, which is coming later this year, will use hand-tracking and eye-tracking for control, but at one time, Apple considered a finger-worn input device, according to Bloomberg’s Mark Gurman in today’s Power On newsletter.

    Gurman said that early in the Vision Pro’s development cycle, Apple tested third-party virtual reality controllers from companies like HTC. Later, it looked into the finger-worn device — indeed, in 2015 a smart ring patent from the company emerged, though at the time seemed more intended as a general wearable device, not something specific to a mixed reality headset.

    Read Article >
  • UWB, Wi-Fi 7 upgrades for future iPhones could help them work with the Vision Pro.

    In a pair of tweets, supply chain analyst Ming-Chi Kuo said Apple would “aggressively” upgrade hardware specs with an eye to the ecosystem around its $3,499 headset.

    That includes bumping the iPhone 15’s ultra-wideband (UWB) chip to a new 7nm process and a likely update to Wi-Fi 7 on the iPhone 16. Wi-Fi 7 devices should support faster mesh networking features and lower in-home latency. Qualcomm has said it will enable “peak speeds up to 5.8 Gbps” to a single device.


  • Wes Davis

    Jun 11

    Wes Davis

    When will Apple make a better (or at least cheaper) Vision Pro?

    In his Power On newsletter today, Bloomberg reporter Mark Gurman is again highlighting Apple Vision Pro successors. That includes a 2nd-gen Vision Pro with a faster processor, as well as a cheaper one that could arrive by late 2025, with a two-product split mirroring Apple’s phones, laptops, and tablets.

    Gurman offered a theory on why Tim Cook never donned the headset WWDC — Apple execs don’t want to be turned into memes by unflattering pictures.


  • One more time on the Vision Pro.

    Apple’s new headset made the splashiest debut during WWDC 2023, so don’t miss Nilay Patel telling you (outside of podcasts, editorials, and comments) what it’s like to wear one before the Vision Pro is released early next year.


  • Even Apple’s Vision Pro can’t escape dongle life.

    In Apple’s WWDC Platforms State of the Union video, the headset is shown on a table with what looks like a USB-C dongle, as pointed out by MacRumors. It could be a way to connect the headset to a Mac for development, a more convenient power connection than the battery pack, or maybe some kind of Apple-only diagnostic tool.

    Whatever it is, it looks like no Apple product can escape #donglelife.


  • Watch the Vergecast crew talk about Apple’s Vision Pro — and the best of WWDC.

    Plus, we grabbed Marques Brownlee and our friends from the Waveform podcast to talk about all their favorite stuff, too. Grocery lists came up too often, and we’re very sorry about that. Plus, a long debate about whether the Vision Pro is any good — and how much it matters.


  • Apple’s Vision Pro displays run at 90Hz with HDR support

    The Apple Vision Pro headset on display at Apple’s headquarters in Cupertino.
    Not this display, the ones for your eyes.
    Image: Vjeran Pavic / The Verge

    Apple’s revealing that its new Vision Pro mixed reality headset is outfitted with displays that have a 90Hz refresh rate. The new detail comes in an online WWDC session for developers where Apple shares how 2D video and stereoscopic 3D video work in the headset.

    It’s common to see 90 to 120Hz screens on tech from smartphones to PC gaming monitors, as it provides quicker responsiveness and smoother motion than slower displays. Apple has generally used 60Hz displays on everything it makes other than some of its “pro” devices like the iPad Pro and MacBook Pro that have 120Hz ProMotion displays. For a screen directly in front of your eyes, that added speed will make a big difference.

    Read Article >
  • A closer look at Apple’s Vision Pro keyboard and other controls

    An Apple developer session has offered an in-depth look at the many ways users will (eventually) control its new Vision Pro headset, including a virtual keyboard that you’ll be able to type on in mid-air. It comes to us thanks to the “Design for spatial input” session, in which two members of Apple’s design team walk prospective developers through best practices for designing apps for the new platform.

    Apple seems keen for users to mainly interact with the headset by simply looking at UI elements and making small hand gestures with their arms relaxed on their lap. But in its developer session, Apple designer Israel Pastrana Vicente admits that “some tasks are better suited to interact directly,” which can involve reaching out and touching UI elements (a feature Apple refers to as “direct touch”). There’s also support for using physical keyboards and trackpads or game controllers.

    Read Article >
  • Apple’s Vision Pro is the Retina display moment for headsets

    The Apple Vision Pro headset on display at Apple’s headquarters in Cupertino.
    The Apple Vision Pro.
    Image: Vjeran Pavic / The Verge

    I still remember using the iPhone 4 for the first time in 2010. That was when Apple shipped its first-ever Retina display and Steve Jobs said that, once you use it, “you can’t go back.” It was something I couldn’t unsee, like looking through prescription glasses for the first time.

    That’s exactly how I felt after a demo of the Apple Vision Pro yesterday at the company’s headquarters in Cupertino, California. A computer you strap to your face should be primarily judged not only by what you can do with it but also by the quality of what you can see through it. The Vision Pro blows away every other headset in this regard. It’s the industry’s Retina display moment. There’s no going back.

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  • “Vision Pro outclassed Meta Quest Pro and every other headset I’ve ever tried to a degree that is utterly show-stopping.”

    High praise for Apple’s Vision Pro headset from UploadVR.