When his parents denied him a Super NES, he got mad. When they traded a prize Sega Genesis for a 2400 baud modem, he got even. Years of internet shareware and eBayed possessions later, Sean Hollister realized he could make a living by writing about his beloved gadgets and games. And while the 2008 recession had other plans, he eventually made it.
Remember Heavy Rain? The Vision Pro’s dial-in-your-preferred-amount-of-reality feature legitimately sounds awesome to me, because it’s a 2010 gamer’s dream come true.
(Minor note: I had forgotten that the game strongly implies these glasses cause brain damage.)
We didn’t see the Vision Pro used for:
Fitness, VR gaming, AR gaming, really any gaming you can’t do on a normal television, in a car, on a bus or train, at a sports game or concert, at a social gathering, to access the metaverse, to interpret the world around you, while a human is moving more than a meter per second, while drinking a beverage, or literally anything outdoors.
We’ll hopefully soon have reports from journalists who’ve actually tried it — but no headset has yet delivered a “you can see whatever you’d see with your eyes” panoramic experience.
Never keeps ‘em from producing these marketing renders to make it seem like they do. Microsoft’s first HoloLens was a particularly bad offender: with VR instead of AR tech, Apple’s FOV should be much better.
Sony CEO Kenichiro Yoshida hinted to the Financial Times that it’s still in the studying phase re: cloud gaming, due to the “technical difficulties” of streaming games over the internet.
Wait, doesn’t Sony already have a cloud gaming service? Kinda, but I suspect he’s talking about this new one!