Tom Warren is a Senior Editor for The Verge. Tom previously founded WinRumors, a site dedicated to Microsoft news, before joining The Verge. Tom also used to work as an enterprise project manager in a variety of investment banks, and has a background in IT and Windows engineering. Tom has appeared on CNN, CNN International, BBC News, Channel 4, MSNBC, TWiT, and many others over the years.
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Microsoft-owned GitHub is launching its Copilot Enterprise subscription today, designed to allow developers to work with businesses’ own internal code. The $39 per person per month subscription includes an AI chat interface, code completion, smart actions, and integration with GitHub. Microsoft’s Bing search engine will also provide the web search for queries that go beyond a company’s own data.
Corsair is taking on Lian-Li and NZXT with some new dual chamber PC cases. The 6500 series include a front panel that can be customized with different finishes, and the ability to swap between glass and airflow. These cases are even compatible with the reverse connector motherboards that are starting to hit the market, so you can have a pretty PC with less cables showing.
Microsoft partnered with Mistral AI yesterday in an investment worth €15 million ($16.3 million). Now EU regulators are looking to analyze the deal, according to Bloomberg. There’s no formal investigation yet, but both the UK and EU are already examining Microsoft’s more than $10 billion investment into OpenAI. The Mistral AI deal will see the company’s open and commercial language models available on Microsoft’s Azure AI platform.
Pentiment, previously an Xbox-exclusive game from Microsoft-owned Obsidian Entertainment, launched on PS5 last week running at 120fps. The Xbox version of the game is locked to 60fps, leading to a weird situation where a PS5 version of an Xbox game actually runs better than the Xbox version — even though it’s a 2D game. Thankfully it’s just a bug, so a 120fps mode is coming to Pentiment on Xbox “in the next patch.”
Microsoft appears to be working on its own DLSS-like AI upscaling feature for PC games, and it’s about to detail it next month. Microsoft will introduce “DirectSR” during a GDC session on March 21st, a technology that makes it “easier than ever for game devs to scale super resolution support across Windows devices.” An “Auto SR” feature was found in recent Windows 11 builds, promising to use AI to “make support games play more smoothly with enhanced details.”