Nvidia Phoenix hands-on: the 5-inch, quad-core blueprint for mainstream superphones

nvidia phoenix

Earlier this week, Nvidia announced a major milestone in its mobile development history: its first chip to combine both the applications processor and LTE modem on the same silicon. The Tegra 4i, as it is called, is the green team's counter to Qualcomm's dominance in the mobile space — by having the power efficiency of integrated LTE, Nvidia now stands a chance to figure in the flagship 4G devices gracing advanced markets like the US. But the company's ambitions, as is usually the case, go much further than that. Nvidia wants to build "mainstream superphones," devices with today's highest specs, priced at tomorrow's mid-range prices.


In order to convince device makers of the viability of its strategy, Nvidia is introducing the Phoenix development platform. This 5-inch handset with a 1080p display and a lofty 13-megapixel camera will be doing the rounds at manufacturers' headquarters, showing off the power of Tegra 4i (which Nvidia assures us is only marginally lesser than the senior Tegra 4). Physically, it's exactly the sort of frugal, plastic affair you'd expect from a phone intended primarily to demonstrate the strength of its innards, but it is slim and didn't get hot to the touch while I was testing it using graphically intensive games. Nvidia also says that the eventual retail units from partners will be even thinner still.

As to the actual performance, the Phoenix was at an unfortunately early stage of its development, with an obvious lack of optimization that manifested itself in some stuttery frame rates in the pair of games I got to play. Even the Android interface was nowhere near the smoothness you could get from a generic Tegra 3 device, leading to the conclusion that no hard conclusions can yet be drawn. Still, the 4i will get to partake in the same Tegra 4 graphical enhancements as its elder sibling, so to get a glimpse of how that'll look when it hits retail later this year, check out the video below.

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Comments

Button… INCEPTION!?!?!

Must be in case the OEMs want to put their own Android versions in the phone, which may not contain software buttons

They are the HTC buttons too, so I wonder if the screen/glass assembly is from a Droid DNA.

I’m assuming the hit up HTC to make the shell.

Probably the first time I’ve seen this meme used correctly on The Verge. I commend you!

Redundant!!

Is redundant.

Redundant

Department of Redundancy.

Redundant Department of Redundancy

It’s also repetitive.

The Double Redundant Department of Redundant Department Affairs.

Oh look. The department even has a seal!

Eh, I think under 5 inches is where I draw the line for a phone. About 4.5 inch is near my maximum.

Good to know, keep us posted.

It’s not the size of the screen, it’s what you display on it?

That’s what you wish she said.

Soft keys at the side of games are clumsy in the extreme, especially on swipy games.

This isn’t optimized much at all. Softkeys would disappear once you’re doing anything outside the homescreen, especially any sort of media.

Not really. The only one that kills me is the one on my Nexus 4. I mean, if you accidentally hit it, you can just slide the finger off, the screen and it’ll ignore it. However On the Nexus’ it triggers Google Now, and whenever I slide off, it activates Google Now. I also happen to play fruit ninja. IT’S SO ANNOYING!

Same here!
Gnexus and TempleRun.

I died so many times visiting google now instead of jumping… only to find out it’s raining outside.
No shit, rain in London?

This just in, Sinclair building a next-gen Tegra 4i powered ZX Spectrum smartphone.

The Speccy 4i.

OK this made me laugh, well done sir.

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