EA's biggest retail partner last quarter? Apple

For the first time ever, Electronic Arts (EA), the world's third-largest gaming company, gained more revenue through Apple than any other single partner. All-told, the company's mobile and tablet revenue hit $90 million last quarter, representing 18 percent of its overall takings. Digital revenue in general grew to $378 million, meaning less than a quarter of EA's $495 total revenue came from traditional sales. The company highlighted mobile game The Simpsons: Tapped Out as a top performer.

EA has invested heavily in developing mobile games. The company bought the American developer PopCap, most famous for its Bejeweled and Plants vs. Zombies franchises, back in 2011 for $750 million. "It’s not an experiment," EA's Frank Gibeau tells VentureBeat, "it’s a full commitment — we burned the ships and marched inland." In the coming quarters, the publisher is banking on FIFA 14, Ultima Forever, Tetris Blitz, and the long-awaited sequel Plants vs. Zombies 2 to continue its mobile and digital growth.

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Mobile gaming is the future.

Sadly the games themselves look like they were made in a barren past.

And it doesn’t matter because the majority of mobile gamers would be happy with 8 bit graphics.

I don’t get why people are up in arms defending consoles. There’s clearly more than one market in play here. On one had there are casual gamers that just want a short boredom fix on their phone. Then you have we typically call the hardcore gamers.

In the current environment it makes perfect sense that the majority of revenue is coming from casual gamers. With casual gamers EA’s earnings is all about big numbers. The more smartphone owners there are, the more they’re going to pull in — and every day over a million people are getting a new smartphone.

Conversely, hardcore gamers are a harder sell. Games have to justify their price tag — and that’s increasingly difficult as the current generation of consoles get more and more outdated. Simultaneously, we have the Osborne effect impacting game sales of current gen consoles. Nobody wants to spend a lot of money on games right before the next gen consoles drop.

I don’t necessarily mind the 8bit graphics … the lacking gameplay, repetitive nature and horrible controls on the other hand.

I’m with you. I’m a FIFA addict on my Xbox, but the iOS version is just about worthless. I would KILL for a hardware controller accessory for my iPhone 5. Hopefully it’s less than a year away!

You know, it doesn’t have to be either/or. I think that’s the problem a lot of people have with mobile games today, most of which are just an insult to everyone’s intelligence. They’re shovelware, and people eat it up because they don’t know any better – the people who buy that stuff have no frame of reference.

Arcade games in the early days were what we’d now call “casual games” – that doesn’t mean they weren’t good. Pac-Man is still just as awesome today as it always was, and it was a wholly original idea. Bejeweled, on the other hand, is a cheap ripoff of a million better puzzle games that came before it.

There’s no reason why a game can’t be an awesome mobile game and an awesome console game, and get back to the roots of what gaming is really about. I’m thinking of a game like Katamari Damacy, for example. This idea that there’s some distinction between “mobile gaming” and every other kind of video gaming is the heart of the problem – the implication is that mobile gamers are dumb, and will buy whatever dumb game a big company puts out. There’s just no effort put into “mobile games” beyond the efforts to build as many micro-transaction opportunities into these “games” as possible.

Yeah, a long way in the future if the current games being produced are any indication

“Mobile” as in “on the couch”.

Or EA is so shit (shittiest company in America) that mobile gaming is their only bright spot

Shittiest company in America? Wow. Strong words.

they came out top in a poll of the worst companys a couple of months back.

Mobile gaming is the future: Nintendo

Not sure what you’re trying to say here…but you should overlay the PSP and PS Vita to show that being mobile has very little to do with it. Being Nintendo is the answer.

children are the future.

I believe in making the future better for our children, but not our children’s children, because I don’t think children should be having sex.

Apple is about to take over the gaming world when controller support comes in iOS7.

I don’t think Valve, Microsoft or Sony are too worried, Nintendo (being more of a casual platform) may be.

With battery issues, it won’t be too mainstream, probably 5m controllers a year. Funny how we forgot that Android has supported controllers since 3.1 and dozens of AAA titles are supported, such as Vice City, RavenSword, Bards Tale, ShadowGun, Conduit HD and ChronoBlade.

Who forgot about Android? I thought this article was about EA and Apple?

But but Android had it first! I must say that so that I can feed my superiority complex!

iOS has had controller support since before Froyo. The difference now is that it is finally standardized

Now *since 3.1

Does the 360 PC Controller work natively?, haven’t tried it in forever. Wireless adapter?
Just curious.

Nintendo just made boatloads of money off of Animal Crossing 3DS, sold a whole lot of new 3DS systems thanks to that game and will probably see that quadrupled in october when Pokémon X/Y launches. Wii U sales are slow, but it only takes a Zelda game or two to get that thing rolling and they’re effectively not losing any money on it anyway. I don’t think they’re really worried as long as they can bank on their own games, which they evidently still can.

Gabe Newell went on record earlier this year saying that AppleTV is his biggest concern in regards to Steam and Steambox, not consoles.

“I think Apple rolls the console guys really easily. The question is can we make enough progress in the PC space to establish ourselves there, and also figure out better ways of addressing mobile before Apple takes over the living room?”

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