What is LitRPG and why does it exist?

I like good fiction. I promise I’m literate. But I spend most of my book time listening to "okay" sci-fi, fantasy, and mystery novels on Audible. I pepper in classics and non-fiction, but nothing spends my Audible credits better than pulp about magic swords, brain implants, and private detectives.

A couple weeks ago I'd finished or abandoned all my existing audiobooks, and decided to find something new for the commute. On a whim, I typed in "cyberpunk" in the Audible search bar to see if there's something I've missed. What I found was not cyberpunk. It was this:

Survival Quest (The Way of the Shaman: Book #1), by Vasily Mahanenko.

Here are things I dislike about this book at first glance:

  1. The name Survival Quest. It's like calling a road trip movie "Journey Drive"
  2. The word "Shaman"
  3. The apparent mixture of fantasy and sci-fi, which is a big nope from me
  4. How completely egotistical and flavorless I can imagine the protagonist is, based on this depiction

If there's one thing I've learned about books, you can and should judge them by their covers. The aesthetic judgements of the publisher gives you a lot of info on what you’re about to put in your brain.

But the book did have two things going for it:

  1. Over 500 reviews with close to a five star average
  2. It's about a guy who gets trapped in an MMO

So I bought the book. And everything changed for me.

Look, the idea of going inside a WoW-style MMO as a plot element in sci-fi is not new to me. I have a couple books in my Audible collection with this trope: Daemon, by Daniel Suarez; Halting State, by Charles Stross; and Ready Player One, by Ernest Cline. I also have a real paper copy of Neal Stephenson's Reamde on a shelf somewhere, but who has time to read books with eyeballs?

Survival Quest was different, though. It's not a book about shared online experiences, or about the blurriness of real / virtual distinctions. It's not even really "science fiction," in the sense that it doesn't seem to be posing any questions or what-if scenarios for an imaginative reader to unpack.

No, Survival Quest is about what MMOs are actually about: grinding experience and gear. It's a novel about the pleasure of leveling up.

Literally. The protagonist (egotistical and flavorless, as I assumed), is imprisoned in a full immersion VR capsule to serve out his prison sentence in an MMO copper mine. He feels pain fully from every rat bite, and the exhaustion of chipping away at mining nodes all day, but he also feels an addictive euphoria when he levels up his character's jewel-crafting skill.

MMOs are typically sold to us as grand fantasy adventures, but they're really and truly about min-maxing. Sure, you can turn your brain off for a while and follow some quest lines. Maybe even read the NPC dialogue. But when it's time to get serious you pull open your stat sheet and start reading. Video games hide the "dice rolls" that used to be so obvious in tabletop RPGs, and it's the gamer's job to rediscover the math behind their success and improve upon it.

Survival Quest is a terrible novel. Unlikable characters, casual sexism, and a plot completely bent to the main character's progression — far beyond the usual flex I allow in any Frodo-inspired fantasy novel. But it also includes stuff like this:

Damage taken. Hit Points reduced by 5: 11 (weapon damage + strength) - 6 (armor). Total: 35 of 40.

And this:

Buff gained: Strength +1, Energy loss reduced by 50%. Duration - 12 hours.

How could I not love it? I blazed through the first novel, dedicating every free moment to listening. Then I bought the sequel: The Kartoss Gambit. And then I was out of monthly Audible credits, so I went and got AlterWorld by D.Rus on Kindle Unlimited.

D.Rus is actually credited with creating the "LitRPG" genre in his Amazon bio, but it's hard to tell exactly. I haven't found a definitive history anywhere. These MMO-in-book-form novels are apparently popular in Russia, Japan, and Korea, and mostly written by authors of those nationalities in their native languages — the versions I have of both Survival Quest and AlterWorld are passable English translations from Russian.

I haven't finished AlterWorld yet, so I can't speak to how genre defining it is, but it does have the most important part:

You've been hit by Messenger Gnoll! Damage sustained: 16 points. Life 44/60

You've been hit by Messenger Gnoll! Damage sustained: 12 points. Life 32/60

If I can extrapolate the whole LitRPG scene from Survival Quest, I'll say this: it's the most perfect depiction I've ever seen of what I truly want from an MMO, and what I'll never have. The fiction here isn't the grand fantasy environment and plot, it's the idea of a game where I'm always leveling faster than I thought I could, meeting challenges I think I can't beat and then beating them, finding hidden quests and talking to never-before-seen NPCs. Survival Quest is a fantasy about having a hyper-immersive MMO, with a multi-billion dollar budget, played by millions of people all around the globe, being all about me.

I've given up on childish fantasies of finding the One True Sword, or destroying the Ring of Power — those are myths. But video games are real. I've turned dollars into in-game gold, I've read the wikis, I've spent hundreds of hours grinding, I've abandoned work and family responsibilities, and I've ultimately quit in frustration. All because I want to be the hero of a virtual world. It's not going to happen for me. But that's exactly what happens to the protagonist in every chapter of LitRPG.

An MMO can't ever meet our power fantasies, because we all want to be god. And, if you subscribe to Kant's categorical imperative, you'll know that will never work out: if everyone's The Hero of Azeroth, no one is.

This past weekend I reactivated my World of Warcraft account and rolled a new character. It's not a shaman. I'm having a good time.

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Comments

Interesting genre of fiction. A little like if .hack was a novel.

Also, in the world of MMORPGs there is Eve and there is everything else. All ambitions can be realized if you really want it.

There were .hack// novels, though!

In a similar but not quite the same vein of audio books…try Off To Be The Wizard by Scott Meyer.

These started to really get popular around the time Stuck in an MMO became an anime genre.

I never read the Sword Art Online light novels (which is their original form, before the anime and manga) but I wonder how much detail they went into when it comes to the gritty MMORPG aspect? Especially in the first arc, where that was the sole focus.

I have been reading them since the first light novel, there is really not so much of it in general, arguably you even need to have played an mmo to understand/appreciate some parts.

How bizarre

But then again didn’t the Dragonlan chronicles cover partly from weis and Hickman playing through the original ad&d modules and writing it up?

you can and should judge them by their covers. The aesthetic judgements of the publisher gives you a lot of info on what you’re about to put in your brain.

that is very nice way to put it

Great cover!

That all sounds absolutely awful..

Dune’s cover is about as boring as it can get.

That’s a good thing, honestly. A minimalistic cover is far better than that over-the-top cartoonish stuff up there, don’t you think? To me, a simple cover implies restraint, which I value in science fiction.

More a sign of the times, I’d say.

It’s kind of weird to use this very recent edition as "Dune’s cover," making it sound like there has only been one. That book has been released many times with many different covers. This one is a pretty good one, though, IMO.

This genre is pretty popular and has been there for years in Japan in the form of light novels, manga or anime.

I too, watch and read them because I fantasize about the perfect MMO… Sword Art Online, Log Horizon, Overlord… they surprisingly (to me) make great stories.

Ummm…..this genre has been around since the 1970’s. Theres Star Trek novels, D&D, Dragonlance, etc. All follow the same theme of the "guaranteed hero" that walks through a fanfic landscape based on the mythology of a tv show, movie, or game. Maybe this is a variance of that with hit points, etc. But we have played these novels in D&D many times since the 1980’s. Boring.

My point is if the author seeks to "play God" and watch the results of dice rolls and mathematical outcomes, go play AD&D 3.5. Its designed for rules-based MMO math nerds and statistical dweebs that get off on the mechanics of random dice roles tied to combat results. Or go play craps at the casino. They are both possess the same ego-boosting illusion of success in a gaming format that goes nowhere.

Or maybe he could continue doing what he is doing, which he seems to be enjoying, and occasionally share it with those of us who enjoy reading this?

As a long-time reader of The Verge who happens to be presently translating a newer but fairly successful LitRPG series, I am hereby making my first comment. (Though I occasionally browse the comments section, I very rarely contribute to it.)

I’m a professional Russian-English translator, and about a year ago one Georgi Smorodinskiy contacted me about translating his book. Like Paul, I had never heard of the LitRPG genre before then, and that discovery brought up a whole lot of mixed feelings. But, being a gamer myself, I was definitely excited.

I can confirm that Dmitriy Rus pretty much invented the genre with his Play to Live series. And because the first several books were actually really good (going by popular opinion, I haven’t read them), the genre blew up pretty quickly. The latter books seem to be plagued with dubious politics that have hijacked the story.

Naturally, a bunch of other gamers with varying degrees of writing ability saw an opportunity and jumped on it, which explains the avalanche of new books, especially in the last year. For the most part, this is fan fiction, which explains the generally subpar writing.

I think I got pretty lucky with the source material I’m translating. While my client is a new author himself, he’s a pretty smart dude who put a lot of thought in the world he’s constructed, its laws, and the story. Here’s a link to the reviews (pardon the shameless plug!): https://www.amazon.com/Patch-17-Realm-Arkon-Akella-ebook/dp/B015QMQ8V6?ie=UTF8&ref_=cm_cd_f_pb_i

Professional writers are also starting to dabble in the genre. As long as they’re real gamers and aren’t simply seeking to capitalize on the genre’s growing popularity, that could mean great things to come.

Comically old post, but I’d like to point out that Dmitriy Rus most certainly did not invent the genre. Hell, to give a specific example, "The Legendary Moonlight Sculptor" by Nam Hi-Sung released volumes one and two way back in 2007, beating Play to Live’s original release by years. As far as I can tell, the first ‘draft’ of Play to Live was posted online in Russian a year before release as an ebook, and that was in late 2012. By then LMS has 39 (!) volumes out.

Oh, but in LMS he’s not trapped in the game. Good thing .hack//Sign came out in early 2012, still beating out Play to Live.

I mean, I don’t want to diminish D. Rus’s work, but honestly don’t pretend he invented the VRMMO genre. He didn’t.

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