Niantic’s first AR game Ingress is getting a massive overhaul in 2018

Niantic may be best-known for the massive hit Pokémon Go, but for its next major release the studio is going back to the beginning. Today the developer revealed that it’s working on a significant update to its debut augmented reality game, Ingress. Called Ingress Prime, the overhauled version of the game will be launching next year, and will change virtually every aspect of the experience — from the art, design, and narrative, to the underlying technology that powers it. “This game was the place where we figured out all of the things that we later applied to Pokémon Go, and will be drawing from for other projects that we do in the future,” says Niantic CEO John Hanke. “We really look at it as our spiritual core.”

Ingress first launched in 2012, when Niantic was still a subsidiary of Google, and its futuristic world puts players on one of two factions at a time when humanity has discovered a new technology could point to the existence of alien life. It includes augmented reality and location-based elements, much like Pokémon Go, and Niantic says the game has since been downloaded more than 20 million times across both Android and iOS. In some ways, the game was really ahead of its time; five years ago when it launched, far fewer people understood the concept of an AR game in the way that they do now. With the explosive popularity of Pokémon Go, which has been downloaded more than 750 million times, the idea is much more mainstream.

For Niantic, that made it a great time to re-introduce Ingress to a potentially more receptive audience, while also rewarding those dedicated players who have stuck with the game over the years. “We took people and some of our attention off of Ingress after the Pokémon Go launch, just because that game was going so strong that we had to beef up all aspects of it,” says Hanke. “We haven’t been able to give the [Ingress] community much in terms of new features for the past year. Luckily the community has stayed with us and remained strong, but we’re excited now to have a fully-staffed team on Ingress.”

A brief teaser of the upcoming Ingress Prime anime.

Ingress Prime will be available as an update to the existing game at some point next year, and Hanke says that the new version is a “completely re-written new client.” Prime will introduce a revamped storyline, which Hanke likens to a superhero origin story that tells largely the same narrative as the original, but in a different way. “Things aren’t exactly the same, but the general arc is familiar,” he explains.

As part of that expanded narrative, Niantic will also be debuting an anime series that further fleshes out the world, though there’s no word yet on when it will debut. This kind of transmedia storytelling is something the studio has explored since the game first launched, with a YouTube series and several ebooks, but with Prime they want to go a step further. “I’m a big believer in building up the world across many different media,” says Hanke. “Short of doing a $200 million motion picture, anime is a great way to introduce a world like Ingress, because you can really pull people into a world that goes beyond the everyday.”

Prime will also feature a completely new look, with revamped visuals and a more streamlined interface, marking a big change from the original release. “It was a very spartan crew that did the first version of Ingress,” he says. “I guess it’s part of the charm of that game, that it’s a very spartan UI and players have grown to love that. But we’re really happy to be able to bring in some really talented artists and designers into the project, and really just give people a modern, beautiful version of the game.”

Ingress (left) compared to Ingress Prime (right).

One of the biggest changes, though, will be on the technical side. The new Ingress client will see the game moved to the same technology platform as Pokémon Go, meaning that Niantic will be able to share improvements and fixes between the two games. It also means that Ingress Prime can take advantage of nascent mobile technologies like Apple’s ARKit and Google’s ARCore, and make use of improved tools for detecting cheaters, a problem that has especially plagued Pokémon Go.

From a game design perspective, Niantic sees Prime as an opportunity to make a version of Ingress that’s more approachable to new players. That’s something Pokémon Go excelled at, and the company is hoping to use what they learned on that game to improve the new-player experience for Ingress Prime. “Ingress is very hard to grasp initially, and doesn’t come into its own until you’ve connected with another group of players,” Hanke acknowledges.

2018 is shaping up to be a busy year for Niantic. In addition to the massive overhaul of Ingress and ongoing support for Pokémon Go, the studio is also launching a new branded AR title with Harry Potter: Wizards Unite. Given the server problems that plagued Pokémon Go during its peak popularity last summer, it’s easy to be skeptical of the studio’s ability to support three games simultaneously. But Hanke seems confident that the studio’s investments and growth — the team has gone from 35 people at the launch of Ingress to a headcount of around 150 today — will be enough to keep all three games on track.

“We’ve been diligently building our capacity within the company over the past year,” he says. The company made a lot of money with Pokémon Go, and much of that has been reinvested in additional staff and improved technologies. Hanke believes this puts the studio in a much better place to deal with the challenges that will come from a hectic 2018. “There are a lot more resources at our disposal now than at the time that we launched Pokémon Go.”

Ingress is a game that helped pioneer the concept of AR and location-based games, and its success gave Niantic the opportunity to work on two of the biggest pop culture brands on the planet. And while Ingress may never reach the same stature as Harry Potter, Hanke believes that it has the potential to be something much bigger than what it currently is. “I feel like the world of Ingress is at its beginning stages,” he says.


So a more responsive and polished client and backend, but identical gameplay. I’m not sure a lot can change there, short of some form of skill-based attacking and defending.

Ssssort of. They still needed to address geo-hackers when I last played. I hope they they have a more intelligent means of solving this besides blanket-banning rooted users like in Pokemon Go (I imagine Nintendo explicitly this based on their own published games).

The other wish for the new UI would be more intuitive inventory management. The prospect of that alone is pretty exciting.

I kinda felt like they ignored the fans on Pokemon go. That and the game was really barebones. The fact that it was a Pokemon game is what kept it popular as long as it was. I’ve never tried ingress though.

I love the ideas of Niantics games, but the problem isn’t with the graphics or the platform. It’s that eventually the gimmick wears off and all that’s left is the daily grind. It’s addictive enough that you keep doing it for a while, but eventually you realize it’s just work. The story never actually tied into the game. They need to figure something out that makes their games fun long term.

I agree, this is why I stopped playing Pokemon Go. I have no respect for people who say "Oh you just quit because the fad is over." No, I quit because grinding all the time started to feel like work, as you said. Same reason I don’t play Destiny anymore.

I’m constantly amazed they have never made Pokemon Go contain actual pokemon battles. They quite literally have a blueprint ready to go for compelling gameplay that has shown itself popular with a wide community.

Instead, it’s a glitchy tap fest that does not feel rewarding at all.

Except that they literally CAN’T use that blueprint. Gamefreak (the creater and owner of the ‘real’ Pokemon games) has specifically only allowed them the license for this watered down version of the game.
I don’t see that changing any time soon. Why would Gamefreak let Niantic make a game with all their interesting mechanics when Gamefreak itself is consistently churning out high volumes of Pokemon games? The way Pokemon Go is right now is the only way it can be without becoming a threat to the regular Pokemon games and thus is only allowed to exist in this form.

Well, if that’s true I guess good for Gamefreaks, they made a good decision. Seems like Niantic was kind of foolish not to get the ability to have pokemon battles in their AR pokemon game.

I found it to be very much a grind game.
You are focused entirely on leveling up.

I found that I was obsessed with it… and that was fine as it encouraged me to walk around my city… until I hit the top level, and then the Purpose of playing evaporated.

I’ll try a new very happily though.

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