Adobe releases Arm beta version of Photoshop for Windows and macOS

Adobe is releasing Arm versions of Photoshop for Windows and macOS today. The beta releases will allow owners of a Surface Pro X or Apple’s new M1-powered MacBook Pro, MacBook Air, and Mac mini to run Photoshop natively on their devices. Currently, Photoshop runs emulated on Windows on ARM, or through Apple’s Rosetta translation on macOS.

Native versions of Photoshop for both Windows and macOS should greatly improve performance, just in time for Apple to release its first Arm-powered Macs. While performance might be improved, as the app is in beta there are a lot of tools missing. Features like content-aware fill, patch tool, healing brush, and many more are not available in the beta versions currently.

Adobe lists a number of known issues for both macOS and Windows, but does note that new features will be added in the weeks ahead. The beta version isn’t officially supported for daily workloads just yet, and is only accessible from the beta apps tab in the Creative Cloud desktop app. Adobe hasn’t mentioned when other Creative Cloud apps will make the transition to ARM64, but Photoshop is a big boost for Arm-powered devices.

Alongside Photoshop support, Blizzard also announced this week that World of Warcraft will run natively on Arm-powered Macs. The latest World of Warcraft includes native M1 support from day one, avoiding the Rosetta translation layer just in time for the launch of World of Warcraft: Shadowlands later this month.

Comments

While this should improve performance for ARM chips, I wonder how it compares to the classic version?

For example, new MacBook Pro with M1 should theoretically be faster overall than last year cheapest model. But what about the most expensive i9 model? That should run better right?

The current M1 Macs are low-end and should be similar to the high-end i9 Intel Macs, but in a year or two when the high-end M# Macs are released it will be a different story.

I’m really curious to see the proper Photoshop comparison tests between the M1 and the Intel Macs!

I’m just curious, can the performance really be that insane? That a low-end $1300 MBP can be compared to a $3000 model with i9? I’m just not sure I’m buying that yet, especially considering how ARM processors were historically slow with pretty abysmal performance.

Even if early benchmarks show huge improvement, I’d love to see some real-world comparisons. How fast is a Premiere or After Effects render on the M1 vs some i9/i7 models of MBP for example.

MKBHD did a Final Cut Pro rendering comparison in his M1 review.

Final Cut/Motion is quite a bit more efficient than Premiere/After Effect (on an individual project, attempting to use it in collaboration with external companies, you run into the problem that nobody else uses it), the numbers will still be good on Creative Suite, but not quite that good.

Yes, but his findings might surprise you.

Yeah, watched his review a couple hours ago. But even in Final Cut Pro the render times were slower on the M1 model, I really want to know how the Premiere/Resolve times compare between the M1 and i9.

That being said, being 20% slower while 30% the price, that’s impressive to say the least.

People are be excited about it running on the M1 chip; I’m delighted the Surface Pro X can check off another box

I hope Apple going Arm accelerates Windows on Arm.

Almost like… an arms race

…That will cost you an ARM and a leg.

You need to ARM yourself with some better puns!

Why? I’m going into battle against a man who’s unARMed.

The outcome is so obvious you don’t even need good Intel

That’s a given seeing as MS’s corporate customers makes them a lot of money & they aren’t that open to changes like an architecture swap.

Likely it will. High level code compiles to ARM already. Low level code written for macOS on ARM can likely be compiled to run on Windows on ARM with few modifications. It’d make sense for companies to support both going forward.

Open source library developers will likely take ARM more seriously. While some libraries compile to ARM they are not nearly as optimized as they are for x86-64.

Microsoft has announced upcoming support for x86-64 emulation on ARM. Assuming it’s not molasses slow even more apps will be able to run on Windows on ARM. Intel should be very concerned about Apple and Qualcomm. ARM has come to fully featured PCs, these are not toy Chromebooks.

We need some good Photoshop comparison tests between the Intel and the Arm versions! Both on Windows and Mac.
Geekbench accuracy between platforms is a bit questionable, so if M1 on the new Mac performs much better than its Intel counterpart in the real usage test then this would definitely mark the end of an era for Intel.

Just funny how this was long promised with Windows on ARM and released as soon as M1 Macs are released. Microsoft just can’t get as much dev movement as Apple tends to get. Either way, this is good for ARM computing in general.

If the benchmarks are anything to go by Adobe probably views the adoption a lot more important on the M1. Surface Pro X’s adoption and overall performance is a bit lackluster in comparison. Hopefully there is plans to put a better chip in the Surface Pro 8 / X2.

Adobe should charge Apple a fee for every M1 licensed with their software. Nobody would buy an M1 if they couldn’t run Adobe on it. Turn about is fair play. Publishers are charged something like 30% to publish in the App Store. Figure it out Adobe.

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