Nintendo Switch OLED model will go on sale October 8th for $350

Nintendo is announcing a new Switch model today with a larger 7-inch 720p OLED display. While rumors had suggested this new Switch would ship with a new Nvidia chip inside, this new OLED model is mostly a screen upgrade. Nintendo lists this Switch OLED model as only supporting 1080p via TV mode, and rumors had suggested 4K support, thanks to a rumored Nvidia chip upgrade. The Switch OLED model will go on sale for $350 starting on October 8th.

Other than the new screen, this revised model includes an adjustable stand for tabletop play, 64GB of built-in storage (up from 32GB), a new dock with a wired ethernet port built in, and improved audio for handheld or tabletop play. Nintendo only mentions “up to 1080p via HDMI in TV mode” for the TV dock, so the rumored 4K mode isn’t part of this OLED Switch.

Nintendo has confirmed to The Verge that there are no major internal changes to the CPU or memory. “Nintendo Switch (OLED model) does not have a new CPU, or more RAM, from previous Nintendo Switch models,” says a Nintendo spokesperson.

Nintendo’s new OLED Switch.
Image: Nintendo

Elsewhere, there’s little else changed over the original device. Nintendo says battery life on this new OLED Switch will be up to nine hours, the same amount as the current Switch. This OLED Switch is slightly longer than the original and also slightly heavier at 0.71 pounds (0.32kg) versus the 0.66-pound (0.29kg) weight of the original Switch.

Original Joy-Cons will all work with this new Switch, and all existing games will run on this new OLED model. Nintendo is also offering both black and white units when the Switch OLED model ships later this year. The new dock will also work with both the Nintendo Switch and this new OLED model.

This updated Switch has been rumored heavily in recent months, and Nintendo has chosen to reveal it well after the company’s E3 show that focused exclusively on new Switch games. Reports had suggested this new Switch would appear before E3 began last month.

The new Switch dock.
Image: Nintendo

The new Switch arrives nearly two years after Nintendo’s Switch Lite, a smaller and cheaper version of the Switch that you can’t hook up to a TV. The Switch Lite debuted at $199 in September 2019.

Nintendo’s Switch has sold incredibly well, with the console dominating US sales charts for nearly two years straight. Switch lifetime sales are at 84.59 million units shipped since its launch in 2017, a figure that is getting closer to the Wii console’s 101.63 million lifetime sales mark. This updated Switch model is bound to only help push sales even closer to the Wii.

Update, June 6th 11:20AM ET: Article updated with Nintendo comments.


Not the "Switch Pro" that has been rumoured and beaten to death on the Internet.

Nintendo has never been about specs. I don’t know why people believed such BS rumors and are now disappointed lol.

This is a solid business decision from them, pushing out more powerful hardware that will have supply problems given the current industry situation will do nothing but piss off millions of current owners who would see their consoles obsoleted with no way to replace them without paying scalper prices like it’s happening to the PS5 and the XSX.

The current models already fly off the shelves as soon as they’re stocked, and people who bought theirs since launch can still enjoy "current" specs even 4 years later.

The 3DS revisions were more powerful than the original and it showed. For example, here’s just the loading time between Pokémon Moon on an original 3DS and the 3DS XL. Apparently the original 3DS has to swap out most of its operating system to let the game load, which also affected just pressing Home to return to the system menu.

The original 3DS had severe limitations even getting around the UI, and it was directly impacting the user experience. The original model Switch runs fine outside pure graphics related eye candy and any upgraded hardware would scarcely do anything to improve the UX aside from game loading times. And loading times on the Switch are nowhere as egregious as on disc based last gen home consoles anyways.

The switch doesn’t run just fine anymore. Most games have poor framerate or low resolution which ruins the experience for me.

The switch is feeling like the Wii to me, from a technical standpoint. It was fine at the beginning, and then I upgraded my TV, went for a 65" 4K screen and most games look terrible on TV.
And the framerate is poor on most games.

A switch pro that runs the same game but only with a better resolution and framerate would have been an instant buy for me.
But this one… I really don’t see the point of it.

this is for the larger OLED screen. If that doesn’t appeal to you, then I understand but that’s why Nintendo made this. It’s for users that want to have a handheld-mode upgrade (or simply didn’t buy one before).

It is just a pointless upgrade… that asks the players to pay more if you want a "better portable screen". In my opinion, not worth the price, most kids won’t even bother if OLED or LCD. But I understand why it would make sense in a business perspective, like this they increase they profit by convicting people that the game will "look better" (in terms of colors and blacks at least)… But this should have been the standard model upgrade for the same price, nto for a more "expensive" model.

It is inevitable that next year a newer switch (or whatever nintendo console/portable) will be announced.

My switch died a few months ago and I am not planning to buy a new one unless they finally come with a 4k capable model.

Do people not remember the N64? That system was all about specs and blew the PS1 away in horsepower (higher tier CPU that was clocked 3x faster), the major mistake they made though was going with flash memory over optical discs.

And it sold relatively poorly. So they tried again with the GameCube and it’s rival went on to set sales records so that tells you everything you need to know there.
Then they released the Wii and DS, two wildly underpowered devices, which printed money and the rest is history.

People who spend inordinate amounts of time poring over consumer electronics specs often forget the vast majority of people don’t care about what DLSS is.

I mean, they care if the game runs much better though.

I might be misunderstanding your comment, but N64 outsold the GameCube

I think you did misunderstand, they were saying they tried going for specs with N64, that failed (relative to the competition). They tried going for specs again with gamecube, that failed even worse. Then they gave up on specs and produced two massive smash hits

Yep, makes sense. It’s interesting that specs seem to matter a lot for their competitors but the opposite for them somehow. Although I might argue that the Wii went really hard on specs and that’s how they got those high sales, just with interaction instead of graphics.

The issue with the Gamecube was again storage. Yeah they went with discs, but they went with the smaller miniDVD over the standard DVD the PS2 used. Also was the Gamecube more powerful than the PS2?

But did the N64 have better graphics than the PS1 though? With the RAM upgrade, maybe. There was certainly nothing on the PS1 as good looking as Perfect Dark, but a lot of games had a lot of fog. Later PS1 games like Wip3out, Final Fantasy IX, Metal Gear Solid, Gran Turismo 2 and Colony Wars 3 looked better than most N64 titles.

I might even go as far as saying that Legacy of Kain: Soul Reaver is a better game graphically than Ocarina of Time. The plane-shifting mechanic and lack of loading times was incredible at the time.

N64 – raw power
PS – larger file storage meant better quality bitmaps and sounds

That was the trade off, and the PS often had great looking games simply because those had texture mapping that N64 games lacked.

The other plus was that things on the Nintendo 64 just loaded faster. There was no super long loading screens as the hardware loaded all of that data off of the slow CD.

Eh… Ocarina of Time was an excellent game, but it wasn’t peak graphics on N64. It even used the Mario 64 engine. Peak graphics on N64 would be Banjo-Tooie. No pre-rendered cutscenes, all in-game. And huge worlds. I don’t think there are many PS1 games that held up to it.

I partially agree with you. Indeed Nintendo is not about great graphics, but having fun.

Nonetheless, not being able to play Breath of the wild (a flagship game) without the game lagging like crazy (especially during a battle) is 0 fun for me.

I even stopped playing it because of that. I am considering giving an emulator a try but honestly I shouldn’t be going through all of that when Nintendo should grant a smooth experience to begin with.

Everyone says I need to try BotW but from what you’re describing, just how bad is the frame drops(I believe that’s what you’re describing)?

If you’re used to 100+ fps as the gold standard, then anything running on the Switch is going to look pretty bad and you’ll spot those frame drops instantly. But is it really as bad as you’re saying it is? It’s funny that I don’t see constant mention of bad frame pacing from other reviewers.

Yeah that exactly what I wanted to say but I didn’t remember the term. Thanks!

I just sold my desktop pc and in shooter games I easily got a 120 fps+ at shooter games at HD. But obviously I don’t expect that from Nintendo. I’m completely ok with the quality of the graphics and I would be more than happy if the graphics were fluid at 60 fps. Even at 50 fps I would be ok with it.

But when the frames drop like crazy in a battle of even just riding a horse I just can’t stand it.

Maybe I’m just a neurotic outlier and the rest of the people is ok with it, you know?

Damn, so many redaction mistakes… my apologies. English is not my first language.

BotW is fine. Yes it dips. You can see how it performs on both the Wii U and Switch at launch below. Most people are fine with it. Lots of people don’t even notice. Sure if you’re used to 60fps or 120fps it might be noticeable but lots of players won’t even bat an eye. Frankly I think some of those that have a problem with it likely did from day one, and the rest are riding the wave arguing that this is why we "need" a new Switch.

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